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Hello, guys! I'm alive. In fact, I haven't moved an inch from here. The game required my full attention, and it felt like creating content (post ideas, special renders, etc.) was a distraction to what really mattered. Apologies for the lack of updates. I've said it a hundred times, and it still holds true:
We are working on Part C.
About Chapter 2 Part C
I've been focusing primarily on animations, which are an important part of this version (and future versions). Cassandra's scene alone has approximately
20 animations. That's more than I usually make for a whole version, and Part C includes
two scenes.
To put it simply, I plan to
release in January. However, there are still animations to be completed.
I'm out of town for Christmas,
but expect a few preview posts in January.
An important new
I finally got a new rig... at the worst possible time. Perhaps! Well, I got a reasonable price for a competent one, so I'm not complaining. I'm hoping it will help reduce the workload by... nearly half? However, reaching that goal may take some time due to extensive preparations.
RTX 5000s require a special Daz version, which is still in Alpha. So I'm unsure how this will affect the workflow. Assume I expect its benefits to arrive in the medium term rather than right now. I'll provide an update on how the new PC is doing.
About future content
My plan is to resume a
normal Patreon content pace in January. I haven't forgotten about what I had in mind for Special Renders, so as soon as I return, I'll set up a poll for the monthly theme.
That's it for now. It may not be much, but I want to assure you that I am still here!
Thank you for everything, and Merry Christmas!
Mango