Mod Ren'Py Glowing Stones : Heroes' Awakening [Ch.3] Multi-Mod [Sancho1969]

5.00 star(s) 1 Vote

AyyCraZe

New Member
May 8, 2020
6
1
Having issues when i install the mod - tried a brand new save and loading saves w/o mod.

Here's the traceback. LMK if I'm being stupid.

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/story/chapitre0/chap0.rpy", line 8, in script
    scene black with fade
  File "game/CheatMod.rpy", line 41, in execute
    screen cheats:
  File "game/CheatMod.rpy", line 41, in execute
    screen cheats:
  File "game/CheatMod.rpy", line 44, in execute
    key "-" action SetVariable("GData.Time", GData.Time-1)
  File "game/CheatMod.rpy", line 44, in keywords
    key "-" action SetVariable("GData.Time", GData.Time-1)
  File "game/CheatMod.rpy", line 44, in <module>
    key "-" action SetVariable("GData.Time", GData.Time-1)
NameError: name 'GData' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/story/chapitre0/chap0.rpy", line 8, in script
    scene black with fade
  File "C:\Users\chads\OneDrive\Documents\MEGAsync Downloads\GlowingStones-Chapter-2-pc\GlowingStones-Chapter-2-pc\renpy\ast.py", line 1658, in execute
    renpy.exports.with_statement(trans, paired=paired)
  File "C:\Users\chads\OneDrive\Documents\MEGAsync Downloads\GlowingStones-Chapter-2-pc\GlowingStones-Chapter-2-pc\renpy\exports.py", line 1657, in with_statement
    return renpy.game.interface.do_with(trans, paired, clear=clear)
  File "C:\Users\chads\OneDrive\Documents\MEGAsync Downloads\GlowingStones-Chapter-2-pc\GlowingStones-Chapter-2-pc\renpy\display\core.py", line 2798, in do_with
    return self.interact(trans_pause=True,
  File "C:\Users\chads\OneDrive\Documents\MEGAsync Downloads\GlowingStones-Chapter-2-pc\GlowingStones-Chapter-2-pc\renpy\display\core.py", line 3377, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "C:\Users\chads\OneDrive\Documents\MEGAsync Downloads\GlowingStones-Chapter-2-pc\GlowingStones-Chapter-2-pc\renpy\display\core.py", line 3810, in interact_core
    root_widget.visit_all(lambda i : i.per_interact())
  File "C:\Users\chads\OneDrive\Documents\MEGAsync Downloads\GlowingStones-Chapter-2-pc\GlowingStones-Chapter-2-pc\renpy\display\core.py", line 582, in visit_all
    d.visit_all(callback, seen)
  File "C:\Users\chads\OneDrive\Documents\MEGAsync Downloads\GlowingStones-Chapter-2-pc\GlowingStones-Chapter-2-pc\renpy\display\core.py", line 582, in visit_all
    d.visit_all(callback, seen)
  File "C:\Users\chads\OneDrive\Documents\MEGAsync Downloads\GlowingStones-Chapter-2-pc\GlowingStones-Chapter-2-pc\renpy\display\core.py", line 582, in visit_all
    d.visit_all(callback, seen)
  [Previous line repeated 2 more times]
  File "C:\Users\chads\OneDrive\Documents\MEGAsync Downloads\GlowingStones-Chapter-2-pc\GlowingStones-Chapter-2-pc\renpy\display\screen.py", line 451, in visit_all
    callback(self)
  File "C:\Users\chads\OneDrive\Documents\MEGAsync Downloads\GlowingStones-Chapter-2-pc\GlowingStones-Chapter-2-pc\renpy\display\core.py", line 3810, in <lambda>
    root_widget.visit_all(lambda i : i.per_interact())
  File "C:\Users\chads\OneDrive\Documents\MEGAsync Downloads\GlowingStones-Chapter-2-pc\GlowingStones-Chapter-2-pc\renpy\display\screen.py", line 462, in per_interact
    self.update()
  File "C:\Users\chads\OneDrive\Documents\MEGAsync Downloads\GlowingStones-Chapter-2-pc\GlowingStones-Chapter-2-pc\renpy\display\screen.py", line 653, in update
    self.screen.function(**self.scope)
  File "game/CheatMod.rpy", line 41, in execute
    screen cheats:
  File "game/CheatMod.rpy", line 41, in execute
    screen cheats:
  File "game/CheatMod.rpy", line 44, in execute
    key "-" action SetVariable("GData.Time", GData.Time-1)
  File "game/CheatMod.rpy", line 44, in keywords
    key "-" action SetVariable("GData.Time", GData.Time-1)
  File "game/CheatMod.rpy", line 44, in <module>
    key "-" action SetVariable("GData.Time", GData.Time-1)
NameError: name 'GData' is not defined

Windows-10-10.0.19044 AMD64
Ren'Py 8.0.3.22090809
Glowing Stones Chapter-2
Sat Feb 11 23:04:55 2023
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,111
Having issues when i install the mod - tried a brand new save and loading saves w/o mod.

Here's the traceback. LMK if I'm being stupid.

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/story/chapitre0/chap0.rpy", line 8, in script
    scene black with fade
  File "game/CheatMod.rpy", line 41, in execute
    screen cheats:
  File "game/CheatMod.rpy", line 41, in execute
    screen cheats:
  File "game/CheatMod.rpy", line 44, in execute
    key "-" action SetVariable("GData.Time", GData.Time-1)
  File "game/CheatMod.rpy", line 44, in keywords
    key "-" action SetVariable("GData.Time", GData.Time-1)
  File "game/CheatMod.rpy", line 44, in <module>
    key "-" action SetVariable("GData.Time", GData.Time-1)
NameError: name 'GData' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/story/chapitre0/chap0.rpy", line 8, in script
    scene black with fade
  File "C:\Users\chads\OneDrive\Documents\MEGAsync Downloads\GlowingStones-Chapter-2-pc\GlowingStones-Chapter-2-pc\renpy\ast.py", line 1658, in execute
    renpy.exports.with_statement(trans, paired=paired)
  File "C:\Users\chads\OneDrive\Documents\MEGAsync Downloads\GlowingStones-Chapter-2-pc\GlowingStones-Chapter-2-pc\renpy\exports.py", line 1657, in with_statement
    return renpy.game.interface.do_with(trans, paired, clear=clear)
  File "C:\Users\chads\OneDrive\Documents\MEGAsync Downloads\GlowingStones-Chapter-2-pc\GlowingStones-Chapter-2-pc\renpy\display\core.py", line 2798, in do_with
    return self.interact(trans_pause=True,
  File "C:\Users\chads\OneDrive\Documents\MEGAsync Downloads\GlowingStones-Chapter-2-pc\GlowingStones-Chapter-2-pc\renpy\display\core.py", line 3377, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "C:\Users\chads\OneDrive\Documents\MEGAsync Downloads\GlowingStones-Chapter-2-pc\GlowingStones-Chapter-2-pc\renpy\display\core.py", line 3810, in interact_core
    root_widget.visit_all(lambda i : i.per_interact())
  File "C:\Users\chads\OneDrive\Documents\MEGAsync Downloads\GlowingStones-Chapter-2-pc\GlowingStones-Chapter-2-pc\renpy\display\core.py", line 582, in visit_all
    d.visit_all(callback, seen)
  File "C:\Users\chads\OneDrive\Documents\MEGAsync Downloads\GlowingStones-Chapter-2-pc\GlowingStones-Chapter-2-pc\renpy\display\core.py", line 582, in visit_all
    d.visit_all(callback, seen)
  File "C:\Users\chads\OneDrive\Documents\MEGAsync Downloads\GlowingStones-Chapter-2-pc\GlowingStones-Chapter-2-pc\renpy\display\core.py", line 582, in visit_all
    d.visit_all(callback, seen)
  [Previous line repeated 2 more times]
  File "C:\Users\chads\OneDrive\Documents\MEGAsync Downloads\GlowingStones-Chapter-2-pc\GlowingStones-Chapter-2-pc\renpy\display\screen.py", line 451, in visit_all
    callback(self)
  File "C:\Users\chads\OneDrive\Documents\MEGAsync Downloads\GlowingStones-Chapter-2-pc\GlowingStones-Chapter-2-pc\renpy\display\core.py", line 3810, in <lambda>
    root_widget.visit_all(lambda i : i.per_interact())
  File "C:\Users\chads\OneDrive\Documents\MEGAsync Downloads\GlowingStones-Chapter-2-pc\GlowingStones-Chapter-2-pc\renpy\display\screen.py", line 462, in per_interact
    self.update()
  File "C:\Users\chads\OneDrive\Documents\MEGAsync Downloads\GlowingStones-Chapter-2-pc\GlowingStones-Chapter-2-pc\renpy\display\screen.py", line 653, in update
    self.screen.function(**self.scope)
  File "game/CheatMod.rpy", line 41, in execute
    screen cheats:
  File "game/CheatMod.rpy", line 41, in execute
    screen cheats:
  File "game/CheatMod.rpy", line 44, in execute
    key "-" action SetVariable("GData.Time", GData.Time-1)
  File "game/CheatMod.rpy", line 44, in keywords
    key "-" action SetVariable("GData.Time", GData.Time-1)
  File "game/CheatMod.rpy", line 44, in <module>
    key "-" action SetVariable("GData.Time", GData.Time-1)
NameError: name 'GData' is not defined

Windows-10-10.0.19044 AMD64
Ren'Py 8.0.3.22090809
Glowing Stones Chapter-2
Sat Feb 11 23:04:55 2023
Bud, you're mixing mods in this case. Neither the VN nor SanchoMod has a variable named "GData":
NameError: name 'GData' is not defined

I think you used another mod or hack in that particular save. Do you have another save file you can try?

This particular line is a massive problem:
File "game/CheatMod.rpy", line 41, in execute

Since there's no file named that in the VN nor SanchoMod. You fucked shit up... install as directed with a fresh VN install, not a hacked/other modded installation.
 

AyyCraZe

New Member
May 8, 2020
6
1
Bud, you're mixing mods in this case. Neither the VN nor SanchoMod has no variable named "GData":
NameError: name 'GData' is not defined

I think you used another mod or hack in that particular save. Do you have another save file you can try?
Shit man you're absolutely right. My bad
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,111
Shit man you're absolutely right. My bad
See my edited post, you might still be able to save that "save"... no guarantees but I can get you back to square to the best of my ability which ain't rookie level for certain (I'm not too shabby at what I do).
 

AyyCraZe

New Member
May 8, 2020
6
1
See my edited post, you might still be able to save that "save"... no guarantees but I can get you back to square to the best of my ability which ain't rookie level for certain (I'm not too shabby at what I do).
No everything worked after I installed the correct mod - Appreciate it though!
 
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Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,111
No everything worked after I installed the correct mod - Appreciate it though!
You mean installed the correct mod being SanchoMod?.... don't tell me you left me for some other POS rookie mod that can't code their way out of a paper sack... :ROFLMAO:
 

AyyCraZe

New Member
May 8, 2020
6
1
You mean installed the correct mod being SanchoMod?.... don't tell me you left me for some other POS rookie mod that can't code their way out of a paper sack... :ROFLMAO:
Nah man I got my game mods switched completely! One too many drinks I guess
 

JenMistress

Engaged Member
Oct 1, 2019
2,632
2,991
Well, I am glad you had the change name for MC choice in the cheat menu. Since I always call the MC after yours truly, even if it is a guy, when the other character named Jen showed up, I added a second n at the end of the MC's name to avoid any funny confusion of which one is being talked about. ;):LOL::ROFLMAO: But caught up with the Dev with no problems on my end. Thank you so very much for your work on this!!!
 
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drifter139

Well-Known Member
Dec 11, 2019
1,624
1,516
gonna say this in advance for people: if the game was updated but you use the previous version of the mod, the game will give you problems
 

Devka

Member
May 8, 2017
262
272
gonna say this in advance for people: if the game was updated but you use the previous version of the mod, the game will give you problems
I have always wondered if people who try using a mod for a previous game build on the new game build and expected it to not bork their game had more than one brain cell to rub together.
 
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Reactions: Sancho1969

drifter139

Well-Known Member
Dec 11, 2019
1,624
1,516
I have always wondered if people who try using a mod for a previous game build on the new game build and expected it to not bork their game had more than one brain cell to rub together.
some don't understand that a mod isn't universal meaning it won't work with future versions of the game
 

JenMistress

Engaged Member
Oct 1, 2019
2,632
2,991
some don't understand that a mod isn't universal meaning it won't work with future versions of the game
To be fair, there are some on this site that are, 0x52 is a great example of one that is, but they are normally posted in the description as such, and Sancho, with the way his mods work, doubtful he does have any that are universal.
 

drifter139

Well-Known Member
Dec 11, 2019
1,624
1,516
To be fair, there are some on this site that are, 0x52 is a great example of one that is, but they are normally posted in the description as such, and Sancho, with the way his mods work, doubtful he does have any that are universal.
the point I was trying to make was that most mods here aren't universal. this one being one of those
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,111
I so wish the mod Core was more "universal", but alas I configure the mod specifically to each and every VN specifically including it's entire UI/screens/code style, etc so as to fully integrate and actually attempt to improve the overall experience with the same/similar aesthetic that the dev has deployed for their specific product.

That's a long-winded way of saying I have to code it to each VN/update specifically if I am to retain both a full customized experience for the VN while attempting to keep the look and "feel" of the base mod similar (to limit the learning curve of using SanchoMod across various VN's).

It makes it so much more work, but I've always felt that if I was going to do this right, then it has to be coded to the specific product, not just duct taped, super glued, and monkey wrench slapped on top of any VN available. That's the base theory of the "green text choice is best" type of mods... imho.

That said the dev for GS has completely rewritten the code, the folder structures and attempted to implement some other "borrowed" trickery so as to elevate the VN a bit, especially for Steam (achievements added, DLC coding, etc). This is a ton of work, but I never pick the easy VN's to mod I reckon. I only have myself to blame in that regard :ROFLMAO:
 

excalibertypo

Member
Apr 10, 2020
498
389
I so wish the mod Core was more "universal", but alas I configure the mod specifically to each and every VN specifically including it's entire UI/screens/code style, etc so as to fully integrate and actually attempt to improve the overall experience with the same/similar aesthetic that the dev has deployed for their specific product.

That's a long-winded way of saying I have to code it to each VN/update specifically if I am to retain both a full customized experience for the VN while attempting to keep the look and "feel" of the base mod similar (to limit the learning curve of using SanchoMod across various VN's).

It makes it so much more work, but I've always felt that if I was going to do this right, then it has to be coded to the specific product, not just duct taped, super glued, and monkey wrench slapped on top of any VN available. That's the base theory of the "green text choice is best" type of mods... imho.

That said the dev for GS has completely rewritten the code, the folder structures and attempted to implement some other "borrowed" trickery so as to elevate the VN a bit, especially for Steam (achievements added, DLC coding, etc). This is a ton of work, but I never pick the easy VN's to mod I reckon. I only have myself to blame in that regard :ROFLMAO:
Good luck, dont burn yourself out we will wait
 
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