Interesting mod project so far and hopefully this will lead to a stable game and so a better game experience.
But one thing set annoys me is the new travel menu. Yes it looks nice and is the same for all locations, but it doubles effectively the clicks needed to change a location and this is in my opinion worse than before. So my question is, why is that needed? Or what was the reason to hide the exits of a location behind an extra click? The same effect should be possible with a function that adds the possible exits as actions or that renders a table with the possible exits of a location.
But one thing set annoys me is the new travel menu. Yes it looks nice and is the same for all locations, but it doubles effectively the clicks needed to change a location and this is in my opinion worse than before. So my question is, why is that needed? Or what was the reason to hide the exits of a location behind an extra click? The same effect should be possible with a function that adds the possible exits as actions or that renders a table with the possible exits of a location.