It means if the 'joytick' goes cold during intermission players stop playing your game. It is also true if the stuff becomes repetitive and grindy.Er... What? This sentence makes absolutely no sense...
It means if the 'joytick' goes cold during intermission players stop playing your game. It is also true if the stuff becomes repetitive and grindy.Er... What? This sentence makes absolutely no sense...
a small-minded person who foolishly imagines the limits of his knowledge to form the limit of all human knowledgeBlock head is block head you can not change that.
The only way he can change if it is his 'own idea'.
No it is not just taste... What you described is bare minimum for any non linear game.For this part, it's purely your own taste again. Lots of players enjoyed Glassix 1 gameplay, walking around town, seeing girls move around and finding events. Glassix 2 would be a bit different because the gameplay depends on the scenario. It would be possible to have a scenario simulating a VN game where you don't need to move around town and simply follow the story with some choices. Another thing which would make Glassix 2 better than Glassix 1
Yeah it is entertaining from the inside too.Never played glassix and don't plan to. I only come to this thread with popcorn in hand to watch the fire flame on.
The reason I went 3D is because it's much easier for customization in the long run. Take outfits for example. If I wanted to add one new outfit for all girls in Glassix 1, I'd need to generate thousands of image. With 3D, I just import the few models for each body parts and done, it'll work on all girls.
For animations yes, it'll be much better Velesk ways than 2D VN way. Similar to what Illusion game were doing, you'll be able to select various furniture and have different sex pose on each, pretty standard I think.
There is. Filler siluettes for example for crowd.(used in simulator games), Unified template with watered down graphics.(you will feel thaut you look at clones.)Isn't there a way to render the characters in a simplified way outside of dynamic scenes to save performances?
If they start to move around then your pc burnsMay I suggest adding more life in the scenes ? people walking in corridors, people actually eating in the cantina, students moving their heads, body and hands during class instead of staring like zombies ?
Some scenes are also weird, like the introduction, we go into a staff room with 4 people, then another staff room with 4 people, which is the exact same empty room floating in the void but with different people.
Yeah, my bad, the 2 sec delay was from Smallfrie. Your comment was saying Glassix 2 gameplay will not work because players don't have time to to play a porn game about a virtual life, which is about as much bullshit that the 2sec delay request lol.My request?? Your ego seem to be so hurt, so it influences your memory. I asked different question, quite politely, and you insulted me instead.
You should avoid posting your game yourself here, in that case. If someone pirates this, which is very unlikely, you can have all the feedback for free, without need to listen to anything here.
This is why your game is unplayable garbagio. This field of knowledge is as old as computers, when we started interacting with computers we started to make research how to interact more efficiently. And the term itself is at least 30 years old, there are many researches and books, it involves not only IT, but also psychology. Maybe you should do some research before embarrasing yourself even more.
Bare minimum for any non linear game? Er... No... Let's agree to disagree. As much as I am a "block head", it seems like you are too and just love to push your opinion on this topic as if it was the pure truth. Let's try another way: Can we agree Glassix 2 might interest a niche of players? I think it should be agreeable and I would be fine with it.No it is not just taste... What you described is bare minimum for any non linear game.
It seems you never played your direct competitors work. I do not even ask ones with non 3d graphics...they are in other legue altogether.
I totally agree with you on what you said.Honestly, i pushed because you kept pushing, and i won't apologize for that, but I will stop pushing.
I understand you put a lot of time and effort in your project, and it's certainly not a good experience to have people suddenly become agressive toward both your work and your project.
But on the other hand, I did give your proof of concept a chance, and I'll stay on what i said.
Now, I'm not saying this as aggressively as I said things before, but when you say your characters models are some of the bests out there, it's really worrying, because they don't look anything like something I would even call good or passable. They look very generic and disproportioned.
I know that lack of lighting can make the character look bland, but even the body shape and the faces are off. Well, we'll see with how the game evolves.
I said I never finished the first one, but still like it, I hope this one will eventually be better.
On another note. I understand that you use a realtime 3D game for easier customization, more freedom in outfits, poses, etc...
My only complaint, or remark, or feedback whatever on that front, is that the game and the characters are mostly static, they breathe, but they almost never move, or only have a short range of movements.
We have a realtime 3D game that plays like a static novel.
May I suggest adding more life in the scenes ? people walking in corridors, people actually eating in the cantina, students moving their heads, body and hands during class instead of staring like zombies ?
Some scenes are also weird, like the introduction, we go into a staff room with 4 people, then another staff room with 4 people, which is the exact same empty room floating in the void but with different people.
I'm certainly not asking for <2sec loading times, I didn't notice anything weird performance wise, but you say loading times are long due to the morphing complexity. Considering how static the game is, is this complexity justified? It reminds me of high poly teeth for citizens in City Skylines 2 that caused massive performance drops.
Isn't there a way to render the characters in a simplified way outside of dynamic scenes to save performances?
Did you try my anal and missionary animations in game? Did you notice how they work fine for penetration whatever the guy and girl sizes are? (Hands placement still need work though) So you're mentioning something which I already showed I have a solution for... What's there to argue about here?This only works if all the models are the same. If you want girls who are different heights, who have different breast sizes, different curves (e.g. ass), then such simple reasoning will result in hundreds of graphical bugs. You need a huge portion of code to make it work, a lot of programming knowledge and a lot of programming experience.
I know that a lot of people have told you this and I will tell you this too. Give up 3D. It's too much knowledge for one person. You will master it eventually, but it will make you develop your 3D skills for months and years instead of adding new content to the game.
You don't have to get rid of this idea completely, but change it to something simpler, something that will be easier to master in terms of potential bugs and necessary knowledge.
Do you know the game Subverse for example? You have full 3D models there but no environment. You can start in this direction and add an interactive environment over time.
When did I ever say there was no performance problem in the game?There is. Filler siluettes for example for crowd.(used in simulator games), Unified template with watered down graphics.(you will feel thaut you look at clones.)
If they start to move around then your pc burnsor crash
.
This is how the dev cheat telling you that there is no performance problem... he adverts his editor actively
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The bloody idiot spent 3 years on thiswithout feed back/pro advice... It can be understod that he is stuborn.(not that we care cause that is his problem not ours)
I did not write it to you... and you claimed its easy to solve.When did I ever say there was no performance problem in the game?
I already said there are many options to offer better performances on low end computers but since you just like to complain and never reply to any of the solution I wrote, this seems a bit pointless to reply to you now...
In this case you argue side ways cause Revotur refer to instaces when mulltiple girls present not the xxxDid you try my anal and missionary animations in game? Did you notice how they work fine for penetration whatever the guy and girl sizes are? (Hands placement still need work though) So you're mentioning something which I already showed I have a solution for... What's there to argue about here?
Masochism are a thing so yes we can agree on that. I do suspect you are one of them...Let's try another way: Can we agree Glassix 2 might interest a niche of players? I think it should be agreeable and I would be fine with it.
Your reply did concern the performance in my game so obviously, your taunt is written with me included... I didn't say it's easy to solve, I say it can be optimized to improve performance, like you said, using shadow NPC or other similar technique. What's amazing is you implying a game who uses shadow NPCs or similar techniques is just a hack because it's only a trick to hide performance issues... At the same time, you want best graphics and load time without any downside... That's simply not possible.I did not write it to you... and you claimed its easy to solve.
No, he was referring to sex animations. (We are on a porn forum, why do you censor your terms?). He was implying hands/body or dick/vagina positions would not correctly adjust if the size of the NPCs can vary since usually, animations are done with only one standard size and when changing those, it'll indeed cause issue some weird clipping bugs. But this is already taken into account into Glassix 2 and such position dynamically adjust so his concern is missguided and your comment is wrong...In this case you argue side ways cause Revotur refer to instaces when mulltiple girls present not the xxx
More personal attacks, good lord... And in a terrible english once more... But at least, you agree on that which means some players will enjoy the game and I can keep going with my ideas.Masochism are a thing so yes we can agree on that. I do suspect you are one of them...![]()
AI generated Stuff and rendered graphics has the same principles... More inexperienced noob use ai generator result in random stuff,,,, expertice maters regardless. If you disagree then throw away your smartphone right now. And uninstall windows...AI generated
I'll have to disagree with that one. The game generates lots of girls using a model closer to real life than other games, resulting in average or ugly looking ones, which I agree. But you do have some pretty ones in the lot and the scenario heroines are custom made and are pretty to my taste. Shader, materials and textures still need work to give better visual result but it'll come. The first scenario has about 100 characters randomly created. Expecting only Jessica Alba or similar hot girls level of hotness on all of them would result in what you already criticized: lots of clone. So yes, you have ugly ones and pretty ones, like real life. You don't need a harem of 100s of girls to enjoy the game... And you can use the character creator to create your own girl and use it in Free mode too if you don't like the one I create or the ones generated, plus use it as a NPC template to generate NPCs in the future too...You took away the pretty girls result in outrage.. it is also true
In this case your oppinion does not materI'll have to disagree with that one. The game generates lots of girls using a model closer to real life than other games, resulting in average or ugly looking ones, which I agree. But you do have some pretty ones in the lot and the scenario heroines are custom made and are pretty to my taste. Shader, materials and textures still need work to give better visual result but it'll come. The first scenario has about 100 characters randomly created. Expecting only Jessica Alba or similar hot girls level of hotness on all of them would result in what you already criticized: lots of clone. So yes, you have ugly ones and pretty ones, like real life. You don't need a harem of 100s of girls to enjoy the game... And you can use the character creator to create your own girl and use it in Free mode too if you don't like the one I create or the ones generated, plus use it as a NPC template to generate NPCs in the future too...
As for promised stuff and delivering, yes, that's the plan. Innocent until proven guilty, did you ever hear about this? I've already delivered a solid project with Glassix, my Patreon campaign is an important source of income for me even if low and without it, I wouldn't be able to feed my family so unlike all the other creators you mentioned who give up halfway on their own project because they must be young and have alternative solutions to earn money, I do not, plus I really enjoy working on Glassix 2 too. Find a job you like and you'll never have to work a day in your life, another expression somewhat representing my situation so again, no dead end here... I'll deliver the same way I delivered Glassix 1, it might be slow, but it'll be there. Unfortunately, my work time on the game depend on the support amount so I can't spend as much time as I did for Glassix 1 since support dropped which is understandable. Maybe once the game is a bit more fleshed out, support will come back and I'll be able to speed up development.
I gave you all the details about why this is a real project and I'm confident I'll deliver, the same way I delivered Glassix 1 which was quite a fresh breath of air back in the days. But you keep attacking on the viability of this project which makes no sense after all I explained... Some people just want to argue, don't care about the solution or explanation. You seem to be among them...
Insulting another is a norm to you, it seems. I am ashamed of being considerable to you. Your game is not garbage, you are garbage.Yeah, my bad, the 2 sec delay was from @Smallfrie. Your comment was saying Glassix 2 gameplay will not work because players don't have time to to play a porn game about a virtual life, which is about as much bullshit that the 2sec delay request lol.
I understand that I supported the first game. The main point I want to make is to spare yourself the frustration; even if some of the comments you perceive as direct insults contain some useful criticism, my suggestion is to disregard them. As someone with significant experience in developing large team projects, engaging with unproductive posts is not a wise use of your time. Those who enjoy the game represent your target audience, and even if you are comfortable with a small market share, fans of your game typically do not post because they already appreciate it. Identifying constructive criticism is straightforward—it is feedback you agree with but have not yet acted upon or learned from; everything else can be disregarded as irrelevant. The notion that all press is good press is not only outdated but also inaccurate. For instance, consider the AAA title Dragon Age: Veilguard, which faced massive backlash due to fake reviews, resulting in significant financial losses for the company and the closure of a major subsidiary. Aim for positive press only; even a small amount of good word-of-mouth is worth far more than negative publicity.This is another aspect of Glassix 2 which improves on Glassix 1. The game will contain many editors so that players themselves can add content to their own taste. During Glassix 1 development, I received a few requests to know how to add custom girls in the game, which is technically possible but require some knowledge. In Glassix 2, I'm preparing lots of interfaces so that players, even ones who know nothing about programming, can add their own stuff in the game.
So yes, Glassix 2 is currently more of a tech demo than a game and I don't mind the negative feedback as long as it's constructive or makes sense. Comments about "ugly" graphics are understandable (though again, the problem does not come from the models used, they come from Daz Genesis 3 which are among the best on the market even now and offers lots of already made outfits to boot which I'll add later on). Graphics can be improved, lighting can be improved. Will do.
But when I read some replies asking for less than 2 seconds load time in a 3D game with body morphs and lots of different outfits, that make me laugh on one side, and angry on the other cause these players have no idea how that works. They want both quality and performance at the same time... It would be nice if they could understand how that's simply not possible.
And when I read about people pushing their own view of what a good corruption game is unto the dev, that also ticks me a tad because in the end, everybody has their own view of what a good corruption game is. I got lots of negative feedback on Glassix 1 because the map was too complex, too much grind and so on... When again, the whole concept of the Glassix universe is sandbox and freedom with magic. And I also got some really nice positive feedback on the game. A dev can't please everybody, big surprise lol. So I'll just do what I think will be a great sandbox game with lots of freedom in the end.
On a side note, it's interesting to see that even those negative replies still helps me get more support for the game. Bad press is still better than no press, no wonder those big companies keep releasing shit movies lol. But that does show some players think my idea are worth something and are willing to help, which I'm really thankful for. I'll give them the best game I can deliver, no abandoned project like those referenced above which is another thing I can't get my head around.
Well, as Burt said, I have lots of silent players supporting the project as opposed to the small dozen of negative and unconstructive critics I got here, so like you said, players have "spoken". Moreover, I already agreed on lots of criticism here and said the game will improve on them given enough time so I'm not sure what else I could say. You just dismiss or ignore every constructive replies I write here...In this case your oppinion does not materyour players oppinion does and they have spoken
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Not yet but it will be fully playable unlike Glassix 1 which only had specific events for it. It should unlock some fun new ways to achieve objectivesDoes anyone know if the «Possession» spell is implemented yet?![]()
I apologize for insulting you the first time, being insulted myself by another guy grinded my gears and I unleashed it on you too, my bad. However, I only insulted you once. I didn't insult you in my last reply, I said your own argument was bullshit, this is in no way insulting you, maybe a little rude, but that's only saying your argument is wrong, no insult here. And I'll reiterate, your argument is wrong. Virtual life porn game has a good player base on the web unlike what you said.Insulting another is a norm to you, it seems. I am ashamed of being considerable to you. Your game is not garbage, you are garbage.
You want to post game and get credits, but you will ignore fellow members of this forum. So that is why i mentioned "pirating" your game, meaning that some one else will post your ugly creation here. That would be perfect for you. Free or not free, what you pursue here is money from patreon only, so why are you still active here.
If glassix 2 is playable game, than most of the games here are AAA games.
Well, it depends on the "bad" advertisement level I guess. But overall, I agree with you. I do engage a bit with them because in the past, I did get some harsh negative and rude feedback at first which actually lead to positive and constructive feedback later on helping me improve the game so I prefer to reply and see where it goes. Sometimes, it doesn't go well at all lolI understand that I supported the first game. The main point I want to make is to spare yourself the frustration; even if some of the comments you perceive as direct insults contain some useful criticism, my suggestion is to disregard them. As someone with significant experience in developing large team projects, engaging with unproductive posts is not a wise use of your time. Those who enjoy the game represent your target audience, and even if you are comfortable with a small market share, fans of your game typically do not post because they already appreciate it. Identifying constructive criticism is straightforward—it is feedback you agree with but have not yet acted upon or learned from; everything else can be disregarded as irrelevant. The notion that all press is good press is not only outdated but also inaccurate. For instance, consider the AAA title Dragon Age: Veilguard, which faced massive backlash due to fake reviews, resulting in significant financial losses for the company and the closure of a major subsidiary. Aim for positive press only; even a small amount of good word-of-mouth is worth far more than negative publicity.