- Jan 12, 2018
- 997
- 1,956
The idea isn't bad at all, but the execution makes it not fun interacting with it. The game needs way more clarity on what players are able/allowed to do for this formula to work.You might not like it, but i do. Little strategy goes a long way. Try setting up items to blow up after one another in a chain to kill everything on turn 1 (i did it once felt awsome) at the end of the day it's a game / fap material.
What i'd like as a change later down the line is that its more obvious what attack triggers what item.
Buzzer = Lightning ... what