Hey guys, it's report time. I'm starting to transfer the assets I need from Daz to Blender. And first I decided to transfer the character John, as I thought to start with him, not a bad idea, I thought it would be easy. But I jumped to a conclusion, his customisation is shit.... I'm not going to describe all the problems I encountered during the work, I'll just say that they were many, but the good news is that I now have a better understanding of how to work with the diffeomorphic plugin and what can and cannot be loaded from the morphs for male models. And the good news is that I've figured out how to import a Daz clothing collection and use its pose library. This saves me a lot of time as I don't have to create clothes and pose characters from scratch. Of course, not everything is perfect, there are some issues, after all Daz and Blender are different software. All in all it's been a very educational week, have a nice day everyone.
PS.
I really enjoyed working and correcting the clothes with Blender's built-in tools, everything is solved with a few clicks, it's very convenient. Next week I'll continue with the character transfer and customisation, I have a few NPCs to make and then I'll start transferring Brianna. Oh yeah in Discord I'll post some test renders with John.