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Mod Ren'Py Glowing Stones : Heroes' Awakening [Ch.3] Multi-Mod [Sancho1969]

5.00 star(s) 1 Vote

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,872
Well, after all last night's initial work and this morning I fired it up after porting blind and nothing exploded. I'm now hooked in with the latest Core:
1691499238224.png 1691499252689.png

So, that's the base UI covered... now on to the nasties... recoding the previous chapters and insuring those ported at least minimally correctly. I'll have to make another pot of coffee for this.
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,872
IRL issues: I've some massively catastrophic infrastructure failures on this property due to employee error ( 80hp tractor versus a 4" water main, the tractor won :/ ) coupled with the current heat wave/drought require my attention for more than a few hours per day/night right now are slowing me down on getting this done. Currently I have it all ported to the latest Core and recoded through the last update (in theory). I did all this blind without any speed runs from an initial new playthrough but that doesn't take long. If I didn't fuck any of that up then I can actually start on new content. I have no ETA... again IRL responsibilities and obligations trump coding cartoon porn so please forgive me for being slower updating SanchoMod on various VN's as of late.

I've not heard from the dev regarding bugs I've found either so I'm not really feeling the love with this project at the moment either... which doesn't help matters either. Otherwise shit happens and when it does I just can't spend 14-18hrs per day on these projects... they sometimes get minimized to 4-6hrs per day.

Full transparency, as always. Thank you for understanding.
 

JenMistress

Engaged Member
Oct 1, 2019
2,895
3,376
IRL issues: I've some massively catastrophic infrastructure failures on this property due to employee error ( 80hp tractor versus a 4" water main, the tractor won :/ ) coupled with the current heat wave/drought require my attention for more than a few hours per day/night right now are slowing me down on getting this done. Currently I have it all ported to the latest Core and recoded through the last update (in theory). I did all this blind without any speed runs from an initial new playthrough but that doesn't take long. If I didn't fuck any of that up then I can actually start on new content. I have no ETA... again IRL responsibilities and obligations trump coding cartoon porn so please forgive me for being slower updating SanchoMod on various VN's as of late.

I've not heard from the dev regarding bugs I've found either so I'm not really feeling the love with this project at the moment either... which doesn't help matters either. Otherwise shit happens and when it does I just can't spend 14-18hrs per day on these projects... they sometimes get minimized to 4-6hrs per day.

Full transparency, as always. Thank you for understanding.
I don't understand most of this, but if you're saying it going to be delayed due to IRL issues, hey, I completely understand. Just take care of whatever it is you have to, and that's cool.
 

Mihawk_80

Member
Jul 2, 2022
184
171
IRL issues: I've some massively catastrophic infrastructure failures on this property due to employee error ( 80hp tractor versus a 4" water main, the tractor won :/ ) coupled with the current heat wave/drought require my attention for more than a few hours per day/night right now are slowing me down on getting this done. Currently I have it all ported to the latest Core and recoded through the last update (in theory). I did all this blind without any speed runs from an initial new playthrough but that doesn't take long. If I didn't fuck any of that up then I can actually start on new content. I have no ETA... again IRL responsibilities and obligations trump coding cartoon porn so please forgive me for being slower updating SanchoMod on various VN's as of late.

I've not heard from the dev regarding bugs I've found either so I'm not really feeling the love with this project at the moment either... which doesn't help matters either. Otherwise shit happens and when it does I just can't spend 14-18hrs per day on these projects... they sometimes get minimized to 4-6hrs per day.

Full transparency, as always. Thank you for understanding.
Hi sancho, real life issues are primary. I hope your problem will be solved as soon as possible without any complications.
Personally I appreciate your efforts, and I wish you the best.
Thank you for your hard work and take care of yourself.
 

JGNeon

Active Member
Modder
Feb 24, 2021
771
3,808
How did you decompile the rpyc files to rpy
The easiest way is to use an all-in-one tool like UnRen.bat. More help and instructions in that thread.

Edit: Removed more detailed information, since this isn't actually an appropriate thread for that type of discussion.
 
Last edited:

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,872
The easiest way is to...
Don't post that instruction in here... do it in the appropriate thread. If you fuck around with that it breaks the mod so please don't confuse folks. I have enough time spent per day on answering tech issues without folks starting to decompile and totally fucking things up. Thank you for your understanding.

Thank you for editing. It will certainly save me trouble in the future. Regards.
 
Last edited:
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Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,872
SanchoMod Update (Chapter 3)
GS SM C01b1.jpg GS SM C01b2.jpg GS SM C01b3.jpg
Go get you some.

Links in OP and it's associated FAQ are updated accordingly.

Changelog:
  • Fixed all the bugs I could find... and there were quite a few. I didn't log all of them so I can't list them all atm.
  • Updated (rewrote) the entire mod for Chapter 3 due to a complete folder/file restructuring by the developer. Old saves are still compatible and should load fine but I suggest starting from scratch just to play it safe.
  • Updated the mod Core to the latest v7b along with all it's associated additional features (see the mod's FAQ for details).
  • This was all a ton of work and I apologize for the delay but IRL issues are a priority, but I got up at 0430 hrs every morning to work on the update for a few extra hours per day since most of my time is away from the studio atm.
Other notables:
Added SanchoAutoSaves
GS SM C01a1.jpg GS SM C01a7.jpg GS SM C01a8.jpg
Added clue notifications with audio cues
GS SM C01a3.jpg
Rewrote the ChoiceGuide (had to do it) and added even more detail as applicable to known outcomes
GS SM C01a4.jpg
Wow, I make double dialogues too!
GS SM C01a5.jpg
Updated SanchoGallery to the very latest feature set (and it has ending to scenes unlike the OEM gallery which is broken for Ch3... the scenes never end)
GS SM C01a6.jpg
Etc, etc.

If you enjoy my work once you've had time to check it out, consider leaving a vote and/or review so others might benefit from your experience. Positive or negative, all civil forms of rational criticism are welcomed and appreciated. Your feedback matters. Regards.
 
Last edited:

JGNeon

Active Member
Modder
Feb 24, 2021
771
3,808
Don't post that instruction in here... do it in the appropriate thread. If you fuck around with that it breaks the mod so please don't confuse folks. I have enough time spent per day on answering tech issues without folks starting to decompile and totally fucking things up. Thank you for your understanding.
Gotcha. I've stripped down my post to just link to the tool's thread, and instead refer them there for further help.
 
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Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,872
Gotcha. I've stripped down my post to just link to the tool's thread, and instead refer them there for further help.
I appreciate that, sincerely. I go the extra mile to insure that anyone using SanchoMod installs it only one way, the way it's intended so as to keep my tech support to a minimum across so many VN's it's applicable to. Once folks start tearing shit apart (especially when they don't understand what they are doing) it makes that support near impossible since we're no longer on the same page... and folks always think it's the mod instead of something they did on their own. It's like pulling the engine out of a brand new car, disassembling it, and putting it back together... then when it won't run calling the dealership and saying their car sucks/ it's broke when it was just fine until a rookie shade-tree mechanic decided they knew what's best and certainly couldn't be to blame for their own actions. Happens daily in my mod threads.

Long post so that you don't think I was being an asshole, I'm just doing my best to keep us all on the same playing field and relieve a few more hours of work out of my day. I know you were only trying to help the original poster but it would only bring me grief later I'm certain. Thanks again.
 
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Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,872
BTW folks, I spent time before release and checked all the event variables that were previously reported in the last Ch2 update and thinned-out what is reported in the stat screens. There's just a boatload of variables to track and most don't do a damn thing (yet). So, I needed to clean up the stats so they reported what would matter. All event variables listed have at least one conditional associated with them in the original scripts. It might be dialog only but at least they are doing something. The dozens that didn't so anything were temporarily dropped out. I can always place them back if/when they become relevant.

It's how I plan to populate cheats for the VN as well. Currently I've found zero need for any except maybe the Celeste "Servant" choice since it alters much more dialogue and awards different Pic unlocks to date.

Just thought I'd explain why the stats are much more lean than they were previously, and the thought process behind the decision to do so.
 

jasad

Well-Known Member
Dec 14, 2021
1,078
801
View attachment 2149015

Overview:
In-game mod for Glowing Stones
Multi-mod adds support for save descriptions, choice guide, custom stat screens, custom scene gallery, custom settings, custom fonts and more.

As always if you like the game please show your support for the Developer whose respective links are found below.

*** The latest SanchoMod Core v7b ***
Another massive overhaul of core mod with 1,000's of cumulative hours in development

Updated: 08/12/2023
Game/Creator: Glowing Stones / MoonLight Dev Corp /
Modder: Sancho1969 F95
Mod Version: Chapter 3
Game Version: Chapter 3
Language: English

Features:
  • Improved aesthetics with animated mod menus/screens, all fully customizable to tailor your personal experience.
  • Too many story branches got you down 'cause you can't remember which of your saves is which? I gotcha covered. Includes the Original SanchoMod save description feature. Often imitated (including the use of my GUI buttons) the SanchoSave is more intelligent and efficient, saving you keystrokes as it autoloads the save slot descriptions and it also allows you to completely escape the process of saving if you wish (I've personally not seen this feature with other imitations). Feature can be toggled on/off anytime as desired.
  • Adds multiple exhaustive stats screens always accessible via the MiniMenu or Options menu. Resizable, toggle-enabled, various formats, and more.
  • Adds in-game walkthrough (ChoiceGuide) noting all variable changes and highlighting important choices. Can be toggled on/off at anytime, play as YOU want to play. You are not forced to view spoilers if you do not wish.
  • Multiple opacity and text sizing options to customize your experience including dialogue boxes, text and fonts, QuickMenu sizing and format versions, and more. All can be toggled on/off as desired, again allowing you even more control to tailor your experience.
  • Adds a custom fully unlocked scene gallery (SanchoGallery) that runs completely independent.
  • Adds professionally coded custom cheats (SanchoCheats) if applicable (varies from port to port).
  • Adds the ability to view multiple scenes (SanchoSplits) if menu choice has a scene/route split (will be implemented when required).
  • Too many new features to list.
You don't have permission to view the spoiler content. Log in or register now.
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Installation:
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SaveFixer:
(Using SanchoModded saves in an unmodded game)
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Change-Log:
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Current revision: 08/12/2023 12:18 CST
Download: -

SanchoMod GUI/Features
View attachment 2149057 View attachment 2149058 View attachment 2149060 View attachment 2149061 View attachment 2149062
View attachment 2149065 View attachment 2149066 View attachment 2149067 View attachment 2149069 View attachment 2149070 View attachment 2149072
Realtime toggled Walkthrough (either dev's or ChoiceGuide)
View attachment 2149063 View attachment 2149064
(Screenshot below explains the SanchoMod interface/features)
View attachment 2149051

If you enjoy my mods and guides, please consider smashing the "(y)like" to give me support. You won't see links or advertisements in any of my mods, all I ask is for your gratitude if you enjoy my work. Feel free to follow my profile where I post new mods, updates, and status of works-in-progress. If you find this particular mod beneficial and/or enjoyable, consider leaving a proper review and a "vote" so others might benefit from your personal experience. My personal thanks (as always) to the hardworking devs, compressors, and admins. Kindest regards and be well.
thank you for the mod update~ :giggle:
 

JenMistress

Engaged Member
Oct 1, 2019
2,895
3,376
SanchoMod Update (Chapter 3)
View attachment 2846673 View attachment 2846675 View attachment 2846676
Go get you some.

Links in OP and it's associated FAQ are updated accordingly.

Changelog:
  • Fixed all the bugs I could find... and there were quite a few. I didn't log all of them so I can't list them all atm.
  • Updated (rewrote) the entire mod for Chapter 3 due to a complete folder/file restructuring by the developer. Old saves are still compatible and should load fine but I suggest starting from scratch just to play it safe.
  • Updated the mod Core to the latest v7b along with all it's associated additional features (see the mod's FAQ for details).
  • This was all a ton of work and I apologize for the delay but IRL issues are a priority, but I got up at 0430 hrs every morning to work on the update for a few extra hours per day since most of my time is away from the studio atm.
Other notables:
Added SanchoAutoSaves
View attachment 2846662 View attachment 2846670 View attachment 2846672
Added clue notifications with audio cues
View attachment 2846664
Rewrote the ChoiceGuide (had to do it) and added even more detail as applicable to known outcomes
View attachment 2846666
Wow, I make double dialogues too!
View attachment 2846667
Updated SanchoGallery to the very latest feature set (and it has ending to scenes unlike the OEM gallery which is broken for Ch3... the scenes never end)
View attachment 2846669
Etc, etc.

If you enjoy my work once you've had time to check it out, consider leaving a vote and/or review so others might benefit from your experience. Positive or negative, all civil forms of rational criticism are welcomed and appreciated. Your feedback matters. Regards.
Alright, just got caught up with the Dev, and no problems I could see with the mod. That clue thing helped out a lot, thank you so very much for doing this!!!
 

JHawkins

Newbie
May 30, 2020
48
38
i somehow managed to miss all clues aside from the chapter 3 one, would there be a way to retroactively toggle them or do i just have to start over?
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,872
i somehow managed to miss all clues aside from the chapter 3 one, would there be a way to retroactively toggle them or do i just have to start over?
Ch3 is the first time "clues" have been introduced in the VN. So, there are zero "clues" prior to this update (Chapter 3).
 
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