You should have fantia accountCant see the post, its blured
Hello, I tried running the game through a locale emulator, but it didn't work. Can you tell me how you did it?Thanks it worked. I was still using Locale Emulator. Didn't know about Remulator.
I am running it just fine with wine-10.0-20251023Hello, I tried running the game through a locale emulator, but it didn't work. Can you tell me how you did it?
I just don't quite understand how to launch the game through the locale emulator. After all the settings, I right-click the game, and the option to launch it via Locate Remote doesn't appear.I am running it just fine with wine-10.0-20251023
also setting env locale to LANG=ja_JP.UTF-8
Can also be added to environmental variables in lutris launcher.
Damn Windows must be really bad for gaming these days.
\GlitterInvitation\Game\AdditionFirst, you have to make sure Locale Emulator is installed, then make sure you run it. Then after that, a drop down will appear on the exe after it's installed and running. The reason it does not appear is because this game does not need an emulator to run at all lol. It's a unity game. It will appear on .exe's like RPG Maker games and others when you right click on it.I just don't quite understand how to launch the game through the locale emulator. After all the settings, I right-click the game, and the option to launch it via Locate Remote doesn't appear.
So what should I do to be able to go beyond loading the save at the beginning of the game launch?First, you have to make sure Locale Emulator is installed, then make sure you run it. Then after that, a drop down will appear on the exe after it's installed and running. The reason it does not appear is because this game does not need an emulator to run at all lol. It's a unity game. It will appear on .exe's like RPG Maker games and others when you right click on it.
Есть ли у кого-нибудь версия 0.58 для скачивания?
[/ЦИТИРОВАТЬ]
higher是 there anyone has 0.58 ver to download?
does you use the mod?this event need to delete the mod.im the only one who get stuck when new quest aoi punishment start? i approach her but after i got stuck on her backside and the event wont start
Yeah the mod is somehow stuck with removing mosaic censorship so probably needs an update.does you use the mod?this event need to delete the mod.
[Error :Il2CppInterop] During invoking native->managed trampoline
Exception: System.NullReferenceException: Object reference not set to an instanc
e of an object.
at GlitterInvitationClient.Uncensore.RemoveMosaic(CharacterBase character)
at FirstBepInExMode.Patches.UnCensore(CharacterBase __instance
at DMD<CharacterBase::Start>(CharacterBase this)
at (il2cpp -> managed) Start(IntPtr , Il2CppMethodInfo* )
[Error :Il2CppInterop] During invoking native->managed trampoline
how do i disable mod?i dont even remmeber how i put it in xDYeah the mod is somehow stuck with removing mosaic censorship so probably needs an update.
When disabled the event is working.
I hope Kalybr50 can fix that or at least release source code so even i could try to fix.
Code:[Error :Il2CppInterop] During invoking native->managed trampoline Exception: System.NullReferenceException: Object reference not set to an instanc e of an object. at GlitterInvitationClient.Uncensore.RemoveMosaic(CharacterBase character) at FirstBepInExMode.Patches.UnCensore(CharacterBase __instance at DMD<CharacterBase::Start>(CharacterBase this) at (il2cpp -> managed) Start(IntPtr , Il2CppMethodInfo* ) [Error :Il2CppInterop] During invoking native->managed trampoline
I've made a short hotfix so the game doesn't freeze based on decompiled sources.Yeah the mod is somehow stuck with removing mosaic censorship so probably needs an update.
When disabled the event is working.
I hope Kalybr50 can fix that or at least release source code so even i could try to fix.
Code:[Error :Il2CppInterop] During invoking native->managed trampoline Exception: System.NullReferenceException: Object reference not set to an instanc e of an object. at GlitterInvitationClient.Uncensore.RemoveMosaic(CharacterBase character) at FirstBepInExMode.Patches.UnCensore(CharacterBase __instance at DMD<CharacterBase::Start>(CharacterBase this) at (il2cpp -> managed) Start(IntPtr , Il2CppMethodInfo* ) [Error :Il2CppInterop] During invoking native->managed trampoline
GlitterInvitation\Game\BepInEx\pluginsNope doesn't work for me either, but not sure what the devs intended.. I would have expected it to set the completed flag and exit the scene, but perhaps it only sets the flag.Does scene skip actually work?