You have to make sure all the windows are checked to be shown like thisI used to use an older QSP player which worked but didnt play videos, after using the one in the OP, game keeps showing like this for me, anyone know how to fix? Folder has all the updated required files.
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QSP flexibility is interesting. I wish there were a way to keep the image window open. When I exit the character menu it closes. I think it's coded in the game's refresh commands, because if I open the image window by clicking any of the images in the stats menu (additional desc) and continue playing the game, there are events that close the image window and others that don't. For example, if you're at the town disco, open the image window and navigate to your classmates, the image window remains open, but that seems to be an exception. If you move away, go to the toilets, go outside, back in, etc - all of these events close the image window. Wish it weren't so, the game might feel richer if you had more visual information on screen at all times. Image window would refresh only when opening a different image. Or maybe even events could use it to display additional visual content as well? Not sure how it works, maybe it's designed in QSP to be a hovering window to open and close, not a permanently docked one, but it seems undervalued this way.You have to make sure all the windows are checked to be shown like this
Oh Im a idiot. Thank you.You have to make sure all the windows are checked to be shown like this
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There is a game setting, not a QSP setting, that allows you to always keep character image open. I can't remember where exactly the setting is tucked away, and I have no idea if it isn't toggle on by default, but if you look around the settings menu a bit you will find it.*snip*
Kevin might know more about that stuff, I am not sure. It might just be a design limit of the program.QSP flexibility is interesting. I wish there were a way to keep the image window open. When I exit the character menu it closes. I think it's coded in the game's refresh commands, because if I open the image window by clicking any of the images in the stats menu (additional desc) and continue playing the game, there are events that close the image window and others that don't. For example, if you're at the town disco, open the image window and navigate to your classmates, the image window remains open, but that seems to be an exception. If you move away, go to the toilets, go outside, back in, etc - all of these events close the image window. Wish it weren't so, the game might feel richer if you had more visual information on screen at all times. Image window would refresh only when opening a different image. Or maybe even events could use it to display additional visual content as well? Not sure how it works, maybe it's designed in QSP to be a hovering window to open and close, not a permanently docked one, but it seems undervalued this way.
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Most custom "arrangements" made to the display are preserved (in the savegame, I think) but not all, the exact width of right and left columns usually defaults when exit qsp, reopen and reload the game.
A lot of the prices is for game balance, as the game is meant to be a struggle. So it encourages you to do more and more perverted stuff to make money or compromise yourself to make the money. That game has a corruption theme to it, which is why it is as you put it hard and why we added a cheat money option for those that don't like that game play.The incomes from, and costs of, different things are messed up across the board. The game would benefit greatly from someone going through it all and adjust them so they make sense relative to each other rather than as isolated values. But since I don't feel like doing it myself, I can't really ask anyone else to. Especially not since the one time I looked into it a little, I ran into a wall of very defensive opinions about how some things were perfectly balanced and realistic, and should not be changed no matter if they make other things, or even themselves, completely pointless. The nature of a community project with no centralised design direction makes it very difficult to adjust things that touch the game broadly, since different people have made different content and don't want others to mess with it.
It's the one real weakness of this kind of project; that the game part of the game is extremely hard, bordering on impossible, to maintain as a meaningful experience. It's the unfortunate consequence of having no one in a position of authority to say "All these things need to align and follow the same rules and design priorities, and it doesn't matter who agrees or disagrees". Things get bogged down in discussion and never move forward. I don't think that's always a bad thing. Overall, I think the approach is great for the game. It just comes with the occasional downside.
Hopefully someone will feel like putting in the work at some point in the future.
I get it. My point is that it fails to achieve that balance, because some of the ways to get money are so effective and easily accessible that they make the alternatives redundant, even if those alternatives exist in the same range of corruption. The post I quoted has a good example of that.A lot of the prices is for game balance, as the game is meant to be a struggle. So it encourages you to do more and more perverted stuff to make money or compromise yourself to make the money. That game has a corruption theme to it, which is why it is as you put it hard and why we added a cheat money option for those that don't like that game play.
Go to Settings > Display Settings > Always Show Face. This keeps the Image window open permanently. It usually shows your character face but will still show "event" images when relevant.QSP flexibility is interesting. I wish there were a way to keep the image window open. When I exit the character menu it closes. I think it's coded in the game's refresh commands, because if I open the image window by clicking any of the images in the stats menu (additional desc) and continue playing the game, there are events that close the image window and others that don't. For example, if you're at the town disco, open the image window and navigate to your classmates, the image window remains open, but that seems to be an exception. If you move away, go to the toilets, go outside, back in, etc - all of these events close the image window. Wish it weren't so, the game might feel richer if you had more visual information on screen at all times. Image window would refresh only when opening a different image. Or maybe even events could use it to display additional visual content as well? Not sure how it works, maybe it's designed in QSP to be a hovering window to open and close, not a permanently docked one, but it seems undervalued this way.
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Most custom "arrangements" made to the display are preserved (in the savegame, I think) but not all, the exact width of right and left columns usually defaults when exit qsp, reopen and reload the game.
No problem with that.A lot of the prices is for game balance, as the game is meant to be a struggle.
That said you naturally want to spend your time for comparable money. If it is a game trying to imitate a real life.So it encourages you to do more and more perverted stuff to make money or compromise yourself to make the money.
Cheat money option devoids the game of the particular zest. If you can conjure a billion out of thin air what is the incentive to plod through the game? Real life rules.That game has a corruption theme to it, which is why it is as you put it hard and why we added a cheat money option for those that don't like that game play.
Sort of. Evil 2 is well done IMO as I've been one of it's main developers along with noobtrain. In Evil 2 though the main goal is to become a powerful crime lord while Girl Life is more of a "slice of life" game where there aren't necessarily any main goals you're trying to achieve (aside from building your stats and skills and triggering events/quests). Girl Life is the biggest and most successful QSP game on this site and Evil 2 is arguably #2. Opinions vary however and not every game fits every player.Are there any games like this but the PC is male?
ill check it out then. Do you know anything of this style that isnt QSP? i know QSP lends itself to the very open endedness but id hate to miss something that gets close to the mark if its in another engine or somethingSort of. Evil 2 is well done IMO as I've been one of it's main developers along with noobtrain. In Evil 2 though the main goal is to become a powerful crime lord while Girl Life is more of a "slice of life" game where there aren't necessarily any main goals you're trying to achieve (aside from building your stats and skills and triggering events/quests). Girl Life is the biggest and most successful QSP game on this site and Evil 2 is arguably #2. Opinions vary however and not every game fits every player.
As you mentioned this is a downside of a lot of people working on the game. Not everyone listens to stuff like that and makes changes to what they want what they are writing to be. The whole game has been gone through once already and that is when a lot of stuff was changed. Was some stuff missed? I am sure it was with how big the game was, then as I said you have newer people come in work on something and then change it, with out taking the whole of the game into account. There is not a lot we can do about that, other than hope our players will use our discord. Make a list of the stuff they feel is priced wrong and report it in our bug reporting thread and then we might be able to fix it, assuming we agree of course.I get it. My point is that it fails to achieve that balance, because some of the ways to get money are so effective and easily accessible that they make the alternatives redundant, even if those alternatives exist in the same range of corruption. The post I quoted has a good example of that.
The problem also extends to prices of different items and services. See permanent make-up for one of the more extreme examples of something that all but removes an aspect from the game, at the same price as a low quality handbag. Also how modelling is gated behind a ridiculously expensive fake ID, unless you pick one of the starting setups that would be thematically least likely to pursue a modelling career
The balance aspect of the game is without comparison its weakest point, even if, as you say, lots of choices are made in the presumed service of that goal. Thus my comment about the game being badly in need of a holistic pass by a single person, rather than case by case adjustments that don't take the bigger picture into account.
It is a game based roughly on RL but a porn parody of it. Not all things are perfectly balanced nor fair and that is on purpose. We want things to be mostly balanced and fair-ish but was not going for exact.No problem with that.
That said you naturally want to spend your time for comparable money. If it is a game trying to imitate a real life.
All cheat stuff is for those that want to cheat, we don't worry about that and don't balance the game based on that. We have a overall design goal in mind but with a lot of people working on the game, coming and going etc. It is never going to be really tight. The incentive to not cheat is the same one when playing video games not to save constantly before every fight, it is you the player deciding what they want to get out of the game.Cheat money option devoids the game of the particular zest. If you can conjure a billion out of thin air what is the incentive to plod through the game? Real life rules.
There is a lookalike game out there that I tried. It killed it for me when at casino I could bet any money (vs herein 1k rub), so I just bet increasing amount for increasing gain and broke the game and henceforth why bother to look for jobs, etc.