Hmm, maybe some context then would help (short thought "We usually/always call each other this way, since..."), or smth like "Nice to see you again...
husband" in a certain setting. It just seemed to me like lines from some cheap soap opera or smth similar where they add expository dialogues in order to (unorganically) present the relationships between the characters.
Sure. And in general, I didn't write all of that to criticize your game. I sincerely hope that my feedback can be useful to you in order to make the game better.
We meet her in the morning drinking, then she takes her husband to bedroom (which I found slightly weird: they have a new person at home that they don't know at all and don't know if they can trust her and first thing they do is they leave her unchecked at their mansion), drinks some more, and then goes to sleep, when it's still early saying that alcohol will help, thus suggesting - in the context of her actions hitherto - she has experience with using alcohol this way. Then next day she drinks again.
Also, MC says it's early, but next thing we see is all of the characters going to sleep one by one. Better accentuating the time progression could be a good idea for general pacing.
I just think he's too horny for his own daughter, makes him kinda creepy imo. I don't mean that incest or him being eager to corrupt innocents shouldn't be in the game (it is a porn game after all), but imo it should be a player's choice. It'd require more work on the game, but I think it'll be better in the long run and may help in attracting bigger audience.
Personally I play without a patch so this daddy, mommy talk wasn't something I wanted to see.
I think it's too early to call it relationship, and I didn't feel Kate hates Lexie as more feels angered by her presence and maybe somewhat threatened (I hope for separate routes with Lexie domming Kate and vice versa btw
).
The way the game ended seemed very abrupt to me: let's sit and talk, and then sudden end. I honestly think you could add the conversation into the 1st release as it's a good idea imo to make a good, fairly juicy first release to make a solid 1st impression. They could talk, and then go about their personal businesses and - idk - leave the room using different doors while we would stay in the empty room and the "save your game here" note would pop up. Just a first thought that came to my mind.
English is not my 1st language either and I also make mistakes (and folks who know it as a 1st language aren't always perfect either), so it's nothing extremely bad, tho it helps for the good reception of the game when its language is polished. I'd suggest - if you can't afford a proofreader - pasting your texts into google docs, their checker will automatically catch a lot of mistakes, it's a pretty solid tool. From the top of my head I remember that you used incorrect forms of verbs in the past tense (you used 'did' and a verb in the past tense at the same time), and the word "his" iirc appeared where it shouldn't at least twice I believe. But yeah, paste it into docs and see what it'll tell you.