- Aug 8, 2017
- 287
- 136
I'm not sure where the instructions are in that. Glamour Edit does not actually work with the new game build.Old save works if you follow this instruction
LOL, I have basically the same issue when the game boots, except I have tiny placeholders where the pics should be. I was able to continue where I last saved but no pics only dialogue. Anyone have any idea what's going on cause I've never seen this problem before? ThanksCan not working anyone can help me?
View attachment 706044
I just followed it and was able to play from the 0.25 save.I'm not sure where the instructions are in that. Glamour Edit does not actually work with the new game build.
This is down to the game saving as ldb files instead of the extensionless file type the were before.
It shows up as "Unknown Save" because Glamour Edit was not built for decrypting ldb files.
maksblack1000, I'm not encountering any.
const uploadElement = document.createElement("input");
const prepareDom = () => {
uploadElement.type = "file";
uploadElement.addEventListener("change", () => {
const reader = new FileReader();
let file = uploadElement.files[0];
reader.addEventListener("load", function () {
importSavegame(reader.result);
}, false);
reader.readAsText(file);
});
document.body.appendChild(uploadElement);
};
const importSavegame = (savegame) => {
try {
character = JSON.parse(savegame).currentCharacterId;
if (character === undefined) {
showInfo("Could not detect character of the provided save game. Exiting...");
return;
}
console.log(character);
insertNewSave(character, savegame);
} catch (error) {
showInfo("Something went wrong. Make sure you selected an unencrpyted version of your save game");
}
};
const insertNewSave = (character, savegame) => {
let highestSlot = Object.keys(localStorage).filter(n => n.startsWith("save:" + character)).map(item => parseInt(item.split(":")[3]));
let freeSlot = Math.max(-1, ...highestSlot);
let currentTime = Math.round((new Date).getTime() / 1000);
localStorage[`save:${character}:${currentTime}:${++freeSlot}`] = savegame;
showInfo("Your savegame should be imported now.");
document.body.removeChild(uploadElement);
};
const showInfo = alert;
prepareDom();
Yep that was my point on the part of my post you didn't post. As I know other people see things differently I don't make assumptions how their viewing makes them. As opposed to giving theories of how that vote for kate could have happened based on one person's personal preference.I knew a guy who had a similar line of thought about non-lesbian porn. The idea is equally ridiculous in my opinion.
Just because you see a dick on screen, doesn't make you gay.
View attachment 568608
Important: Starting with Glamour 0.27 savegames no longer need to be decrypted. If you want to import your old savegames to the new version check this post.
Presenting Glamour Edit. A savegame editor for Glamour.
After countless hours of reverse engineering the glamour-server I was finally able to understand how savegame decryption and encryption in the game work. Since the server application is embedded into a patched node binary (using pkg) and transformed into tokenized V8 compilations it really was a pain in the ass to debug. Turns out, however, the encryption isn't really that special (decompile the SaveGameCipher class inside this binary to see what's happening under the hood).
As has been mentioned plenty times before, savegames are bound to your windows installation since the encryption and decryption keys are derived from your machine GUID. So in order to share savegames (without altering your machine guid) you can use this utility to export the decoded savegame as a json file. Other players can then import your json and have it encoded properly so the game recognizes it.
I added a JSON editor (based on ace) to the program for easier editing. Hit Ctrl+F while inside the editor if you want to search for specific strings. For the editor to show up and work properly you'll want to have at least Internet Explorer 10 installed on your system. If it's not working or if you don't like to use the built-in version you can export your save to a json file, edit it in a JSON editor of your liking and import it back.
Tested on Win7 SP1 64 and Win10 64 v1903 with Glamour saves from v0.21 and v0.22. Requires .NET Framework 4.6. This program was written in managed code, namely C# and thus its source code is readily available via the binary itself.
Let me know if you run into any problems. Any feedback is appreciated.
PS: Since you will be asking this: each character in the characters array holds a money value. Find the character you're playing right now and edit the money property to your liking.
PPS: Make a backup of your save game before tinkering with it. Editing the wrong values might lead to a broken game state. Values are only checked for syntax but not plausibility before saving.
Update: You'll now find the source code including solution files attached to this post. Not all files in this archive are necessary to compile the program. Some things remained there even after refactoring earlier code (e.g. a proper Save class, which is no longer used).
Cheers,
Update 1.0.5
To expand a little on the last point: if the editor finds a file in the savegame folder it can't decrypt (excluding JSON files) it will now show up in the list as Unknown save:
- You can now resize the tree view on the left
- Removed old/unneccesary code from several classes
- Added the possibility to import binary savegames from other machines.
View attachment 583478
Clicking on it now gives you the option to add a machine ID for decrypting this file:
View attachment 583479
If the machine ID provided is valid and the file can be decoded it will appear in the save list just like any other savegame. No further adjustments are neccessary to make the savegame work.
View attachment 583490
Press "Save" to write the new save to your folder overwriting the old one. The save will now appear ingame.
I downloaded you save edit file and it looks nothing like the one you show I don't even a import save button any help would be niceView attachment 568608
Important: Starting with Glamour 0.27 savegames no longer need to be decrypted. If you want to import your old savegames to the new version check this post.
Presenting Glamour Edit. A savegame editor for Glamour.
After countless hours of reverse engineering the glamour-server I was finally able to understand how savegame decryption and encryption in the game work. Since the server application is embedded into a patched node binary (using pkg) and transformed into tokenized V8 compilations it really was a pain in the ass to debug. Turns out, however, the encryption isn't really that special (decompile the SaveGameCipher class inside this binary to see what's happening under the hood).
As has been mentioned plenty times before, savegames are bound to your windows installation since the encryption and decryption keys are derived from your machine GUID. So in order to share savegames (without altering your machine guid) you can use this utility to export the decoded savegame as a json file. Other players can then import your json and have it encoded properly so the game recognizes it.
I added a JSON editor (based on ace) to the program for easier editing. Hit Ctrl+F while inside the editor if you want to search for specific strings. For the editor to show up and work properly you'll want to have at least Internet Explorer 10 installed on your system. If it's not working or if you don't like to use the built-in version you can export your save to a json file, edit it in a JSON editor of your liking and import it back.
Tested on Win7 SP1 64 and Win10 64 v1903 with Glamour saves from v0.21 and v0.22. Requires .NET Framework 4.6. This program was written in managed code, namely C# and thus its source code is readily available via the binary itself.
Let me know if you run into any problems. Any feedback is appreciated.
PS: Since you will be asking this: each character in the characters array holds a money value. Find the character you're playing right now and edit the money property to your liking.
PPS: Make a backup of your save game before tinkering with it. Editing the wrong values might lead to a broken game state. Values are only checked for syntax but not plausibility before saving.
Update: You'll now find the source code including solution files attached to this post. Not all files in this archive are necessary to compile the program. Some things remained there even after refactoring earlier code (e.g. a proper Save class, which is no longer used).
Cheers,
Update 1.0.5
To expand a little on the last point: if the editor finds a file in the savegame folder it can't decrypt (excluding JSON files) it will now show up in the list as Unknown save:
- You can now resize the tree view on the left
- Removed old/unneccesary code from several classes
- Added the possibility to import binary savegames from other machines.
View attachment 583478
Clicking on it now gives you the option to add a machine ID for decrypting this file:
View attachment 583479
If the machine ID provided is valid and the file can be decoded it will appear in the save list just like any other savegame. No further adjustments are neccessary to make the savegame work.
View attachment 583490 and the one I got looks nothing like the one you show I don't even a import save button any help would be nice
Press "Save" to write the new save to your folder overwriting the old one. The save will now appear ingame.
which is why porn consisting of pictures of just a single woman was never popular. Since viewers could never fantasize about having sex without having a guy there to project into. Oh hang on..according to psychology most people seek self insertion into games, movies, and books that is quite literally the role of a MC or protagonist. They are someone you experience the narrative through. So while yes not everyone does most people do our entire entertainment system is built on this fact.
everyone?And who in their right mind would need more than 20 saves in this kind of game?
Yes, the lower part of screen is "untouchable" except buttons in 0.27 Offline.does anyone else has image clipping problems ? click npc one another one is triggered or location change occurs, some items at maid job can't clean them up..