Unity Glitter Invitation [v0.57.0] [Snow Drop]

3.30 star(s) 3 Votes

tsundere21

New Member
Aug 31, 2019
6
4
37
Hello, I tried running the game through a locale emulator, but it didn't work. Can you tell me how you did it?
I am running it just fine with wine-10.0-20251023
also setting env locale to LANG=ja_JP.UTF-8
Can also be added to environmental variables in lutris launcher.
Damn Windows must be really bad for gaming these days.
 

efdjhbe

New Member
Oct 9, 2023
4
0
102
I am running it just fine with wine-10.0-20251023
also setting env locale to LANG=ja_JP.UTF-8
Can also be added to environmental variables in lutris launcher.
Damn Windows must be really bad for gaming these days.
I just don't quite understand how to launch the game through the locale emulator. After all the settings, I right-click the game, and the option to launch it via Locate Remote doesn't appear.
 

GammaReborn

Active Member
Jun 22, 2020
755
778
145
I just don't quite understand how to launch the game through the locale emulator. After all the settings, I right-click the game, and the option to launch it via Locate Remote doesn't appear.
First, you have to make sure Locale Emulator is installed, then make sure you run it. Then after that, a drop down will appear on the exe after it's installed and running. The reason it does not appear is because this game does not need an emulator to run at all lol. It's a unity game. It will appear on .exe's like RPG Maker games and others when you right click on it.
 

efdjhbe

New Member
Oct 9, 2023
4
0
102
First, you have to make sure Locale Emulator is installed, then make sure you run it. Then after that, a drop down will appear on the exe after it's installed and running. The reason it does not appear is because this game does not need an emulator to run at all lol. It's a unity game. It will appear on .exe's like RPG Maker games and others when you right click on it.
So what should I do to be able to go beyond loading the save at the beginning of the game launch?
 

Malik177

Active Member
Jul 23, 2022
685
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142
does anyone have the videos showing the event parts downloaded? can someone post them?
 

tsundere21

New Member
Aug 31, 2019
6
4
37
does you use the mod?this event need to delete the mod.
Yeah the mod is somehow stuck with removing mosaic censorship so probably needs an update.
When disabled the event is working.
I hope Kalybr50 can fix that or at least release source code so even i could try to fix.
Code:
[Error  :Il2CppInterop] During invoking native->managed trampoline
Exception: System.NullReferenceException: Object reference not set to an instanc
e of an object.
   at GlitterInvitationClient.Uncensore.RemoveMosaic(CharacterBase character)
   at FirstBepInExMode.Patches.UnCensore(CharacterBase __instance
   at DMD<CharacterBase::Start>(CharacterBase this)
   at (il2cpp -> managed) Start(IntPtr , Il2CppMethodInfo* )
[Error  :Il2CppInterop] During invoking native->managed trampoline
 
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Kinsley

Newbie
Jul 27, 2018
91
48
133
Yeah the mod is somehow stuck with removing mosaic censorship so probably needs an update.
When disabled the event is working.
I hope Kalybr50 can fix that or at least release source code so even i could try to fix.
Code:
[Error  :Il2CppInterop] During invoking native->managed trampoline
Exception: System.NullReferenceException: Object reference not set to an instanc
e of an object.
   at GlitterInvitationClient.Uncensore.RemoveMosaic(CharacterBase character)
   at FirstBepInExMode.Patches.UnCensore(CharacterBase __instance
   at DMD<CharacterBase::Start>(CharacterBase this)
   at (il2cpp -> managed) Start(IntPtr , Il2CppMethodInfo* )
[Error  :Il2CppInterop] During invoking native->managed trampoline
how do i disable mod?i dont even remmeber how i put it in xD
 

nokorag

Newbie
Jun 4, 2025
35
41
27
Yeah the mod is somehow stuck with removing mosaic censorship so probably needs an update.
When disabled the event is working.
I hope Kalybr50 can fix that or at least release source code so even i could try to fix.
Code:
[Error  :Il2CppInterop] During invoking native->managed trampoline
Exception: System.NullReferenceException: Object reference not set to an instanc
e of an object.
   at GlitterInvitationClient.Uncensore.RemoveMosaic(CharacterBase character)
   at FirstBepInExMode.Patches.UnCensore(CharacterBase __instance
   at DMD<CharacterBase::Start>(CharacterBase this)
   at (il2cpp -> managed) Start(IntPtr , Il2CppMethodInfo* )
[Error  :Il2CppInterop] During invoking native->managed trampoline
I've made a short hotfix so the game doesn't freeze based on decompiled sources.

Place in GlitterInvitation\Game\BepInEx\plugins

The mod uses looks for CharacterBase.charaName == "葵" (Aoi) but Himawari is called "葵?". Changed it to use CharacterBase.characterTag == "aoi" instead.
Down the line a better fix that restores functionality should be implemented, the mod was never made with multiple instances of the same character model in mind and in this scene there's three. (Aoi, Himawari and the player)
 

nokorag

Newbie
Jun 4, 2025
35
41
27
Does scene skip actually work?
Nope doesn't work for me either, but not sure what the devs intended.. I would have expected it to set the completed flag and exit the scene, but perhaps it only sets the flag.

Also if anyone has trouble starting the new scenario:
After you finish the last scenario (Night Classroom) you end up in the classroom again, which is a dead end for me (I think there' supposed to be a teleporter on the locker but it doesn't work)
What I did was run play the Aoi & Kaori yuri scene again, and afterwards you end up in the city. Just have to set the time of day to day instead of evening and Himawari will be on the roof of the cube building next to the park.
 
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Untamed

Well-Known Member
Mar 8, 2018
1,702
1,649
358
Does the uncensor work on every version?
Can confirm, it works in the current version
 
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3.30 star(s) 3 Votes