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Daedolon

Creator of Glassix 1 & 2
Game Developer
Aug 1, 2017
597
656
XML:
classmateA.xml-<vent type="special" on="init" code="rinjodsubway" replay="classmateA" replaylocation="subwayA">
classmateA.xml-<vent type="special" on="init" code="rinjodwaxing" replay="classmateA">
classmateA.xml-<vent type="special" on="init" code="rinjodap" replay="classmateA">
classmateA.xml-<vent type="special" on="init" code="rinjodboy" replay="classmateA">
classmateB.xml-<vent type="special" on="init" code="ayumijodpanties" replay="classmateB" replaylocation="subwayA">
classmateB.xml-<vent type="special" on="init" code="ayumijodfood" replay="classmateB">
classmateB.xml-<vent type="special" on="init" code="ayumijodmusic" replay="classmateB">
classmateC.xml-<vent type="special" on="init" code="hikarijodmakeup" replay="classmateC">
classmateC.xml-<vent type="special" on="init" code="hikarijodgym" replay="classmateC">
classmateC.xml-<vent type="special" on="init" code="hikarijodpopup" replay="classmateC">
classmateC.xml-<vent type="special" on="init" code="hikarijodhooker" replay="classmateC">
demonA.xml-<vent type="special" on="init" code="lilyjodpanties" replay="demonA" replaylocation="subwayA">
demonA.xml-<vent type="special" on="init" code="lilyjodpee" replay="demonA" replaylocation="parkpathA">
demonA.xml-<vent type="special" on="init" code="lilyjodbeach" replay="demonA" replaylocation="beachD">
demonA.xml-<vent type="special" on="init" code="lilyjodrules" replay="demonA" replaylocation="apcenter">
demonA.xml-<vent type="special" on="init" code="lilyjodsweets" replay="demonA" replaylocation="mixtoilets">
demonA.xml-<vent type="special" on="init" code="lilyjodgourmet" replay="demonA" replaylocation="restaurantA">
motherA.xml-<vent type="special" on="init" code="aikojodkitchen" replay="motherA">
motherA.xml-<vent type="special" on="init" code="aikojoddiner" replay="motherA">
motherA.xml-<vent type="special" on="init" code="aikojodmuseum" replay="motherA" replaylocation="museumlobby">
principalA.xml-<vent type="special" on="init" code="mitsukojodlegs" replay="principalA">
principalA.xml-<vent type="special" on="init" code="mitsukojodpantyhose" replay="principalA">
sisterA.xml-<vent type="special" on="init" code="kanajodemergency" replay="sisterA">
sisterA.xml-<vent type="special" on="init" code="kanajodanatomy" replay="sisterA">
sisterC.xml-<vent type="daily" on="init" code="sisterCalley" replay="sisterC">
teacherB.xml-<vent type="special" on="init" code="okimijodbenito" replay="teacherB">
teacherB.xml-<vent type="special" on="init" code="okimijodkey" replay="teacherB">
teacherB.xml-<vent type="special" on="init" code="okimijodtattoo" replay="teacherB">
teacherB.xml-<vent type="daily" on="init" code="okimimodbenito" replay="teacherB">
The above events use conditions of the form

XML:
<obediencelevel operator="in" value="0,1" character="somebody" />
and may thus result in being inaccessible if overlevelled. Note that I did not check them so they might very well all be fine.

Some (most?) are probably due to the event having another version at higher levels.
For example,
rinjodsubway (rin, subway) triggers at obedience 0,1 but has a second version rinmodsubway at obedience >= 2. Removing the jod events leaves us (which I will assume have corresponding mod events for higher levels):

XML:
sisterC.xml-<vent type="daily" on="init" code="sisterCalley" replay="sisterC">
teacherB.xml-<vent type="daily" on="init" code="okimimodbenito" replay="teacherB">
The sisterCalley event triggers only at obedience = 0,
while the okimimodbenito triggers only at obedience = 2.

The jod/mod events might be tricky to fix, unless you decide to let one of them fire at random if both are available - or unlock both upon triggering the mod event perhaps.
Thanks for the work ;) That'll speed things up. I remember Carpe wanted the jod (short for "just an ordinary day) events to only be available at low levels to help speed up the leveling early game but I understand it can frustrate players who missed them them to not be able to access them later on. I'll check with him but I guess we'll update the conditions to allow later levels too.
 

tigerdiamond

Well-Known Member
Mar 1, 2020
1,475
1,776
Thanks for the work ;) That'll speed things up. I remember Carpe wanted the jod (short for "just an ordinary day) events to only be available at low levels to help speed up the leveling early game but I understand it can frustrate players who missed them them to not be able to access them later on. I'll check with him but I guess we'll update the conditions to allow later levels too.
knowing that most of those are different versions of the same event does make me feel better, the in game list didn't really convey that.
 
D

Deleted member 740319

Guest
Guest
i click save, it stamps the time and the day, when I go back... there's no save... any help?
 

dalzomo

Active Member
Aug 7, 2016
914
763
Daedolon Has anyone asked, and/or have you already contemplated and rejected, giving the player the option to delay obedience events? I got into a situation where I'd leveled Kumiko before Utako, and had to bring Utako into their dining room for her blowjob obedience event. Unfortunately, Kumiko needed to be in the room and her level 4 event took precedence until I edited her event xml to change its requirements so it wouldn't fire. I'd have loved the option to decline and delay Kumiko's event when it tried to fire at that time.
 

Daedolon

Creator of Glassix 1 & 2
Game Developer
Aug 1, 2017
597
656
Daedolon Has anyone asked, and/or have you already contemplated and rejected, giving the player the option to delay obedience events? I got into a situation where I'd leveled Kumiko before Utako, and had to bring Utako into their dining room for her blowjob obedience event. Unfortunately, Kumiko needed to be in the room and her level 4 event took precedence until I edited her event xml to change its requirements so it wouldn't fire. I'd have loved the option to decline and delay Kumiko's event when it tried to fire at that time.
You have a point but implementing this would require a lot of work so no plan for it at the moment.
However, you don't have to worry about missing content. Once you've unlocked an event, you can replay it in the gallery and all options will be available, even the ones you had not access to in your game.
 
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bingogringo

New Member
Mar 24, 2020
2
1
is this game playable for mac or is anyone playign on mac?
I'll try. Typically you can download the renpy sdk and then just copy the gaame folder in and run renpy from terminal to get it working.

edit:
NVM. I thought this was renpy engine.
 
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bacchusplateau

Well-Known Member
May 23, 2017
1,201
1,111
the asset still work with the new version?
The asset pack doesn't work with any version. It's just the images extrapolated from the game. Since you quoted a post with asset pack v0.35, I'm guessing the images will only be up until v35.0 of the game and will not contain the newer images.
 

Regardie

Well-Known Member
Jul 27, 2017
1,478
1,172
the asset still work with the new version?
Yes, it will work with the new version, but like it has been stated just above, any new images won't be there so they will remain the lower resolution. The HD asset pack was created when Daedolon realized that the images were taking up a tremendous amount of space and resized them, losing quality and sometimes image area, in the process. The HD images are the unprocessed versions of the game images that are a one for one replacement for images up to version 0.35. I don't know enough about the workflow to state whether or not there exists HD versions of the newer images that could be put into a v2, or part 2 of the image pack.
 

hngg

Compress All The Things!
Modder
Donor
Compressor
May 26, 2019
578
2,479
the asset still work with the new version?
Yes it works but there isn't much point. The Image quality isn't noticeably better much of the time and may even be worse since the files included with the game have had their contrast adjusted as part of the process. One advantage is the HD assets are all widescreen(16x9), but it doesn't really matter since the game is 4x3 and just crops the extra content at display time anyway.

Here's an example of the quality difference:

Normal:
View attachment easterbunnies (5).webp
"HD":
View attachment easterbunnies (5)(hd).webp

Someone has a save file the latest version?
Endgame Save
 
Last edited:

bacchusplateau

Well-Known Member
May 23, 2017
1,201
1,111
Yes, it will work with the new version, but like it has been stated just above, any new images won't be there so they will remain the lower resolution. The HD asset pack was created when Daedolon realized that the images were taking up a tremendous amount of space and resized them, losing quality and sometimes image area, in the process. The HD images are the unprocessed versions of the game images that are a one for one replacement for images up to version 0.35. I don't know enough about the workflow to state whether or not there exists HD versions of the newer images that could be put into a v2, or part 2 of the image pack.
And I have been corrected. ;)
 

kagekami

New Member
Jun 12, 2018
4
1
Help i cant change language after i open setting i cant clicking/ nothing happens the Flag icon...
any other way to change the language pls halp
 
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