4.30 star(s) 3 Votes

GlassMi

Newbie
Mar 30, 2023
82
53
118
- Yes, there is gallery
- i'd say pretty fast, but i don't know if you would believe me since i'am a dev. Let's say after first small couple fights you immediatelly unlock one big scene.
- Well... Hard to answer. Action there mostly to make Game be a game, so each scene requires some little quest to be done, which is most fo time is simly go there, fight those mobs and go back - then get a scene. Also you can lock fights if you don't want to fight after quest done. So bbasically you can grind a little when you have time to lvl up, to not strugle ever again.
- Depends on what you consider as "enough". Since game is new there can't be much. BUT. i will say that there is very few amount on games who gives that much content o early 0.1-0.2 versions. And i can say my word - i have really nice amount of content for early stage of game, very unxepected amount for 0.2 version if you look at normal sizes of game (and i mean corn by that)
Game is small and free you should try if you like that 3d Koikatsu style and it's only 500 mbto download.
Hey thanks for responding. I tried it. Didn't realize it's one of those games where you're controlling a small character on the map (The RPGM thing) cuz I didn't see it in the screenshots. I normally hate these and I never play them but I stayed for a while in this one so I guess that's a positive.

In any case I'm just not your audience but I appreciate you responding and it seems like you have a healthy dev attitude so best of luck to you and your project ;d
 
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crazyhamburger

New Member
Apr 22, 2021
10
20
77
Hey, great concept for a game.
The options to halve encounters and speed up animations are pretty convenient and I honestly wish most RPGM games had them. And I think the most positive point are the cutscenes, being the main reason I downloaded it.
I also appreciate the fact that you're listening to feedback.

I'd like to suggest some improvements to the progression, though:
- Potions are very weak. They're rarely useful in combat. At most, they save you a trip to the NPC healer (if you use multiple).
- I also barely noticed any difference between the available weapons until I bought the last one. In the end, most of your strength lies in your levels, making it more grindy and leaving little importance to other resources.
- Maybe you can add some equipment/potions around the map, not just Mora.

Ik the game just released, but this could matter in the long term.

I hope you keep working on this game, good job so far!
 
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Kobutsu

Newbie
Game Developer
May 20, 2025
30
79
27
In any case I'm just not your audience but I appreciate you responding and it seems like you have a healthy dev attitude so best of luck to you and your project ;d
Thank you for your kind words. Can i ask why you are not my audience. Genshin? Or Rpg maker? Reason is that i’am keeping some kind of statistics)
 
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Kobutsu

Newbie
Game Developer
May 20, 2025
30
79
27
Hey, great concept for a game.
The options to halve encounters and speed up animations are pretty convenient and I honestly wish most RPGM games had them. And I think the most positive point are the cutscenes, being the main reason I downloaded it.
I also appreciate the fact that you're listening to feedback.

I'd like to suggest some improvements to the progression, though:
- Potions are very weak. They're rarely useful in combat. At most, they save you a trip to the NPC healer (if you use multiple).
- I also barely noticed any difference between the available weapons until I bought the last one. In the end, most of your strength lies in your levels, making it more grindy and leaving little importance to other resources.
- Maybe you can add some equipment/potions around the map, not just Mora.

Ik the game just released, but this could matter in the long term.

I hope you keep working on this game, good job so far!
Thank you so much for your feedback! Will think of what i can add to do something with those in the next update.
 

GlassMi

Newbie
Mar 30, 2023
82
53
118
Thank you for your kind words. Can i ask why you are not my audience. Genshin? Or Rpg maker? Reason is that i’am keeping some kind of statistics)
RPGM 80%, too much gameplay 20%

I generally like as little gameplay in my h games, just enough so that I'm not watching a movie but feel like I'm interacting with the scenes in some ways.
So there's too much gameplay for me and I also dislike RPGM stuff that's all. I geniunely got confused because I saw RPGM and still clicked because of the scenes cuz i didn't see any rpgm screenshots xdd
 

Kobutsu

Newbie
Game Developer
May 20, 2025
30
79
27
RPGM 80%, too much gameplay 20%

I generally like as little gameplay in my h games, just enough so that I'm not watching a movie but feel like I'm interacting with the scenes in some ways.
So there's too much gameplay for me and I also dislike RPGM stuff that's all. I geniunely got confused because I saw RPGM and still clicked because of the scenes cuz i didn't see any rpgm screenshots xdd
So now after playing. How you feel? Two much game for those scenes? Will it be okey if i add couple more “early” H-scenes without touching gameplay? Or you think it is too much from start and should be less? Or it is totally in okey proportion for you?
 

GlassMi

Newbie
Mar 30, 2023
82
53
118
So now after playing. How you feel? Two much game for those scenes? Will it be okey if i add couple more “early” H-scenes without touching gameplay? Or you think it is too much from start and should be less? Or it is totally in okey proportion for you?
So, for me, the fact that it is RPGM will probably never make the cut I just really dislike that.
In terms of gameplay it's also too much, like probably I would be down to play an RPGM game where its all going around town and reading bits of story and fucking everything in sight without having to quest at all, (gameplay = basically read and talk and choose actions) but I don't think you should count my opinion at all. That would be like asking someone who never reads books to critique your writing. I just entered the wrong club ;d
 

Kobutsu

Newbie
Game Developer
May 20, 2025
30
79
27
So, for me, the fact that it is RPGM will probably never make the cut I just really dislike that.
In terms of gameplay it's also too much, like probably I would be down to play an RPGM game where its all going around town and reading bits of story and fucking everything in sight without having to quest at all, (gameplay = basically read and talk and choose actions) but I don't think you should count my opinion at all. That would be like asking someone who never reads books to critique your writing. I just entered the wrong club ;d
I strongly disaagree on "I don't think you should count my opinion at all". You have a taste, you explain it, i should keep it mind, since what if game will do bad in terms of finding new players? Than ignoring your opinion my turn wrong way since what if it always was a deal. Also i thinked a lot about doing something else. Update 0.2 does not really doing well, you can read full explanation in my Patreon post (and you better read there since there is unnecesorry to explain what i told there, it is a big post). Then we better talk in discord, thank you for your opinion
 

Kobutsu

Newbie
Game Developer
May 20, 2025
30
79
27
More femdom foot worship,and submissive MC,please(y)
Check my other Patreon too (Jujumatsu) it is for femdom. There i’am working on totally new femdom game with Male and female choice main protagonist))
 

Grump1717

Newbie
Apr 3, 2022
51
68
133
So you also think game would be better with less combat, right?
i think he is saying that its fairly irritating trying to get from A to B and being spammed by attacks every few steps. if you want more combat forced in your game maybe do it through quests and not forced random encounters every 3 in game steps but thats just my opinion, your game you dev however you want
 

Kobutsu

Newbie
Game Developer
May 20, 2025
30
79
27
i think he is saying that its fairly irritating trying to get from A to B and being spammed by attacks every few steps. if you want more combat forced in your game maybe do it through quests and not forced random encounters every 3 in game steps but thats just my opinion, your game you dev however you want
There is a thing in options where you can totally lock mosnter random encounters or make it half. But i see too many coments that are about that, so people don't look to much to options. I have to cnhage it is then. And thats added to plans for next update already
 

flannan

Engaged Member
Dec 15, 2022
3,379
3,573
377
There is a thing in options where you can totally lock mosnter random encounters or make it half. But i see too many coments that are about that, so people don't look to much to options. I have to cnhage it is then. And thats added to plans for next update already
The most obvious solution is to put the default value of random encounter frequency to "half", or tie it to the difficulty selected at the start of the game.
 

Kobutsu

Newbie
Game Developer
May 20, 2025
30
79
27
The most obvious solution is to put the default value of random encounter frequency to "half", or tie it to the difficulty selected at the start of the game.
It does look like it is a solutioun. But It is not exavtly how rpg maker random encounter system does work. And if i put in half random encounter, then later will appear other people, who will say they have to walk too much to find mobs that are needed for quests.

There is a real total solution that i'am already working on. It is simply to totaly off the random encounter system and make mobs visible (create them as npc tiles on map) so you willfight them by simply hitting them. But it will take little bit of time since needed to create asprite for each one
 

ab5580ab

Newbie
Dec 28, 2020
93
105
142
Check my other Patreon too (Jujumatsu) it is for femdom. There i’am working on totally new femdom game with Male and female choice main protagonist))
I know, but I still prefer cartoon or anime doujinshi femdom games ;)
 
4.30 star(s) 3 Votes