Others Completed Complete Goblin Burrow: the Fable [WIP][Peperoncino][ver.20230512]

MuninKai

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Apr 29, 2020
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great thx, this helps a lot, the 072 version also has 2 patchs and both patchs have redundants files for データ.ks and 回想関数.ks and a lot more, this helps narrow the search at least, thx, didn't know about overflow text problem for kirikiri, it could REALLY be it since the gallery in english is the only one missing the character names only showing the bottom of the gallery. will try fixing the data/system2, and if that doesn't work i will try my luck with the patchs files. the problem is when i extract the files on the patch the game doesn't even open anymore, return voids and such, but could be that the overflow problem becomes worse on the loose files. thank very much MuninKai, i'm not familiar with the tool(kirikiri) and how it works/common problems.

edit: yeah the chance for this to be the problem is high, the text in the 072 version is way more extended, but the patch structure is giving me problems, if i extract only the data folder and use patch1.xp3 and patch2.xp3 the game works and runs normally using the kirikiri executable from MuninKai version, but i can't change the データ_EN that is inside the patch2.xp3 and thus making the text smaller. if i try to extract patch1.xp3 and patch2.xp3 to patch1/ and patch2/, the game stops working says that is missing key parts like game battle items and such, maybe the executable that i got from this thread can't read the loose patch files. will try again later. will try extracting, then packing again the patch2/ to patch2.xp3 with the fixes to see if this bypass the problem.

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So, cool fact about KiriKiri, it doesn't actually care about the file architecture. You can put any file in any folder and it will find it just fine. That's purely for human readability reasons. The catch is that it will only ever look at the folders that are described in I think startup.tjs? Either that or 0.ks. I have no idea how it will behave if you add /patch1 and /patch2 to its directory, but that's an option.

My solution was to write a Python script that walks through all the files replaces the originals with patched files. This is why my releases don't have any /patch folders. I should probably put all my code up on GitHub or something, but if you're familiar with Python, the script is .
 
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Darkness-Crimson

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Feb 24, 2018
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So, cool fact about KiriKiri, it doesn't actually care about the file architecture. You can put any file in any folder and it will find it just fine. That's purely for human readability reasons. The catch is that it will only ever look at the folders that are described in I think startup.tjs? Either that or 0.ks. I have no idea how it will behave if you add /patch1 and /patch2 to its directory, but that's an option.

My solution was to write a Python script that walks through all the files replaces the originals with patched files. This is why my releases don't have any /patch folders. I should probably put all my code up on GitHub or something, but if you're familiar with Python, the script is .
yeah, i edited both 0.ks to accept loose files, and when i opened startup.tjs he pointed me to a Initialize.tjs inside system, but even editing both still doesn't read the loose patchs(the game opens but without the translation option and when i edit the patchs it makes no difference).

tried using the python code as well but the structure "./RAW/True/system2" and such, i would need to study the code a little better to implement it. i will give a try later on.

thx for taking a time to help, was very informative to understand the engine.


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Darkness-Crimson

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FUCKING FINALLY!!!! AHHAHAHAHA, i made it, fixed something, saddly is too late where i live and i have to get some sleep, but i have altered the gallery successfully, should shrink the rest later at night here.

changed "unlock all memories" for "unlocker", was just a test. so i will give it a better work later, using muninkai version

1760696734602.png
 
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Darkness-Crimson

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Apologies, but what 072 thread?
it's fixed but i can't attach it here, says it's too large 52MB, any ideas for where to upload?

fixed only the gallery for now, but i believe this was the task at this moment
i didn't fixed the comment event gallery, just the normal one

1760762366648.png
 
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OldManGG

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just overwrite the patch2, let me know if it worked.
Well, it doesn't unlock the gallery, but it does seem to allow other saves to work, so essentially it does work and you've done it, bro!

Here's the save I used: to unlock the gallery
 

Darkness-Crimson

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Well, it doesn't unlock the gallery, but it does seem to allow other saves to work, so essentially it does work and you've done it, bro!

Here's the save I used: to unlock the gallery
Was what MuninKai said, the text was really overflowing in the english side, but yeah, is just a gallery text fix, it doesn't unlock everything on the gallery, i just shorted the "unlock all memories" to "unlock all", because if the text is too long it breaks the gallery. but i'm glad it worked, some scenes have other text problems i can try to solve as well. you will see when you hit them, if you come across any, give me a reply here. i can try a larger fix since now i know what works for modifications.
 

abbadon

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Oct 3, 2017
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ok, for it to work you have to download the game ON THIS THREAD that muninkai translated and unpacked the files
(i could fix 072 version, but taking the workings parts was far easier, since there the gallery, tower and structure of files were problematic)

just overwrite the data folder, this is 072 translation of the game text, muninkai version is working(gallery and tower) but is AI translated, like i said the translation from 072 has problems and i fixed what i encounted so far.

and a working save,i have been unlocking it at my own pace, IT'S NOT A FULL SAVE

if there's anything that goes against the rules of the forum or you guys found text blocks, i will try fix it, if you guys quote this(since i receive a notification).
For future purposes, this version of 01_ed_212.ks (the snow white and mirror queen fall cutscene) is empty.
 

Darkness-Crimson

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Feb 24, 2018
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For future purposes, this version of 01_ed_212.ks (the snow white and mirror queen fall cutscene) is empty.
you're right it seems to be a 072 translation problem, not even the patchs have a file for it, i replaced it with the one from muninkai version. i need to get to it in game to see if the translation is "good". in case you need, below is muninkai file from "\data\scenario"