- Mar 4, 2018
- 1,344
- 5,805
Чтобы сделать достойный рендер у меня как и многих занимает от 20 гегабайт памяти и до нескольких часов рендера, а что бы всё это склеить в анимацию. Мне кажется проще это сделать в 3DThat is all great for game development, but I think most people that are going to do fan art or renders for quality (including those in many games here) are using the Daz3D to Photoshop bridge. Using Photoshop for post render cleanup and effects. Or are you just talking about using Unity for the animations? Not sure what you are getting at with the posts.
Example (not mine): Daz3D iRay render to Photoshop bridge
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