That's of course a personal taste, but for me it's a bit the opposite. Don't like these big updates once a while anymore. Also there are also quite some devs who can handle quicker updates (Moonbox, Ptolemy etc). These long cycles is maybe good for well known games, but for the others? I actually already stopped some of them, because when an update finally drops after a long time I mostlly would have to replay the game to even remember the detailed story again. And that is getting boring when you did that a few times. For me it's a bit like TV series: if the cycles between the episodes are to long I'm loosing the interest and don't watch it anymore.