- May 27, 2017
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Fantastic, I wonder can if we have a 3rd route where we can be full on pervert whilst being a hero, lol, cause as far as I have seen, being on the hero route is akin to being vanilla, while the bad boy route tends to get more flak but also gets more girls. So basically, this proves true that good boys have less fun.Honestly I feel the best way to define them would be on dark path mc is more evil and relationships/sex scene rely more on his mind control power
As neutral path has you forming more loving relationships and has you trying to be a hero.
Yeah, I'm getting a few of those errors as well.I'm getting exceptions because 'points_darkpath' is undefined, I'd rather not unren everything and add it in myself, help?
As for now, I work on the game in my spare time and it already takes a lot to build two routes but Neutral Path can and will have some naughty times too, don't worry.Fantastic, I wonder can if we have a 3rd route where we can be full on pervert whilst being a hero, lol, cause as far as I have seen, being on the hero route is akin to being vanilla, while the bad boy route tends to get more flak but also gets more girls. So basically, this proves true that good boys have less fun.
Normal do 1 damage while Strong do 3 damages so it's actually useful to do this if you want to make a lot of damage.It has consequences to expose that.
The problem with combat isn't genesis. It's the lack of reason to use anything other than normal attack. assume opponent has 25 hp and I have 30? I'll either tie and do the same damage, both do 0 damage, or do damage without taking any. Right from the getgo there's no reason to do anything else.
I would suggest you add a "stamina" variable to make each choice more strategic. For example: if I see the opponent's stamina is low, I would assume they'd block, so I'd start using wild attack. Wild attack and attack can cost stamina. And guard can restore it. This is just an idea, so I would hope you experiment and try to improve the combat a bit.
After re-reading your post, I ended up understanding what you meant. Indeed, with normal attacks you will win if you have more HP than the enemy but the thing is that most of the time, you will not have more HP than the enemy so you'll have to make decisions in term of attack but as I said, I can consider going back to a scripted fight.It has consequences to expose that.
The problem with combat isn't genesis. It's the lack of reason to use anything other than normal attack. assume opponent has 25 hp and I have 30? I'll either tie and do the same damage, both do 0 damage, or do damage without taking any. Right from the getgo there's no reason to do anything else.
I would suggest you add a "stamina" variable to make each choice more strategic. For example: if I see the opponent's stamina is low, I would assume they'd block, so I'd start using wild attack. Wild attack and attack can cost stamina. And guard can restore it. This is just an idea, so I would hope you experiment and try to improve the combat a bit.
Of course, you will be able to have as many romance partners as you wish since romance scenes will be intimate and the other girls will not know at first but then, I might include threesomes or more.I like that the game will have a romance relationship!
If I now choose one romance partner (route), and then another girl appears (who can become a romance partner): can I then start a romance relationship with another romance partner (and what will happen (in this case) with the first chosen romance route)? Just now I don't know everyone with whom romance relationships are possible. - How many romance partners will there be (and who are they)?
Wait until the next update, you will understand why there cannot be surrenders but don't worry, enemies girls are not lost when they die...About the fight with Celine:
Maybe it would be better (when MC defeats Celine) so that she would have the opportunity to surrender (so that she surrenders). - And for the future (if there are more fights), so that other rivals (at least girls) have such an opportunity (to surrender).
In that case with current combat limitations, all I need to do is a little rock paper scissors until the enemy has 1 less health than me, then nonstop normal attack.After re-reading your post, I ended up understanding what you meant. Indeed, with normal attacks you will win if you have more HP than the enemy but the thing is that most of the time, you will not have more HP than the enemy so you'll have to make decisions in term of attack but as I said, I can consider going back to a scripted fight.
Compressed version for windows is not availableGenesis [Ch.1 Ep.12] Solensis
Original Size Win/Linux: 3.19 GB
Original Size Mac: 3.18 GB
Compressed Size Win/Linux: 515 MB: MEGA
Compressed Size Mac: 498 MB: MEGA
Note: Best way to download from MEGA and avoid the Download Limit is by using MEGA App, MEGAsync.
This compression is unofficial. Compressing process reduces image/audio/video quality and can break the game, be aware of that.
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New links in the postCompressed version for windows is not available
I'm actually working on a better fight system that gives a pattern to the enemy so fights can be more enticing. I just have to find out how to put this up.In that case with current combat limitations, all I need to do is a little rock paper scissors until the enemy has 1 less health than me, then nonstop normal attack.