This one is 50/50 for me.
Map turns are pretty solid once you pay attention to the adjacency affects of buildings, and some trial-and-error to realize that you dont want a perfectly safe little city (and that you can build outside, not just inside, the roads). Combat sections were a tossed salad. Good ideas with the random generation combat maps and the appliances being able to combo and deal vital damage before the girlfriend actually starts fighting, but it's not polished yet and rng WILL fuck you over. The combination of AI-movement and your limited ability to queue up (suggest) movement directions is broken. Tell her to go right, and she might listen, and instead of going towards an enemy she might just double back to a dead end and waste turns and time and just... well, you may as well just completely ignore that part of combat and let it play out without any player interaction.
compared to something like summer sweepers, and even that other one about the mansion, this one stretched itself a bit too much and needs a lot of polish and balancing on combat. I haven't touched this v2 yet though, so hopefully that's made substantial progress.