freshi85

Member
Nov 28, 2018
127
177
144
Voting works if you do elimination instead. For example; all characters listed. People vote. Run a second vote that is only the top 3 characters. Winner of that gets to be the next character expanded. On the very next update after this, the vote is held again, but last update's winner isn't a choice. Just to ensure the game doesn't become all about the most popular character to the exclusion of all others.
this could work and would be the same as if you would just add content for them equally, but you you would have to eliminate until you've gone through them all. Another problem with character votes is that many developers give different voting weights to different tiers which goes back to my example above. I've seen that to many times you had two furry characters and two human characters then you get some whales who dictate which characters are getting added or extended, this does also apply to content like fetishes or sexual orientation. Overall I think there are enough things you can provide to higher tier supporters without cutting content or voting. IMO developers should make their game as they intended to i see the voting as a copout for adequate project planning and it slows down development.
 
  • Like
Reactions: GammaReborn
Nov 19, 2021
378
284
187
A suggestion for voting brackets, in my opinion, would go as such:

1st month: Character A, Character B, Character C
Winnter of the first month gets a bit more fleshed out. Second place is added to the next month poll
2nd month: Character A, Character B, [Second place Character from 1st Month]
Same rule - Winner of poll gets worked on, second place goes into the next month poll
3rd month - Character A, Character B, [Second place chasracter from 2nd Month]
Winnter of this poll is worked on, same as Month 1 and 2.
At the same time, the world is built up a bit more and expanded, starting with a few screens of locations spoken about by the Officer and the Skateboarder.
 
  • Like
Reactions: GammaReborn

DoodlesTheBob

Member
Aug 23, 2018
397
561
280
this could work and would be the same as if you would just add content for them equally, but you you would have to eliminate until you've gone through them all. Another problem with character votes is that many developers give different voting weights to different tiers which goes back to my example above. I've seen that to many times you had two furry characters and two human characters then you get some whales who dictate which characters are getting added or extended, this does also apply to content like fetishes or sexual orientation. Overall I think there are enough things you can provide to higher tier supporters without cutting content or voting. IMO developers should make their game as they intended to i see the voting as a copout for adequate project planning and it slows down development.
Nah. If a character is out-and-out not popular, that character needs to be downgraded to a low or no priority. A one patch cycle prohibit should be enough to keep tracer, for example, from getting all the updates. Hell, I'd even advocate killing off an unpopular character as an introduction to a new character. Something comes in dead last every month? New character is introduced via eating that character when you hit that point in the story.

"Everyone gets a turn eventually" is not good design.
 

freshi85

Member
Nov 28, 2018
127
177
144
Nah. If a character is out-and-out not popular, that character needs to be downgraded to a low or no priority. A one patch cycle prohibit should be enough to keep tracer, for example, from getting all the updates. Hell, I'd even advocate killing off an unpopular character as an introduction to a new character. Something comes in dead last every month? New character is introduced via eating that character when you hit that point in the story.

"Everyone gets a turn eventually" is not good design.
Nah. If a character is out-and-out not popular, that character needs to be downgraded to a low or no priority. A one patch cycle prohibit should be enough to keep tracer, for example, from getting all the updates. Hell, I'd even advocate killing off an unpopular character as an introduction to a new character. Something comes in dead last every month? New character is introduced via eating that character when you hit that point in the story.

"Everyone gets a turn eventually" is not good design.
Sure it is, this should've been this way from the start else you as developer would'vemade a mistake in the concept phase of your game or worse took the wrong target audience. If you don't like a character ignore it, we could talk about removing a character if it gets zero votes but as long as people vote for it they should also get content, they also pay for the subscription.
 

DoodlesTheBob

Member
Aug 23, 2018
397
561
280
Sure it is, this should've been this way from the start else you as developer would'vemade a mistake in the concept phase of your game or worse took the wrong target audience. If you don't like a character ignore it, we could talk about removing a character if it gets zero votes but as long as people vote for it they should also get content, they also pay for the subscription.
You have to prune what doesn't work. Sometimes a character just ends up being unlikable due to the personality written for them or the character is a niche interest. The subscription is to support the continued development of the game, it is not a commission fee.

Your previous post bemoaned the fact that the most popular character by vote is still not popular to everyone who voted for every other option... yet you're championing the least popular characters. The ones who were voted against (to use your logic) by far, far more people.

If someone has an obsession with a character 95-99% of the playerbase doesn't like, maybe they should use their ability to DM the artist and offer to directly commission content for that character? As if you're not commissioning, you're not entitled.
 

freshi85

Member
Nov 28, 2018
127
177
144
You have to prune what doesn't work. Sometimes a character just ends up being unlikable due to the personality written for them or the character is a niche interest. The subscription is to support the continued development of the game, it is not a commission fee.

Your previous post bemoaned the fact that the most popular character by vote is still not popular to everyone who voted for every other option... yet you're championing the least popular characters. The ones who were voted against (to use your logic) by far, far more people.

If someone has an obsession with a character 95-99% of the playerbase doesn't like, maybe they should use their ability to DM the artist and offer to directly commission content for that character? As if you're not commissioning, you're not entitled.
You take me to literally, bad decisions should be revised. But you shouldn't structure your voting system so it can be skewed by some whales, if for example a tier has 5x times the votes of a lower one you would need 101 people to overcome 20 other votes and you don't see a problem with this? What happens if they loose interest because the got what they wanted?
 

DoodlesTheBob

Member
Aug 23, 2018
397
561
280
You take me to literally, bad decisions should be revised. But you shouldn't structure your voting system so it can be skewed by some whales, if for example a tier has 5x times the votes of a lower one you would need 101 people to overcome 20 other votes and you don't see a problem with this? What happens if they loose interest because the got what they wanted?
No no no, you took issue with the fact that A might be first, but B, C and D collectively didn't want A and they're being ignored in favor of A. You're doing the same thing with wanting to hold up D, but worse, because at least A vs B/C/D still favors A. In your uno reverse, D loses to A/B/C individually. Also, odds are? Just on matters of taste? Voters of B and C probably prefer A as their runner up because D has already proven to be the least natural choice in matters of average client.

Whales should absolutely skew results. Patreon charges .30 cents per transaction plus 10%. Obviously the 6 dollar guy, displeasing him, is worse than displeasing and losing 2x 3$ supporters because the 3$ supports are basically at 20-25 total percent going to pay patreon instead of the director.

As I said, if you want a commission, do a commission. I'm sure the director of the game would be happy to both get to do an update that gets paying patreons off his back and double dip by collecting a bounty on top of it.
 

GammaReborn

Active Member
Jun 22, 2020
755
775
145
The dev has responded to the suggestions I passed on from you guys.


Dragonimator
No, I do not plan to stop doing polls about the character.
Of course, a character that appeals to a majority is chosen, which is even why you can vote for several characters in the same poll. You must select your favorite characters.
The following lists of submitted characters are modified according to the usefulness they will have in the game. Some unchosen characters will return in other polls when there is room for them in the game's scenario, others who are very unpopular, have very little chance of being resubmitted.

I don’t plan to publish a roadmap either, because it does not have a single direction, its development path depends on the choices of the community.
Several features/characters/scenarios are planned but I am posting poll to find out what players prefer to be developed first.
Everything will be developed, but the priorities change.
The poll doesn’t dictate the direction of the game, it’s me who balances what needs to be adjusted, through the proposed options.

Also, no worries, there are more people who appreciate furries than those who don’t like it.
 

freshi85

Member
Nov 28, 2018
127
177
144
The dev has responded to the suggestions I passed on from you guys.


Dragonimator
No, I do not plan to stop doing polls about the character.
Of course, a character that appeals to a majority is chosen, which is even why you can vote for several characters in the same poll. You must select your favorite characters.
The following lists of submitted characters are modified according to the usefulness they will have in the game. Some unchosen characters will return in other polls when there is room for them in the game's scenario, others who are very unpopular, have very little chance of being resubmitted.

I don’t plan to publish a roadmap either, because it does not have a single direction, its development path depends on the choices of the community.
Several features/characters/scenarios are planned but I am posting poll to find out what players prefer to be developed first.
Everything will be developed, but the priorities change.
The poll doesn’t dictate the direction of the game, it’s me who balances what needs to be adjusted, through the proposed options.

Also, no worries, there are more people who appreciate furries than those who don’t like it.
Fair
 

jocosi1508

Newbie
May 16, 2024
17
22
32
The website guide says there's a same size scene with Tracer but I have been unable to find it (only the shrunken player ones), has anyone been able to find it and could point me in the right direction?
 
Nov 19, 2021
378
284
187
The website guide says there's a same size scene with Tracer but I have been unable to find it (only the shrunken player ones), has anyone been able to find it and could point me in the right direction?
The scene isn't anything special; suggest walking home with her and being carried in her belly. That's it.
 

CaptainBipto

Well-Known Member
Sep 20, 2018
1,438
1,435
326
Did I download something wrong? I don't see anything except the backgrounds.
It looks like the game thinks you are in some kind of struggle/action with a character, but the images are not being displayed correctly.
The first thing that comes to mind is to try using any of those buttons (talk/struggle/give up) that are available and see if that bumps you out of that weird screen.

Does that happen every time you go through that mission or are you saving the game at that specific screen and then trying to restart the game and see if it clears anything?
If it is the former, you probably have something corrupt in the game files and you might want to delete your install, re-download the game and try again.
If it is the latter, you are probably screwed. See if you have an auto save from just before that interaction and load that instead.

I remember having a couple scenes where the game bugged out similar to what your image shows, I was usually able to mash the buttons (mostly Give Up) and everything would start acting correctly again.
 

WeirdGuy243

New Member
Nov 16, 2023
2
2
13
The website guide says there's a same size scene with Tracer but I have been unable to find it (only the shrunken player ones), has anyone been able to find it and could point me in the right direction?
There is also a scene during the tutorial (although I almost hesitate to call it that) at the beginning of the game if you refuse to listen to Tracer
 
  • Like
Reactions: jocosi1508
Nov 19, 2021
378
284
187
Copy-paste from Aryion:

Hello everyone,
It’s been a while since I last shared some news about the game’s progress.

First of all, thank you for all the kind feedback I’ve received so far — it really means a lot

Right now I’m working on a big step forward: the 2.0 version of Gameverse Adventures.
After more than a year of development, the old codebase had become too heavy and was slowing things down, especially when fixing bugs or adding new features. So I decided it was time for a proper rebuild.

I’m recreating the game in Unity, which will make it run smoother, look better, and open up many more possibilities for future development. Progress has been going well so far, and I’m excited about where it’s heading.

I share more frequent updates on Patreon and SubscribeStar, but feel free to ask any questions here too

TL-DR - Renpy cannot handle where I want the game to go, rebuilding it in Unity so it can become better.
 

ConfusedFrog

Newbie
Aug 12, 2017
20
37
177
I just gave the game a try. I liked it. It feels very incomplete, but I love where its heading.

If I had one comment to make is that a lot of interactions feel inconsequential. I would like for the game to feel a bit more alive, to feel the impact of my decisions.
 
Last edited:
  • Like
Reactions: GammaReborn
3.40 star(s) 5 Votes