I sped up the animation intentionally just to highlight the screw-up. (It's a 2 second loop originally.) Shelby's hair moves! (It's not supposed to.) I forgot to check it before rendering. It took 9hours 30minutes to render everything.
I am able to just re-render just the first half, but it'll take more than 4hours to finish. (9 minutes 40 seconds per frame for 30 frames).
So, this is the first finished (maybe) animation loop for Bryn. I'm trying to do a whole thing with her hips, getting them to move in a circle instead of straight up and down.
I mostly like it, but towards the end her hips just drop. I tried to be creative with it, but seeing it finally in action it seems like I messed up.
Should the movement be more fluid, with a constant speed? Or would this work? The whole thing took about 5 and half hours to render, which is pretty quick.
So, this is the first finished (maybe) animation loop for Bryn. I'm trying to do a whole thing with her hips, getting them to move in a circle instead of straight up and down.
I mostly like it, but towards the end her hips just drop. I tried to be creative with it, but seeing it finally in action it seems like I messed up.
Should the movement be more fluid, with a constant speed? Or would this work? The whole thing took about 5 and half hours to render, which is pretty quick.
looks good better than the normal one,..i dont want to say anything bad bcs i want the update now.....but maybe ,just go witht his and a little bit of circle without the uo and down>?
One of them has a very jumpy, spastic dick; and the other has a very jumpy, spastic arm.
It's going to take a while to fix, but I can't just release these loops "as-is". I wanted to release these now since they're about to change quite a bit for the final render. This will give a chance to fix Mama Bryn's wild hips too.
One of them has a very jumpy, spastic dick; and the other has a very jumpy, spastic arm.
It's going to take a while to fix, but I can't just release these loops "as-is". I wanted to release these now since they're about to change quite a bit for the final render. This will give a chance to fix Mama Bryn's wild hips too.
So, this is the first finished (maybe) animation loop for Bryn. I'm trying to do a whole thing with her hips, getting them to move in a circle instead of straight up and down.
I mostly like it, but towards the end her hips just drop. I tried to be creative with it, but seeing it finally in action it seems like I messed up.
Should the movement be more fluid, with a constant speed? Or would this work? The whole thing took about 5 and half hours to render, which is pretty quick.
I see and enjoy what you were going for with the more rolling/gyrating/swiveling hips motion, and I think it looks great.
I see what you mean with the speed increase at the end, when she is kind of thrusting back in.
In my opinion, the change in tempo is good and makes sense. A slow roll/grind off, and then a hard thrust back in.
This movement looks more smooth and natural (to me at least) when I loop the video on 2x speed.
the additional 2 angles there does appear to be more of a visual/frame based hiccup that is not apparent (to me at least) in the first video/angle you shared.
That's my take for what it's worth. Thanks for sharing the previews!
So, I like the animation and the speed of it. I could probably smooth out the mini-transitions with the hips. But Bryn's legs keep jumping at the end. Something to do with the LimbStick asset I've been using. I need to fix it.
So I thought I'd share it since it's not the final product. The other 2 angles have something else going on with them I need to fix too, but they're real spoilers.
EDIT: I also just noticed MC's face is missing in the first couple frames! What the hell!