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VN Ren'Py Game of Inches [vC1.E3P2.001] [Remveer]

4.30 star(s) 16 Votes

Remveer

Game Of Inches Dev
Game Developer
Aug 11, 2024
473
1,691
221
Okay. Yeah, I used the save from my last play. Not worth starting over to get it straight. I'll just put up with it. Thanks for the clarification.
That may just be the start of the issues. I can't guarantee that's the only issue you'll have with those saves. I changed quite a few variables in order to get the replay gallery to work correctly. Bad saves tend to get worse with time and have the possibility to break completely. I would suggest starting a new one and skipping through to the last choice in the latest update, and then if you play the next update, you can just skip to the start of the new content.
 

Superocco

Member
Apr 16, 2025
259
526
102
Surpisingly good so far. Not only for the content that we already have, but also with how promising the next bits look like. I'm also really digging all of the models, which is a rare feat, so congratulations on that regard.
Moreover, I went through the first comments and seeing that we'll be able to choose the type of lewd content that happens throughout our playthrough already has me sold. I get that sometimes it might prove harder to add more variants and make all of that optional, but I love when devs let you choose what things to do or to avoid, instead of letting you just skip them (so they still happen) or, even worse, forcing you to go through them despite your wishes.
On another note, I found it funny how at first I got some Move the Chains vibes, and later on we got not only some MissFortune references, but also one of the game itself. It's like it came full circle.
This project really feels unique in a genre that has an overwhelming amount of titles, so keep up the great work, and thank you Remveer!
 
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Remveer

Game Of Inches Dev
Game Developer
Aug 11, 2024
473
1,691
221
Surpisingly good so far. Not only for the content that we already have, but also with how promising the next bits look like. I'm also really digging all of the models, which is a rare feat, so congratulations on that regard.
Moreover, I went through the first comments and seeing that we'll be able to choose the type of lewd content that happens throughout our playthrough already has me sold. I get that sometimes it might prove harder to add more variants and make all of that optional, but I love when devs let you choose what things to do or to avoid, instead of letting you just skip them (so they still happen) or, even worse, forcing you to go through them despite your wishes.
On another note, I found it funny how at first I got some Move the Chains vibes, and later on we got not only some MissFortune references, but also one of the game itself. It's like it came full circle.
This project really feels unique in a genre that has an overwhelming amount of titles, so keep up the great work, and thank you Remveer!
Thanks! I'm glad you enjoyed it and are looking forward to more. Player agency is one of the core values I keep in mind during my development. It definitely adds extra work and extra headaches on my end, but it's well worth it. Even more so when it's appreciated by players like yourself.

I first became aware of MTC and, by extension, MissFortune about halfway through developing my initial release. Seeing another game with a nearly identical main concept to what I was working on, naturally, I had to check it out and see what my “competition” looked like. I ended up thoroughly enjoying it—and overanalyzing every bit of it. I don’t think I’ve ever dissected another piece of fiction that hard in my life. I walked away feeling both excited and extremely nervous. On one hand, I felt confident that our projects were distinct enough to stand on their own. On the other… it’s the internet, there’s always someone ready to shout “rip-off.” :ROFLMAO:

Writing-wise, I felt like I was in a good spot. If not on par with MissFortunes, I was definitely not feeling too far behind. MTC was one of the better games I’d played in a while, so it was reassuring to feel like I could hang. The renders had me nervous though. MissFortune makes some killer renders, and while I certainly don't think mine are bad, that didn't stop me from comparing .

I was also anxious about how MissFortune would feel about a similar game coming onto the scene. I didn’t want it to seem like I was stepping on any toes. But thankfully, every interaction I’ve had with them has been nothing but positive. When I needed some horror movie scenes but didn’t want to sink dev hours into building them from scratch, they generously lent me some assets. Same thing later with the movie night scenes, I reached out, and they were happy to help.

It blows my mind how smoothly things have aligned. One of their characters even happens to share my real name. It's not exactly a common one either, so between that, the overlapping concepts, and their willingness to help, it feels like the universe has been pulling some behind-the-scenes strings. You mentioned things coming full circle, and it definitely feels like that.
 

Superocco

Member
Apr 16, 2025
259
526
102
Thanks! I'm glad you enjoyed it and are looking forward to more. Player agency is one of the core values I keep in mind during my development. It definitely adds extra work and extra headaches on my end, but it's well worth it. Even more so when it's appreciated by players like yourself.

I first became aware of MTC and, by extension, MissFortune about halfway through developing my initial release. Seeing another game with a nearly identical main concept to what I was working on, naturally, I had to check it out and see what my “competition” looked like. I ended up thoroughly enjoying it—and overanalyzing every bit of it. I don’t think I’ve ever dissected another piece of fiction that hard in my life. I walked away feeling both excited and extremely nervous. On one hand, I felt confident that our projects were distinct enough to stand on their own. On the other… it’s the internet, there’s always someone ready to shout “rip-off.”

Writing-wise, I felt like I was in a good spot. If not on par with MissFortunes, I was definitely not feeling too far behind. MTC was one of the better games I’d played in a while, so it was reassuring to feel like I could hang. The renders had me nervous though. MissFortune makes some killer renders, and while I certainly don't think mine are bad, that didn't stop me from comparing .

I was also anxious about how MissFortune would feel about a similar game coming onto the scene. I didn’t want it to seem like I was stepping on any toes. But thankfully, every interaction I’ve had with them has been nothing but positive. When I needed some horror movie scenes but didn’t want to sink dev hours into building them from scratch, they generously lent me some assets. Same thing later with the movie night scenes, I reached out, and they were happy to help.

It blows my mind how smoothly things have aligned. One of their characters even happens to share my real name. It's not exactly a common one either, so between that, the overlapping concepts, and their willingness to help, it feels like the universe has been pulling some behind-the-scenes strings. You mentioned things coming full circle, and it definitely feels like that.
I'm glad to read that! I haven't been in the AVN industry for long, I only started playing these games at the beginning of the year, but I'm happy to see that there is good communication and help between devs. More so with how things stand as of now, I feel that us as a community have to stick together as much as we can. I can't say much for myself, since I've barely interacted with MissFortune two or three times in the MTC thread, but those few times they've been quick to respond and/or help, and have always been pretty respectful, so that's a plus in my books. From what I've seen so far in this thread as well, you feel chill and easy to communicate with, and I'm honestly grateful for you giving me such an extended and honest answer, so thank you in that regard!
Of course you're right about the quality of MTC renders; although yours, and your models as I said, look really really good. I honestly gave the game a chance due to said quality, and also because of the harem tag and because in there you can as well choose the type of content that occurs during your playthrough (just like in your case).

One of my main "concerns" was with lesbian content. Not because I hate it or I constantly avoid it, I won't rant about that, don't worry (I know how agitated some people get :LOL:). Hell, I love me some LGBTIQ+ content (another reason why I like MTC), even my uni thesis was about it on video-games. But, there are so many harem games that basically push/force you to have the all the LIs fooling around with each other, or even being romantically involved in the end, I guess I sort of got tired of it being always the same. I'm simply not a huge fan of watching people I'm involved with in games doing stuff with others, not always at least.
I know many claim to include that for the sake of variety, and I'm all up for the game to include said content and letting me choose if I want to indulge in it or not. However, assuming that every single man is going to love or enjoy some girl on girl action, and thus forcing it into the narrative, seems simple-minded.
So, it's really a breath of fresh air to have devs like you that go the extra mile to keep in mind player agency. As much as some people might play these games just for the porn, I think the majority of us are here because we like the storytelling, the way the relationships develop, and how invested we get into said stories, so it's important to not strip the player of a certain sense of control to enjoy the story even more.
 
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Remveer

Game Of Inches Dev
Game Developer
Aug 11, 2024
473
1,691
221
I'm happy to see that there is good communication and help between devs. More so with how things stand as of now, I feel that us as a community have to stick together as much as we can. From what I've seen so far in this thread as well, you feel chill and easy to communicate with, and I'm honestly grateful for you giving me such an extended and honest answer, so thank you in that regard!
Of course you're right about the quality of MTC renders; although yours, and your models as I said, look really really good. I honestly gave the game a chance due to said quality

One of my main "concerns" was with lesbian content. there are so many harem games that basically push/force you to have the all the LIs fooling around with each other, or even being romantically involved in the end, I guess I sort of got tired of it being always the same. I'm simply not a huge fan of watching people I'm involved with in games doing stuff with others, not always at least. I'm all up for the game to include said content and letting me choose if I want to indulge in it or not. However, assuming that every single man is going to love or enjoy some girl on girl action seems simple-minded.

So, it's really a breath of fresh air to have devs like you that go the extra mile to keep in mind player agency.
All of the Dev's I've interacted with have been great. It's not always rainbows and sunshine, but good luck getting that many people to agree on everything, especially when the group is as diverse as the dev community is. Most people seem to have good intentions, and it's been crazy to see people come together for this Visa and Mastercard situation. There are some real troopers making moves behind the scenes. I'd be scared to be on the other side. :KEK:

I've enjoyed interacting with the player community almost as much as I've enjoyed making the game. I really like the vibe we seem to have going, especially with some of the thread regulars. The amount of actual negativity has been minimal, and it's usually pretty easy to brush it off. I've reread the thread a couple of times, and I always get a good chuckle at some of the banter. Unfortunately for all of you, I'm one of those degenerates who finds himself hilarious, so I'm always looking to crack a good joke or two.

I'm pretty happy with my rendering quality nowadays. I've definitely gotten better over time, and I hope to continue improving, as theres always room to grow. Having better hardware now definitely helps. My initial release had quite a bit lower quality than what you see now. I've since retroactively fixed it, so I was comparing MTC to a fairly different product at the time. Missfortune puts in a lot of hard work to make their renders look the way they do, a lot of post-production goes into each and every one. It's a whole art form and skill set in itself.

The players are an even more diverse group than the dev community, everyone wants something a little or sometimes a lot different. Including myself, I have my own preferences and desires. I try not to let them bleed through too much. So I try to make as much as I can optional. I try to strike a balance of making the game as appealing for as many people as possible without making a game that appeals to no one because it's trying to appeal to everyone. Player feedback has been integral for that, so I really appreciate everyone who has voiced their opinions.
 

jadepaladin

Engaged Member
Mar 9, 2020
3,497
7,280
646
I wish there were more sports focused VNs. I would have expected it to be a popular genre but instead a lot of devs like to pull the "I'm in college and am a fighter" which I never understood. The sports VNs we do get tend to miss the mark (like WVM) or just use it as a backdrop and don't do anything with it. So I'm hopeful that this stays successful.

Side note: I'm also glad this is a different vibe to MTC. I love both but for different reasons.
 

motseer

Forum Fanatic
Dec 17, 2021
4,835
12,449
637
All of the Dev's I've interacted with have been great. It's not always rainbows and sunshine, but good luck getting that many people to agree on everything, especially when the group is as diverse as the dev community is. Most people seem to have good intentions, and it's been crazy to see people come together for this Visa and Mastercard situation. There are some real troopers making moves behind the scenes. I'd be scared to be on the other side. :KEK:

I've enjoyed interacting with the player community almost as much as I've enjoyed making the game. I really like the vibe we seem to have going, especially with some of the thread regulars. The amount of actual negativity has been minimal, and it's usually pretty easy to brush it off. I've reread the thread a couple of times, and I always get a good chuckle at some of the banter. Unfortunately for all of you, I'm one of those degenerates who finds himself hilarious, so I'm always looking to crack a good joke or two.

I'm pretty happy with my rendering quality nowadays. I've definitely gotten better over time, and I hope to continue improving, as theres always room to grow. Having better hardware now definitely helps. My initial release had quite a bit lower quality than what you see now. I've since retroactively fixed it, so I was comparing MTC to a fairly different product at the time. Missfortune puts in a lot of hard work to make their renders look the way they do, a lot of post-production goes into each and every one. It's a whole art form and skill set in itself.

The players are an even more diverse group than the dev community, everyone wants something a little or sometimes a lot different. Including myself, I have my own preferences and desires. I try not to let them bleed through too much. So I try to make as much as I can optional. I try to strike a balance of making the game as appealing for as many people as possible without making a game that appeals to no one because it's trying to appeal to everyone. Player feedback has been integral for that, so I really appreciate everyone who has voiced their opinions.
I wish there were more sports focused VNs. I would have expected it to be a popular genre but instead a lot of devs like to pull the "I'm in college and am a fighter" which I never understood. The sports VNs we do get tend to miss the mark (like WVM) or just use it as a backdrop and don't do anything with it. So I'm hopeful that this stays successful.

Side note: I'm also glad this is a different vibe to MTC. I love both but for different reasons.
headpat2.gif
 

Anteron

Engaged Member
Jun 17, 2023
3,601
4,137
396
I wish there were more sports focused VNs. I would have expected it to be a popular genre but instead a lot of devs like to pull the "I'm in college and am a fighter" which I never understood. The sports VNs we do get tend to miss the mark (like WVM) or just use it as a backdrop and don't do anything with it. So I'm hopeful that this stays successful.

Side note: I'm also glad this is a different vibe to MTC. I love both but for different reasons.
WVM started good but then dropped - and the dev turned out to be a contrarian who did the opposite of what people wanted. Even ones where the MC is an athlete, there tends to be very little actual playing the sport (or at most it takes place with no player input.)
 

BCGuy

Member
Oct 30, 2022
413
184
142
View attachment 5085215

Overview:
Becoming a professional Quarterback is only half of this young man's dream. The other half is obtaining his own harem.
As you navigate through the obstacles of his final year of high school and the college career that follows,
You'll make new friends, new rivals, and, if everything goes as planned, lots of money.
Can he successfully achieve his dreams, or will he crash and burn at every step along the way?​

Thread Updated: 2025-08-04
Release Date: 2025-08-04
Developer: Remveer - - - -
Censored: No
Version: C1.E3P2.001
OS: Windows, Linux, Mac, Android
Language: English
Genre:
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Installation:
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Changelog:
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*Old saves (C1E3.1 or older) won't work correctly a new save is Highly Recommended*

DOWNLOAD

Win/Linux: - MEGA - - PIXELDRAIN -
Mac: - MEGA - - PIXELDRAIN -
Android: - MEGA - - PIXELDRAIN -


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Is anyone working on a walkthrough for this great game?
 
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Remveer

Game Of Inches Dev
Game Developer
Aug 11, 2024
473
1,691
221
I wish there were more sports focused VNs. I would have expected it to be a popular genre but instead a lot of devs like to pull the "I'm in college and am a fighter" which I never understood. The sports VNs we do get tend to miss the mark (like WVM) or just use it as a backdrop and don't do anything with it. So I'm hopeful that this stays successful.

Side note: I'm also glad this is a different vibe to MTC. I love both but for different reasons.
I can think of some reasons why it's not, but none of them are likely to be seen as good PR and Jess isn't here to help manage. :KEK: So I'll just keep them to myself.

Football is a major focus of this game. The football-related content is going to start ramping up in the next few updates. I'll be establishing a big chunk of football-related characters in the upcoming update.

I'm just as glad the vibes feel different for others, and I wasn't just being delusional. I was in full panic mode for a minute there.

Quit before you summon Dessolos :LUL:

WVM started good but then dropped - and the dev turned out to be a contrarian who did the opposite of what people wanted. Even ones where the MC is an athlete, there tends to be very little actual playing the sport (or at most it takes place with no player input.)
Honestly, WVM is probably the biggest reason I finally gave in and became a Dev. It had all the makings of a game that was right up my alley, but the execution fell flat in my opinion especially around the sports aspect. So I figured, fuck it, I'll make the game I always wanted. I try not to rip on it as much nowadays. Karma tends to be a fickle bitch, and I'm not trying to upset her.
 

QuangLakos

Newbie
Mar 14, 2024
27
20
81
How many LIs do you plan to include eventually, Remveer? It would be actually crazy if MC actually manages to have 100 women XD
 

Remveer

Game Of Inches Dev
Game Developer
Aug 11, 2024
473
1,691
221
How many LIs do you plan to include eventually, Remveer? It would be actually crazy if MC actually manages to have 100 women XD
Ohh, no, nowhere near that many. I'm not nearly as ambitious as the MC. Right now I think I'm at like 8 planned main LIs. But I seem to have a problem with falling in love with characters as I flesh them out. Jess and Kelly were initially planned to be side girls, and both swiftly obtained main girl status when it came time to actually include them in scenes. I've given MiltonPowers permission to smack me if I don't learn to keep myself in check. We will see how I manage in this next update.
 

WheresLucifer

Well-Known Member
Sep 1, 2018
1,351
1,339
327
It was good update.

Of course, I had to start from fresh again (even that I was able to skip through). I know that I may have to start over again anyway, since there may have been some correction and addition that may had been added.

Not that I have an issue with some changes that impacted the previous save. Nor I would be upset when dev makes the changes as they move forward to the update. This is not the only AVN/game that has impacted the previous saves. Cannot blame the dev for that since most of the time there is valid reason behind it for number of reason. Also it may help the user(s) to refresh their memory of the AVN if and only if the update is not release often.

Have a great day and be safe... (y)
 
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WheresLucifer

Well-Known Member
Sep 1, 2018
1,351
1,339
327
Ohh, no, nowhere near that many. I'm not nearly as ambitious as the MC. Right now I think I'm at like 8 planned main LIs. But I seem to have a problem with falling in love with characters as I flesh them out. Jess and Kelly were initially planned to be side girls, and both swiftly obtained main girl status when it came time to actually include them in scenes. I've given MiltonPowers permission to smack me if I don't learn to keep myself in check. We will see how I manage in this next update.
8 main LIs? :unsure: Are you sure that is enough? ;)

Have a great day and be safe... (y)
 
4.30 star(s) 16 Votes