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Unity Glassix 2 [v0.15.0] [Gaweb Studio]

1.00 star(s) 1 Vote

CrinosAD

Newbie
Aug 20, 2018
52
29
Oooooo.... I loved Glassix 1 and will follow this one... Yes, it's alpha, and I have no doubt that it can become as good, or even better than Glassix 1!
 

Dropdude

Well-Known Member
Donor
Aug 5, 2016
1,266
1,273
Lab Rats 2 is a fully fleshed out company management game. It would be reasonable to complain that LR2 has too little story or that too much of the character model quality was sacrificed in the name of customization and random character generation. But suggesting LR2 isn't a game (particularly if you are comparing it to LR1 which was a glorified slide show compared to LR2) is absurd.
If I wanted to play a spreadsheet simulator id play EVE
 

Daedolon

Creator of Glassix 1 & 2
Game Developer
Aug 1, 2017
597
656
Well lets try to be constructive right. I tried the prototype. (From Mega-Link above, GoFiles is dead btw.)

Right after Launching the game I get two unity errors in main menu:
View attachment 2530092

I have to get the game into window Mode and manually adjust the window size to 16x9 as in any other aspect ratio the dialogues will be cut off. (It should automatically force a 16:9 res, if its only compatible with them, right?)

Eg. ultra wide: (Tier 4 completely cut off)
View attachment 2530094

Entering the "Play Mode" gives me this, after skill selection:
View attachment 2530110

When I enter the character editor, I am somewhat blinded:
View attachment 2530103
(High Graphics setting, AMD GPU)
Thanks for the feedback, that's the kind of problems I wanted to find out with such an alpha version before getting into even more complex game code.

Gofiles link dead: omg... Stupid Gofiles, I didn't know I had to force the folder to public. It's been changed now, should be working.

For the 16:9 res, got it, I'll force it since it's indeed the way I work in Unity, I'd rather not make it even more complex trying to adjust to more resolutions.

For the error message after selecting the skills, the game can't seem to be able to load the model XML, it's rather strange. Could you send me the player.log file located in "C:/Users/<user>/AppData/LocalLow/Gaweb Studio/Glassix 2" ? I'll have to add a button to report bug more easily in future versions as well as send the logs automatically, it would speed up debug time.

For the green light, omg lol. What's strange is that it doesn't do the same on the city interface despite using the same lighting. I don't know much about graphic cards so I'll have to look into it.

Thanks again for the constructive comment, that's really helpful ;)

I'm surprise that you're not using DAZ 3D Genesis 8/8.1 or the newest, Genesis 9 or less you're going to use them in a future version of the game or they're just too much which has the most attractive and detail models in my opinion while I'm totally fine with Genesis 3 Models even if they're a bit outdated. I don't see your game Glassix 2 anything like Lab Rats 2 like others comparing both games. Lol. I honestly don't know which Genesis models that Lab Rats 2 uses. Well I'm looking forward for all the things you will add in Glassix 2. I actually prefer DAZ 3D, either it's Genesis 3 or Genesis 8 over Illusion while I've most part enjoyed Glassix 1 with Illusion's Honey Select models which are okay. Well I'm usually one of those who is for both graphics and the simulation aspects with most games.
This is because I've been using those models for several years and purchase lots of Genesis 3 assets before Genesis 8 was out. And moving to Genesis 8 would be way to costly for me at the moment.

Is the game located in a writable folder?
Could you send me the player.log file located in "C:/Users/<user>/AppData/LocalLow/Gaweb Studio/Glassix 2"?
I'll have to check it out to figure out why the file is not loading properly.

really liked your first game (replayed it countless times). I would love to see this one get as much love as the first one! From both the developmer and user side <3

I also do not like the model style :/ the meshes look like mannequins. I never really liked them like in games like Lab Rats 2 or in Vinfamy's game. I hope it will continue to improve in the future. If you keep the same story style, mind control/corruption aspects, i am sure I will enjoy this game also (after the visuals are developed and matured)

Edit 2: I see this game is aiming more like Lifeplay, vinfamy's game. Please make the ui less confusing than his/hers :ROFLMAO: I am not a game dev, but I am a software engineer as of this coming Summer. Progress will shut many of these people up. I will personally be reading every future changelog and the occasional patreon post. Please continue grinding <3 <3 <3
Thanks ;) Glassix 2 is an ambitious project because it's not only about delivering a simulation game but also adding features so that players can actually add their own content. It's actually already possible to import your own 3D models of buildings or locations in the game and make it work with specific XML code, as well as creating new scenarios and cities. But I'll wait until I create proper tools to handle that in game directly and document it.

and push this soul into the lives of various random citizens.

So we possesso lot of people and when we finish with One wevwill never see the girls wdvficked before?
Yes though you keep playing your scenario even after reaching the scenario goal. Since this is a simulation sandbox, you will be able to do a lot.
You should think of Glassix 2 as a hub which will give you access to custom stories, meaning you could have Glassix, Lab Rats and any other games directly accessible as scenarios in Glassix 2. Having characters reappear between scenarios is also possible if that's how the creator wants it. There will be tools for players to create their own cities, characters and stories

View attachment 2530103
(High Graphics setting, AMD GPU)
AMD GPU there is your problem. Jokes aside basically nothing is actually optimized for AMD so apart from mainstream games AMD is severly kneecapped :/ .
[/QUOTE]

Really? Is it due to AMD? Is it a common occurrence?
 

Daedolon

Creator of Glassix 1 & 2
Game Developer
Aug 1, 2017
597
656
Fellow game dev here. Here are some points that came first in to my mind, when I saw your game.

- Game mechanics and setup in your game look pretty interesting.
- When sharing something with public graphics are the most important part. If you need to show something that is not ready graphically, use basic shapes and stuff that people can clearly see to be wip. Otherwise you will get nothing but whining about graphics.
- As you have mentioned you need to figure out lighting in 3D. I would suggest to start with 3 points lighting. Basic principals are pretty much same as in photography or movie making.
- Aside from lighting you also should check how materials are made. Materials are all the textures together on one object and sometimes you will have lots of them for one object to simulate all kind of things.
- Making 3D games alone is pretty hard. I hope you have a team or some people who can help you with your game.

Anyways, good luck with the game. :)
Yep, graphics are important. However I've already been spending several hours trying to learn and fix this stupid lighting that I had to just put it aside to not go crazy ;) I'll definitely improve it in the future.

For the game mechanics, I didn't even introduce everything I've shared on my Patreon. There's a lot going on behind the scenes. 3D models are loaded on the fly from the mod folder meaning players will actually be able to add their own buildings and locations in the game in the future. I'll add tools to allow players to create cities and scenarios so that content can be expanded not only by me but any player with some imagination and motivation.

Thanks for your feedback ;)
 

Dropdude

Well-Known Member
Donor
Aug 5, 2016
1,266
1,273
I think what people mean when they compare to Lab Rats 2 is the type of 3D render used. You both went from Illusion which has a unique style to Daz 3D.

If anything, I think this looks more like LifePlay which the models are... well I hope you manage to do better.
 

XephosDB

Newbie
May 17, 2019
94
67
View attachment 2530103
(High Graphics setting, AMD GPU)
AMD GPU there is your problem. Jokes aside basically nothing is actually optimized for AMD so apart from mainstream games AMD is severly kneecapped :/ .
[/QUOTE]

Is that really the case? I've been using AMD for a long time now and I've never had any issues. This is literally the first time I've ever seen somebody say this.
 

XephosDB

Newbie
May 17, 2019
94
67
I think what people mean when they compare to Lab Rats 2 is the type of 3D render used. You both went from Illusion which has a unique style to Daz 3D.

If anything, I think this looks more like LifePlay which the models are... well I hope you manage to do better.
Yeah lifeplay was a slog and not much to look at for the investment.
 

Daedolon

Creator of Glassix 1 & 2
Game Developer
Aug 1, 2017
597
656
I think what people mean when they compare to Lab Rats 2 is the type of 3D render used. You both went from Illusion which has a unique style to Daz 3D.

If anything, I think this looks more like LifePlay which the models are... well I hope you manage to do better.
Indeed, but comparing 3DCG renders to real 3D screenshot is kinda dumb. I think those people failed to notice Glassix 2 is actually a real 3D game and not 3DCG renders which explains the difference (on top of the ugly current lighting which will be fixed one day :D)

As for the comparison with Lifeplay, this is indeed closer to the type of gameplay we'll have in Glassix 2 but with much better UI. I found Lifeplay to be super confusing and had to give up after playing a few hours. Plus the animations are a bit on the low side. I hope to achieve better in Glassix 2.
 

Dropdude

Well-Known Member
Donor
Aug 5, 2016
1,266
1,273
Indeed, but comparing 3DCG renders to real 3D screenshot is kinda dumb. I think those people failed to notice Glassix 2 is actually a real 3D game and not 3DCG renders which explains the difference (on top of the ugly current lighting which will be fixed one day :D)

As for the comparison with Lifeplay, this is indeed closer to the type of gameplay we'll have in Glassix 2 but with much better UI. I found Lifeplay to be super confusing and had to give up after playing a few hours. Plus the animations are a bit on the low side. I hope to achieve better in Glassix 2.
All you can do is your best
 
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Deleted member 2755092

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Aug 20, 2020
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This is way too unpolished to be released, even for feedback.

At the moment, I can not even figure out what the fuck I am supposed to do once I get the map.

I only get empty white squares appearing after clicking on a building.
Clicking randomly eventually put me into a room, but I only had camera control, no idea how to proceed. Clicking did nothing, dragging only made the camera move in the room, I mashed keys randomly, and fuck all happened.

This is not ready for any kind of public exposure at all.
 

Leo D. Marstone

Well-Known Member
Nov 2, 2017
1,357
1,482
Reading the thread it seems it is too early to give real feedback other than already obvious flaws like the lighting and mechanics but from what I can tell from only your promo pics is that the enviroment looks pretty lifeless and the spreadsheet meme is real.
(Despite being clearly a very early alpha)

One thing that immediately popped into my mind is to include a face or visual indicator on the character page. I guess the game will introduce many characters and at one point only having names would only confuse.
If you want to have several screens for management make them more visually appealing with more condensed information. Not just a gray background with a wall of text.

I wont deny that I am sensitized over the years to look at Illusion/koikatsu or high quality Daz3D models but even if I were not, the models you use now are just not appealing visually and look outdated. You might not believe me/us right now but that will bite you back in the long run. Also you are loosing a big chunk of personality in the models because right now they look all the same.
As for scenes I believe a simple ahegao is just not possible so you loose many stylized scenes as well that would freshen the gameplay up.

Then as for the simulation aspect on paper that reads awesome but having played simulation only games like lifeplay left me utterly bored pretty quick. Personal opinion but 3DCG renders are superior over actual live 3D scenes even in simulation games and thats only because I havent played a game yet that proved me otherwise. (Breeders of the Nephylim pops into my mind that does a good job actually but that game has many other issues).

In the end the game strive to be a porn game but simulation only games need frequent input from the player for example simple rotation of the camera so that the models are centered again after switching positions wich irritated me to no end in lifeplay. That defeats the idea to fap while you play imo so maybe keep that into consideration.

Lastly for me coming from Glassix 1 the system and visuals you want to have in Glassix 2 is too much of a change in style and over ambitious so I will most likely skip the game. I just felt to post because I really much enjoyed my time in Glassix 1.

Now I am done being an ass and I genuinely still wish you all the best in your development of glassix 2. Maybe you will prove us all wrong and deliver a fine piece of entertainment again.
Cheers,
 

Daedolon

Creator of Glassix 1 & 2
Game Developer
Aug 1, 2017
597
656
This is way too unpolished to be released, even for feedback.

At the moment, I can not even figure out what the fuck I am supposed to do once I get the map.

I only get empty white squares appearing after clicking on a building.
Clicking randomly eventually put me into a room, but I only had camera control, no idea how to proceed. Clicking did nothing, dragging only made the camera move in the room, I mashed keys randomly, and fuck all happened.

This is not ready for any kind of public exposure at all.
No, this is exactly the kind of feedback I wanted before I delve deeper into the game. You not seeing the list of locations when you click on a building is definitely a bug (I'm guessing it's a size issue, the font size is too big for the container on your setup for some reasons I don't know, but which tells me I just have to increase the height of the container to fix this issue).

As for entering a room, you should have an exit icon in the top right corner. Is it not there? Since this is an alpha, all locations are available but in the future, similar to Glassix, most locations will be locked and you'll need the key to access it, like in Glassix, or have a high enough lockpicking skill which will trigger different events.

Reading the thread it seems it is too early to give real feedback other than already obvious flaws like the lighting and mechanics but from what I can tell from only your promo pics is that the enviroment looks pretty lifeless and the spreadsheet meme is real.
(Despite being clearly a very early alpha)

One thing that immediately popped into my mind is to include a face or visual indicator on the character page. I guess the game will introduce many characters and at one point only having names would only confuse.
If you want to have several screens for management make them more visually appealing with more condensed information. Not just a gray background with a wall of text.

I wont deny that I am sensitized over the years to look at Illusion/koikatsu or high quality Daz3D models but even if I were not, the models you use now are just not appealing visually and look outdated. You might not believe me/us right now but that will bite you back in the long run. Also you are loosing a big chunk of personality in the models because right now they look all the same.
As for scenes I believe a simple ahegao is just not possible so you loose many stylized scenes as well that would freshen the gameplay up.

Then as for the simulation aspect on paper that reads awesome but having played simulation only games like lifeplay left me utterly bored pretty quick. Personal opinion but 3DCG renders are superior over actual live 3D scenes even in simulation games and thats only because I havent played a game yet that proved me otherwise. (Breeders of the Nephylim pops into my mind that does a good job actually but that game has many other issues).

In the end the game strive to be a porn game but simulation only games need frequent input from the player for example simple rotation of the camera so that the models are centered again after switching positions wich irritated me to no end in lifeplay. That defeats the idea to fap while you play imo so maybe keep that into consideration.

Lastly for me coming from Glassix 1 the system and visuals you want to have in Glassix 2 is too much of a change in style and over ambitious so I will most likely skip the game. I just felt to post because I really much enjoyed my time in Glassix 1.

Now I am done being an ass and I genuinely still wish you all the best in your development of glassix 2. Maybe you will prove us all wrong and deliver a fine piece of entertainment again.
Cheers,
What's this spreadsheet meme? Not familiar with this expression.

For the UI, you're right, adding the character on the side is indeed a change I planned in the future.
Ahegao should be possible actually and is also another thing I plan to implement, as well as proper reaction from partner during H scenes and cum options.

For lifeless environments, you're right again. But again, another thing I plan to expand later on. It's first due to models actually be loaded on the fly so that in the future, players can add their own model and decoration which makes things more complicated to add and I'd also first like to figure out the limit for players regarding video memory with many textures. At the moment, the game seems to be quite GPU consuming so I'd like to go slow at first and get more player feedback regarding resources consumption.

For H scene control like switching position and adjusting the camera, this is easily solvable and the kind of feedback I'm looking for. I can easily set up a default camera position to each H position so that your issue is fixed. That'll come in the future too.

For the change of style, it's obviously a wall I have to cross if I want to move to 3D. 2D is to constraining regarding visual liberty. In Glassix 2, I'll be able to add as many outfits as I'd like without having to generate thousands of images. As for models quality, again, it depends on the player. Lots of players are only focused on graphic and model quality. I'm trying to get the best result with Glassix 2 and assets I have but if it's still not enough, then I don't mind losing such players since they were never my targets anyway.

As for characters looking the same, this is simply due to the system of character template I use currently. Basically I'm using 3 characters templates (caucasian A, african A, asian A) which use the same core appearance with some slight variation here and there. This template is a simple XML file with the core appearance and its slider min/max variation. This means that by simply adding more templates, we'll got more variation. My aim is to have a mix of player input and randomization which should give the best result as opposed to a complete random generator which would create atrocities.
And let's not forget I've only imported about 8 or 10 hair styles while I should have 40 or 50 in total. As well as more outfits which also uses its own player input/randomization combo which reduce mismatch problem you can see in Lifeplay for example.

And your reply was not that of an ass but helpful so no worries. Dissatisfied players tend to post much more on such threads as opposed to satisfied players and having constructive comment even if negative is welcomed :)
 

Deleted member 2755092

Well-Known Member
Aug 20, 2020
1,484
2,624
No, this is exactly the kind of feedback I wanted before I delve deeper into the game. You not seeing the list of locations when you click on a building is definitely a bug (I'm guessing it's a size issue, the font size is too big for the container on your setup for some reasons I don't know, but which tells me I just have to increase the height of the container to fix this issue).

As for entering a room, you should have an exit icon in the top right corner. Is it not there? Since this is an alpha, all locations are available but in the future, similar to Glassix, most locations will be locked and you'll need the key to access it, like in Glassix, or have a high enough lockpicking skill which will trigger different events.
In that case, if it helps, I'm playing on a 4K screen, with the UI scaled up (otherwise any text is way too small) with 2 side screens in fullHD (but not used for games.)
As reminder if you plan on having us using the keyboard, let us remap the keys as well, as I'm using an AZERTY layout for example, the typical QWERTY layouts are bordering on nightmare for us to play with :D
 

joryh

Well-Known Member
Nov 8, 2021
1,111
2,195
Uhm. Unity can do stuff Ren'Poo or the old Glassix runtime couldn't ever even dream of. Everythiung they can do, Unity can do 10 times faster and better, and it can do 3D. You're saying that a static image is better than a fully customizable 3D character?

Please come back for a discussion when you have screwed your head on right.
When that fully customizable 3d char looks like shit, then yes, yes the fucking static images look far better then 3d potato models do.
 
Aug 26, 2018
28
37
I released it because I still wanted feedback. So far I got: "Ugly" and "Text to tiny"
I think you are missing concerns about sacrificing narrative experience for a deeper simulation with more user freedom. And possibly biting of more than you can chew in the process.
Granted, none of the other posts state that so explicitly, but that is how I interpret the comparisons with Lab Rats. I might be wildly misinterpreting those posts, plenty of people are morons who only care about graphics after all.
From my perspective Glassix 1 and Lab Rats 1 both:
  • Have narrative come first. At the expense of player freedom and simulation complexity.
  • Have all characters designed by the author as fleshed out individuals, with dialogs and meaningful storylines unique to them.
  • Have a relatively simple simulation component in support of the narrative.
  • Have virtually no content that isn't interesting in some way.
While Lab Rats 2:
  • Has the simulation and player freedom come first. At the expense of narrative.
  • Has lots of generated women which you can mold to fit your desire.
    • There is actually a bunch of neat simulation behind these randomly generated women. Nevertheless they feel generic and forgettable.
  • Is very slow and grindy.
    • In part because of the weight of the simulation, made worse by the engine (renpy).
    • In part because you have to deal with the day to day details of your company. Until you get to the point where it can turn a steady profit without you, and to get there you have to deal with a lot of those generic women.
  • Has most of its interesting content with the few unique characters it has.
Now Glassix 2 also seems to be going for more simulation and player freedom. And it seems almost inevitable to me that narrative will suffer as a result. Personally I think that would be a move in the wrong direction. But you should make the game that you want to make, and not let random strangers on the internet tell you otherwise. Lab Rats 2 has its own share of fans who actually like the simulation, and I am confident that your new game will get its share of fans as well.
Do keep in mind that if you call your game Glassix 2, people will expect: 'like Glassix, but better' and be disappointed on both counts.
 
Aug 7, 2016
206
280
Uhm. Unity can do stuff Ren'Poo or the old Glassix runtime couldn't ever even dream of. Everythiung they can do, Unity can do 10 times faster and better, and it can do 3D. You're saying that a static image is better than a fully customizable 3D character?

Please come back for a discussion when you have screwed your head on right.
Of course a good-looking static image is a million times better than crappy 3D customizable, basic aspects of any game are the visuals and the story, if the visuals are brilliant then the plot can be even weak but if the visuals are crap it doesn't matter how good the whole story is the game will be shit. So we can "discuss" when you buy eyes because you're obviously blind if you think this game looks good.

You are highly confused here. Glassix 2 is real 3D, not 3DCG renders. Preview sucks a bit though because I couldn't fix the lighting yet which gives a bad result but it is a complex thing to implement properly so it'll take more version to get it right. But if you expect 3DCG renders quality in a 3D game, you can skip this game, it's simply not possible, in any game at all.
Possibly, I don't know much about game development, all I know is that it currently looks ugly and if it doesn't change (and from what you write, it won't change because you made such production decisions) then I'm out because I respect my eyes too much to let them bleed every time I I look at this abomination, because if you traded the ability to set the light for good graphics, you're simply going backwards. it's nothing personal just sad that a sequel to a great game is so lame.

Guy above me said something smart "Do keep in mind that if you call your game Glassix 2, people will expect: 'like Glassix, but better' and be disappointed on both counts."

Just name this game different not as sequel and ppl will not complain that much about crappy visual cuz its not continuation its new game.
 
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Fluffy Neko

Member
Jan 27, 2022
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Well if you judge a game solely by its graphic and Daz3D characters design don't attract you, than yes, I'm afraid Glassix 2 is not for you. Glassix 1 and Glassix 2 main goal was/is to create the best simulation game.

Players who were in it for the simulation aspect will find what they want in Glassix 2. People who just wanted Illusion renders won't. I'm fine with that.

So I have to disagree with your statement "its design targets a completely different niche of players". I'm pretty sure lots of players played Glassix for the simulation aspect, not its character design. Also, the current lighting is a bit fucked up but it should get better in the future. Just takes time.
The only thing I said about graphics is that it could have gone in a different direction. There are better art styles that won't require you to put a ton of work into every character, and they're still going to look good after 5 years. But this here, from screenshots, looks bland and auto-generated. Only one character looks good; no insult intended.

If I only wanted illusion renders, I would play one of the illusion games, aka the bland simulators with anime art. I have seen some simulators, and the most impressive of them suffer from copy-paste repetition. You look at the screens in the OP, and you see student category groups A, B, C, D you see mother Mercer, father Mercer, son and daughter Mercer, and you just know that it's going to be just another run of the mill copy-paste simulator attempting something big because you added more characters than you can flesh out.

I could compare Glassix 1 to Love & Sex Second Base because both have repetitive elements but still provide good character individuality. but when it comes to Glassix 2, it looks like LifePlay; it completely lacks individuality; it focuses on quantity. That is why I said that it appeals to a different audience because even if you add some fleshed-out characters, I would compare it to Strive for Power, which focuses on auto-generated characters but adds a few individual characters with their own designs. What im trying to say here is that not every strategy fan is going to like the grand or 4X forks of the strategy genre. and not every teaching feelings simulator fan gonna like Hentai High School+ simulator.
 
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Daedolon

Creator of Glassix 1 & 2
Game Developer
Aug 1, 2017
597
656
In that case, if it helps, I'm playing on a 4K screen, with the UI scaled up (otherwise any text is way too small) with 2 side screens in fullHD (but not used for games.)
As reminder if you plan on having us using the keyboard, let us remap the keys as well, as I'm using an AZERTY layout for example, the typical QWERTY layouts are bordering on nightmare for us to play with :D
Got it. I was not aware it was possible to upscale the UI which is definitely the problem here. Simply forcing 16:9 resolution with bigger text should solve most problems. For shortcut, good point about it, I'll remember that ;)

I think you are missing concerns about sacrificing narrative experience for a deeper simulation with more user freedom. And possibly biting of more than you can chew in the process.
Granted, none of the other posts state that so explicitly, but that is how I interpret the comparisons with Lab Rats. I might be wildly misinterpreting those posts, plenty of people are morons who only care about graphics after all.
From my perspective Glassix 1 and Lab Rats 1 both:
  • Have narrative come first. At the expense of player freedom and simulation complexity.
  • Have all characters designed by the author as fleshed out individuals, with dialogs and meaningful storylines unique to them.
  • Have a relatively simple simulation component in support of the narrative.
  • Have virtually no content that isn't interesting in some way.
While Lab Rats 2:
  • Has the simulation and player freedom come first. At the expense of narrative.
  • Has lots of generated women which you can mold to fit your desire.
    • There is actually a bunch of neat simulation behind these randomly generated women. Nevertheless they feel generic and forgettable.
  • Is very slow and grindy.
    • In part because of the weight of the simulation, made worse by the engine (renpy).
    • In part because you have to deal with the day to day details of your company. Until you get to the point where it can turn a steady profit without you, and to get there you have to deal with a lot of those generic women.
  • Has most of its interesting content with the few unique characters it has.
Now Glassix 2 also seems to be going for more simulation and player freedom. And it seems almost inevitable to me that narrative will suffer as a result. Personally I think that would be a move in the wrong direction. But you should make the game that you want to make, and not let random strangers on the internet tell you otherwise. Lab Rats 2 has its own share of fans who actually like the simulation, and I am confident that your new game will get its share of fans as well.
Do keep in mind that if you call your game Glassix 2, people will expect: 'like Glassix, but better' and be disappointed on both counts.
The event system from Glassix will be fully implemented in Glassix 2 and in an even better way. My aim with Glassix 2 here is to have the content of Glassix + randomly generated NPC filling the town, with similar content.
So think about having Glassix 32 girls with their full stories + the other NPC having basic events.
Moreover, it'll be possible for players to create their own character with their own stories and inject it in the game as well as sharing it online easily. Meaning you'll be able to download other players character and experience their stories.

Glassix 2 is a mix of carefully crafter character stories + random generic characters to fill the world, but still having fully playable events and stories even if copy/pasted.

So despite the graphics and game engine being different, Glassix and Glassix still have a lot in common gameplay wise.

Of course a good-looking static image is a million times better than crappy 3D customizable, basic aspects of any game are the visuals and the story, if the visuals are brilliant then the plot can be even weak but if the visuals are crap it doesn't matter how good the whole story is the game will be shit. So we can "discuss" when you buy eyes because you're obviously blind if you think this game looks good.



Possibly, I don't know much about game development, all I know is that it currently looks ugly and if it doesn't change (and from what you write, it won't change because you made such production decisions) then I'm out because I respect my eyes too much to let them bleed every time I I look at this abomination, because if you traded the ability to set the light for good graphics, you're simply going backwards. it's nothing personal just sad that a sequel to a great game is so lame.

Guy above me said something smart "Do keep in mind that if you call your game Glassix 2, people will expect: 'like Glassix, but better' and be disappointed on both counts."

Just name this game different not as sequel and ppl will not complain that much about crappy visual cuz its not continuation its new game.
"Million times better" according to you... It's your own taste, why would it apply to everybody?
"Name to something else". Glassix and Glassix 2 share a lot of gameplay similarities, use the same universe, as well as having the common core characters Lily and Anael. So thank you for your feedback but I'll stick with my original plan.
"set the light for good graphics" What does that mean?

The only thing I said about graphics is that it could have gone in a different direction. There are better art styles that won't require you to put a ton of work into every character, and they're still going to look good after 5 years. But this here, from screenshots, looks bland and auto-generated. Only one character looks good; no insult intended.

If I only wanted illusion renders, I would play one of the illusion games, aka the bland simulators with anime art. I have seen some simulators, and the most impressive of them suffer from copy-paste repetition. You look at the screens in the OP, and you see student category groups A, B, C, D you see mother Mercer, father Mercer, son and daughter Mercer, and you just know that it's going to be just another run of the mill copy-paste simulator attempting something big because you added more characters than you can flesh out.

I could compare Glassix 1 to Love & Sex Second Base because both have repetitive elements but still provide good character individuality. but when it comes to Glassix 2, it looks like LifePlay; it completely lacks individuality; it focuses on quantity. That is why I said that it appeals to a different audience because even if you add some fleshed-out characters, I would compare it to Strive for Power, which focuses on auto-generated characters but adds a few individual characters with their own designs. What im trying to say here is that not every strategy fan is going to like the grand or 4X forks of the strategy genre. and not every teaching feelings simulator fan gonna like Hentai High School+ simulator.
Glassix 2 will be a mix of careful crafted characters similar to Glassix and some random generic characters to fill the world like you said. So like you noticed, students groups A, B, C, D are generic content which is indeed run of the mill copy-paste. But the Mercer family is actually the focus of the first scenario of the game and will have carefully crafted events similar to the girls in Glassix 1. The game will also have editors for players to create their own characters and stories, inject them in the cities and share them easily in game with other players meaning you'll be able to have more carefully crafted content in the future.
Think of it like you said: Glassix 2 is a mix of quality AND quantity. I think it will give something fresh for players to try out once it's more fleshed out.
 
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Deleted member 2755092

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Got it. I was not aware it was possible to upscale the UI which is definitely the problem here. Simply forcing 16:9 resolution with bigger text should solve most problems. For shortcut, good point about it, I'll remember that ;)
There are several ways to go about it, but windows 10 has an integrated way of doing it:
1680973895861.png

This can be done per screens.

I've tried on one of my FullHD screens, and I have the same problem:

1680974123185.png
 
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