This game currently stands as a testament of how NOT to think about game design.
Fundamentally there is nothing wrong with the idea (even if its far from novel a concept).
And the actual production quality of its assets is likely above average, so it *should* be fine.
Its not. It doesn't just have a few minor issues, its presentation renders it completely unlikeable.
-It has you wait... for.. every.. line.. of... text... even returning to the same page.
-Feels the need to Animate every single normal thing in a drunken dream style of multiple back to back glitch animations.
-MOST clicks it farms walking around your own house.
-And it repeats the same boring events again and again.
-The way it proceeds event to event makes it extremely sensitive to getting stuck, and is completely impossible to restore.
-Finally it HAS sound completely at random, but ZERO controls or settings for the sound or UI, and its silent most of the time, which is universally worse than not having bothered at all.
How you could *salvage* what little story actually exists into something that isn't dryer than a data entry job? Consider player input CHOICES not movements. If there is no choice, your character should proceed without us clicking. Use wait times ONLY for the few times when emphasis is greatly needed, same for the animation beer googles, that needs to be a CONTRAST to normal to TELL the player something, otherwise drawing attention to every action is identical to drawing attention to none of them. Made the house one room, I can decide in the lounge I want to sleep and find my way without walking to the bedroom and suddenly realizing its sleep time, same for showers, or mixing the pill for the wife.
For a version 0.1 this would be normalish feedback, but here we are five updates in and the exact same complaints are being made repeatedly unto deaf ears. So you search up the name, and find out they've got MULTIPLE games stuck in the same limbo, with barely more than an introduction of content, zero player agency, and no respect for the players time. Iteration relies on you CHANGING based on what you learn, fix something before you just make more of it.