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xanthras

Newbie
Jan 4, 2018
53
2
199
I might have cheated to get in the coachs good books and fast tracked to get on the team. is there any way to reset so i can experience all of the coach path?
 

reidanota

Well-Known Member
Nov 1, 2021
1,229
1,265
254
You have to make sure all the windows are checked to be shown like this
QSP flexibility is interesting. I wish there were a way to keep the image window open. When I exit the character menu it closes. I think it's coded in the game's refresh commands, because if I open the image window by clicking any of the images in the stats menu (additional desc) and continue playing the game, there are events that close the image window and others that don't. For example, if you're at the town disco, open the image window and navigate to your classmates, the image window remains open, but that seems to be an exception. If you move away, go to the toilets, go outside, back in, etc - all of these events close the image window. Wish it weren't so, the game might feel richer if you had more visual information on screen at all times. Image window would refresh only when opening a different image. Or maybe even events could use it to display additional visual content as well? Not sure how it works, maybe it's designed in QSP to be a hovering window to open and close, not a permanently docked one, but it seems undervalued this way.

1748435443424.png

Most custom "arrangements" made to the display are preserved (in the savegame, I think) but not all, the exact width of right and left columns usually defaults when exit qsp, reopen and reload the game.
 

Ronia

Member
Sep 12, 2018
289
512
278
There is a game setting, not a QSP setting, that allows you to always keep character image open. I can't remember where exactly the setting is tucked away, and I have no idea if it isn't toggle on by default, but if you look around the settings menu a bit you will find it.
 

Lyncs

Newbie
Apr 17, 2021
39
16
18
Brothel in Red Light District (comes up with Vika's recommendation) is too cheap. Just above 100 rub per pop - equivalent of a milk shake or a cup of coffee. So it makes no sense as can earn much more just going on the street.
Can developers raise the pay on par with Pavlovsk hotel?
 

Ronia

Member
Sep 12, 2018
289
512
278
The incomes from, and costs of, different things are messed up across the board. The game would benefit greatly from someone going through it all and adjust them so they make sense relative to each other rather than as isolated values. But since I don't feel like doing it myself, I can't really ask anyone else to. Especially not since the one time I looked into it a little, I ran into a wall of very defensive opinions about how some things were perfectly balanced and realistic, and should not be changed no matter if they make other things, or even themselves, completely pointless. The nature of a community project with no centralised design direction makes it very difficult to adjust things that touch the game broadly, since different people have made different content and don't want others to mess with it.

It's the one real weakness of this kind of project; that the game part of the game is extremely hard, bordering on impossible, to maintain as a meaningful experience. It's the unfortunate consequence of having no one in a position of authority to say "All these things need to align and follow the same rules and design priorities, and it doesn't matter who agrees or disagrees". Things get bogged down in discussion and never move forward. I don't think that's always a bad thing. Overall, I think the approach is great for the game. It just comes with the occasional downside.

Hopefully someone will feel like putting in the work at some point in the future.
 
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Nutluck

Forum Fanatic
Game Developer
Nov 2, 2017
4,041
2,583
468
QSP flexibility is interesting. I wish there were a way to keep the image window open. When I exit the character menu it closes. I think it's coded in the game's refresh commands, because if I open the image window by clicking any of the images in the stats menu (additional desc) and continue playing the game, there are events that close the image window and others that don't. For example, if you're at the town disco, open the image window and navigate to your classmates, the image window remains open, but that seems to be an exception. If you move away, go to the toilets, go outside, back in, etc - all of these events close the image window. Wish it weren't so, the game might feel richer if you had more visual information on screen at all times. Image window would refresh only when opening a different image. Or maybe even events could use it to display additional visual content as well? Not sure how it works, maybe it's designed in QSP to be a hovering window to open and close, not a permanently docked one, but it seems undervalued this way.

View attachment 4883865

Most custom "arrangements" made to the display are preserved (in the savegame, I think) but not all, the exact width of right and left columns usually defaults when exit qsp, reopen and reload the game.
Kevin might know more about that stuff, I am not sure. It might just be a design limit of the program.
 

Nutluck

Forum Fanatic
Game Developer
Nov 2, 2017
4,041
2,583
468
The incomes from, and costs of, different things are messed up across the board. The game would benefit greatly from someone going through it all and adjust them so they make sense relative to each other rather than as isolated values. But since I don't feel like doing it myself, I can't really ask anyone else to. Especially not since the one time I looked into it a little, I ran into a wall of very defensive opinions about how some things were perfectly balanced and realistic, and should not be changed no matter if they make other things, or even themselves, completely pointless. The nature of a community project with no centralised design direction makes it very difficult to adjust things that touch the game broadly, since different people have made different content and don't want others to mess with it.

It's the one real weakness of this kind of project; that the game part of the game is extremely hard, bordering on impossible, to maintain as a meaningful experience. It's the unfortunate consequence of having no one in a position of authority to say "All these things need to align and follow the same rules and design priorities, and it doesn't matter who agrees or disagrees". Things get bogged down in discussion and never move forward. I don't think that's always a bad thing. Overall, I think the approach is great for the game. It just comes with the occasional downside.

Hopefully someone will feel like putting in the work at some point in the future.
A lot of the prices is for game balance, as the game is meant to be a struggle. So it encourages you to do more and more perverted stuff to make money or compromise yourself to make the money. That game has a corruption theme to it, which is why it is as you put it hard and why we added a cheat money option for those that don't like that game play.
 

Ronia

Member
Sep 12, 2018
289
512
278
A lot of the prices is for game balance, as the game is meant to be a struggle. So it encourages you to do more and more perverted stuff to make money or compromise yourself to make the money. That game has a corruption theme to it, which is why it is as you put it hard and why we added a cheat money option for those that don't like that game play.
I get it. My point is that it fails to achieve that balance, because some of the ways to get money are so effective and easily accessible that they make the alternatives redundant, even if those alternatives exist in the same range of corruption. The post I quoted has a good example of that.

The problem also extends to prices of different items and services. See permanent make-up for one of the more extreme examples of something that all but removes an aspect from the game, at the same price as a low quality handbag. Also how modelling is gated behind a ridiculously expensive fake ID, unless you pick one of the starting setups that would be thematically least likely to pursue a modelling career

The balance aspect of the game is without comparison its weakest point, even if, as you say, lots of choices are made in the presumed service of that goal. Thus my comment about the game being badly in need of a holistic pass by a single person, rather than case by case adjustments that don't take the bigger picture into account.
 
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bebopalot

Newbie
Mar 27, 2024
55
165
119
QSP flexibility is interesting. I wish there were a way to keep the image window open. When I exit the character menu it closes. I think it's coded in the game's refresh commands, because if I open the image window by clicking any of the images in the stats menu (additional desc) and continue playing the game, there are events that close the image window and others that don't. For example, if you're at the town disco, open the image window and navigate to your classmates, the image window remains open, but that seems to be an exception. If you move away, go to the toilets, go outside, back in, etc - all of these events close the image window. Wish it weren't so, the game might feel richer if you had more visual information on screen at all times. Image window would refresh only when opening a different image. Or maybe even events could use it to display additional visual content as well? Not sure how it works, maybe it's designed in QSP to be a hovering window to open and close, not a permanently docked one, but it seems undervalued this way.

View attachment 4883865

Most custom "arrangements" made to the display are preserved (in the savegame, I think) but not all, the exact width of right and left columns usually defaults when exit qsp, reopen and reload the game.
Go to Settings > Display Settings > Always Show Face. This keeps the Image window open permanently. It usually shows your character face but will still show "event" images when relevant.

I got bored of looking at the same face photo all the time so I updated the code a bit to show my outfit there instead, and changed the pictures for all the outfits I use to photos I wanted to see. I agree it would be nicer if it was used more dynamically by default, but I do not think many story writers are interested in engaging with it much.

1748537969018.png
 
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Lyncs

Newbie
Apr 17, 2021
39
16
18
A lot of the prices is for game balance, as the game is meant to be a struggle.
No problem with that.
So it encourages you to do more and more perverted stuff to make money or compromise yourself to make the money.
That said you naturally want to spend your time for comparable money. If it is a game trying to imitate a real life.
That game has a corruption theme to it, which is why it is as you put it hard and why we added a cheat money option for those that don't like that game play.
Cheat money option devoids the game of the particular zest. If you can conjure a billion out of thin air what is the incentive to plod through the game? Real life rules.
There is a lookalike game out there that I tried. It killed it for me when at casino I could bet any money (vs herein 1k rub), so I just bet increasing amount for increasing gain and broke the game and henceforth why bother to look for jobs, etc.
 

skybarbie

Active Member
Aug 18, 2022
700
1,877
211
Are there any games like this but the PC is male?
Sort of. Evil 2 is well done IMO as I've been one of it's main developers along with noobtrain. In Evil 2 though the main goal is to become a powerful crime lord while Girl Life is more of a "slice of life" game where there aren't necessarily any main goals you're trying to achieve (aside from building your stats and skills and triggering events/quests). Girl Life is the biggest and most successful QSP game on this site and Evil 2 is arguably #2. Opinions vary however and not every game fits every player.
 

xanthras

Newbie
Jan 4, 2018
53
2
199
Is there a way to find out the exact circumstances in which to advance to the next stage with the coach on volleyball?
I reset many times and tried many different ways. everytime it pushes my skills too fast in training and makes me a starter too soon. I can never get the option to talk to him about his time in the European league
 

samkazk

Member
Apr 29, 2017
224
29
208
anyone else notice that the volleyball questlin is bugged with the new update? can't talk to coach after practice
 

Fiives

Newbie
Apr 19, 2018
89
28
106
Sort of. Evil 2 is well done IMO as I've been one of it's main developers along with noobtrain. In Evil 2 though the main goal is to become a powerful crime lord while Girl Life is more of a "slice of life" game where there aren't necessarily any main goals you're trying to achieve (aside from building your stats and skills and triggering events/quests). Girl Life is the biggest and most successful QSP game on this site and Evil 2 is arguably #2. Opinions vary however and not every game fits every player.
ill check it out then. Do you know anything of this style that isnt QSP? i know QSP lends itself to the very open endedness but id hate to miss something that gets close to the mark if its in another engine or something
 

Alex964

Member
Jan 7, 2022
116
17
76
Где в читах я могу посмотреть и изменить свою известность?
 

Nutluck

Forum Fanatic
Game Developer
Nov 2, 2017
4,041
2,583
468
I get it. My point is that it fails to achieve that balance, because some of the ways to get money are so effective and easily accessible that they make the alternatives redundant, even if those alternatives exist in the same range of corruption. The post I quoted has a good example of that.

The problem also extends to prices of different items and services. See permanent make-up for one of the more extreme examples of something that all but removes an aspect from the game, at the same price as a low quality handbag. Also how modelling is gated behind a ridiculously expensive fake ID, unless you pick one of the starting setups that would be thematically least likely to pursue a modelling career

The balance aspect of the game is without comparison its weakest point, even if, as you say, lots of choices are made in the presumed service of that goal. Thus my comment about the game being badly in need of a holistic pass by a single person, rather than case by case adjustments that don't take the bigger picture into account.
As you mentioned this is a downside of a lot of people working on the game. Not everyone listens to stuff like that and makes changes to what they want what they are writing to be. The whole game has been gone through once already and that is when a lot of stuff was changed. Was some stuff missed? I am sure it was with how big the game was, then as I said you have newer people come in work on something and then change it, with out taking the whole of the game into account. There is not a lot we can do about that, other than hope our players will use our discord. Make a list of the stuff they feel is priced wrong and report it in our bug reporting thread and then we might be able to fix it, assuming we agree of course.
 

Nutluck

Forum Fanatic
Game Developer
Nov 2, 2017
4,041
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No problem with that.

That said you naturally want to spend your time for comparable money. If it is a game trying to imitate a real life.
It is a game based roughly on RL but a porn parody of it. Not all things are perfectly balanced nor fair and that is on purpose. We want things to be mostly balanced and fair-ish but was not going for exact.

Cheat money option devoids the game of the particular zest. If you can conjure a billion out of thin air what is the incentive to plod through the game? Real life rules.
There is a lookalike game out there that I tried. It killed it for me when at casino I could bet any money (vs herein 1k rub), so I just bet increasing amount for increasing gain and broke the game and henceforth why bother to look for jobs, etc.
All cheat stuff is for those that want to cheat, we don't worry about that and don't balance the game based on that. We have a overall design goal in mind but with a lot of people working on the game, coming and going etc. It is never going to be really tight. The incentive to not cheat is the same one when playing video games not to save constantly before every fight, it is you the player deciding what they want to get out of the game.

We have players that cheat almost everything and have fun, which is great for them.

We have players that never cheat and do hard runs, for money and have fun, which is great for them.

Hell we even have people that try and play a adult porn game and see how long they can logically avoid their Sveta having sex and have fun, which is great for them.

So the cheat stuff is just there for those that find the base game experience not what they want and then they can add in a little or a lot of money for example to get the experience they want.
 
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