- Aug 20, 2021
- 710
- 715
Urgh, so sorry that happened to you! The bug fixing does feel like whack-a-mole sometimes. I put out test builds on Patreon before every new build, but for some reason I rarely get any feedback so for whatever reason it's usually not until a public build until I get a lot of things. I've never had anyone else report this, but I do intend to go back and make the save system code more robust. It's basically at the top of my list anyway (including your suggestion from a while ago to be able to rename saves - which I still have noted!). But totally understand why you might wanna ditch the game at this point based on the friction. Maybe check it out again in a year or two when it's gleaming with polish (hopefully!) and thanks so much for spending any time on it at all, and feeding back. Genuinely appreciate it.So now all of my saves from 0.56 are missing. That’s enough for me, I’m not wasting any more time with this buggy mess.
Actually, I wasn't able to do that. I tried every combination and could only leave if I had the pink shirt on.You can totally wear the grey bralette as your outfit from Heather's closet - but you'll need to put a skirt or some leggings on your bottom half too, I think that's what might be causing the issue with exiting the room! Certain rooms have "outfit checks" to make sure you can't leave in just your underwear, and Heather's bedroom during the pre-party scene is one of them.
Doing random clothing stock with the harsh money limitation is a poor choice since it costs $5 every time you take the bus to even check if what you need is in stock. So either you will lose what little money you have and possibly get stuck being unable to progress or you have to save spam a lot during the game. So it might be something you will need toAs for the clothes colors ... the stores stock different things on different days. I had fun with randomising the schedule, and maybe I went too far. Certain items are permanent, but othes (like the bras and panties) are on a randomised rotation, so if you check back another day the matching panties should be in stock.
I'm not saying that people shouldn't react differently. My point was that the MC had trouble exiting Heather's bedroom, in a sort of private setting, with the same clothing he has no problem walking around campus in which is public. All I ask for is consistency. It's easy to give each clothing and area a value that checks against other values to see if you are able to enter that area or not wearing that item (visible or not), just like you've done with the towel. Then you add another value for exhibition which means when you hit that level the MC no longer cares who sees you wearing that item.Going back to the clothes/clothes checks stuff, there's still so much more to do with all this. I want it to have logic, just like in the real world. If you're presenting as a dude, mostly, but you're wearing a girly bralette on your upper body, then yeah, people should react differently, and so forth. But also that's a LOT of work. The clothes checking algorithm I've written is already pretty huge - just think about how many items the player is wearing, how many layers, items, whether they're masc/femme, plus all the extra bodyhair stuff! It's a lot to get right, not to mention all the additional character reactions I'll have to write based on the various edge cases (all femme, mostly femme, androgynous, one weird girly item, etc). Don't get me wrong, this is my ultimate plan, but so far I've just put in the core stuff - same as how I've spent my main focus on getting the main game storyline locked in before I go wild adding in all the fun extra stuff.
Re: the first point - that's genuinely strange! After your initial comment, I checked the scene scene myself and was able to leave Heather's room with basically anything on, so long as I was decent. The code for that part is just:Actually, I wasn't able to do that. I tried every combination and could only leave if I had the pink shirt on.
Doing random clothing stock with the harsh money limitation is a poor choice since it costs $5 every time you take the bus to even check if what you need is in stock. So either you will lose what little money you have and possibly get stuck being unable to progress or you have to save spam a lot during the game. So it might be something you will need to
I'm not saying that people shouldn't react differently. My point was that the MC had trouble exiting Heather's bedroom, in a sort of private setting, with the same clothing he has no problem walking around campus in which is public. All I ask for is consistency. It's easy to give each clothing and area a value that checks against other values to see if you are able to enter that area or not wearing that item (visible or not), just like you've done with the towel. Then you add another value for exhibition which means when you hit that level the MC no longer cares who sees you wearing that item.
Noted! And all good points. I did plan to put the bus ticket options back in by now, but honestly it kinda slipped my mind; will push it up in the gigantic queue of things to add/work on!! There's gonna be an official bus pass you can buy at the busstop and also a counterfeit one you can get from the dealer.If the mc has to pay for every single visit to the city and money is rare, then players won't explore the city that much because it is too costly . (And save spamming is no fun.)
In the pre-Godot version of the game there was the option to buy a monthly ticket or so for the bus. (Semester ticket for students would be fine, so that the mc pays once and can use the bus for free for the rest of the game.)
The benefit (in game context ) always depends on how often the mc has to go to the city to follow the story. If the costs for all mandatory single tickets is smaller than the cost for the monthly ticket, it is usually not worth the costs.
The mc will also need a lot of cash upfront to buy such a ticket, reducing his options to buy other stuff in the first weeks.
Maybe give him a loan to buy the monthly ticket and let him slowly pay it back over the next weeks or make a payment in small installments which are automatically taken from his account every week.
I know it's coded in HTML, but a good example on how it can be done is the game "Perverted Education". There they have values for each item of clothing on how daring you are to be able to wear it as well as several switches to make sure you don't wear that item too soon.And honestly, the last thing - how 'easy' or not it is to check clothing values against [whatever]. Maybe i'm just a dunce, but this has been one of the big/fun/juicy puzzles I've been trying to solve this whole time in making the game. The clothing stuff is super important to me. It's a work in progress, I'm still figuring it all out and I want the dressup/clothing to always be right at the center of the game. The towel check is the same as the other check in Heather's room - so again, this is something I'm going to have to try to work out what's going wrong. I genuinely can't replicate this error myself, but I'll look into it more for sure!
I mean, I do already have a whole bunch of data attached to each clothing item. For example, it even has an 'arousal' stat - that modifies the player's general arousal based on how experienced they are with wearing that item and how far along they are in the feminizaiton process, but i've disabled it for now. The clothes items also have tags currently for where on the body to be worn, price, what type of clothing it is (underwear, outerwear, masc, femme, androgynous), and a few others. (Although I'm always up for adding more, haha).I know it's coded in HTML, but a good example on how it can be done is the game "Perverted Education". There they have values for each item of clothing on how daring you are to be able to wear it as well as several switches to make sure you don't wear that item too soon.
You can't even buy certain items unless you are daring enough and still can't wear most of it outside. This is done by giving the clothes some tags with the type of clothes they are and while you play certain event will enable you to wear clothes with that tag. Could be a good idea to have a look at the code to get some ideas on how it would be done in Godot.
Jeez, that's a lot of bugs.I've had a bug happen multiple times now. When Heather returns clothes after getting the phone back, it doesn't give back all the items she took, it duplicates some of them. I have two pairs that is shown as white stilettos, when what I got from her in the first place was the baby pink ones. I also have two pairs of dirty sneakers.
When she took items, she also stole items found while doing the janitors job. Items missing are the black stockings and the grey bralette, both of which I found during the janitors job and the panties Heather gave during the MC's first visit to her apartment.
Because of the duplication glitch, when I now click on the boy mode link, it no longer equips all the clothing and I have to press the link multiple times to do so.
Another bug is related to loading a save and going to the Mall. I save at the Bus Stop, go to the Mall to check the stores and if the item I'm looking for isn't there I load the save. When I now go back to the Quad, the store appears and I have to click the finish link to keep walking. I've gone almost every day and not once has the baby pink bra appeared. Another bad example why you shouldn't do RNG in the store. I'm trying to gather a full baby pink set to wear at the event.
EDIT: Yet another bug. If you enter the back room at the book store it says you are in Amy's room
EDIT2: Something went wrong with a save and now when I try to reload it, the game crashes. Trying to prevent having too many saves I basically lost my entire session. Will try again after I've restarted my computer sometime in the future.
I believe you're suppose to be able to dance at the club downtown during that time, but a bug (or content lacking) prevents it.How to practice dancing in week 4? Kevin always in room...