- Nov 15, 2022
- 804
- 1,577
Thankfully the dev is one of those people that realizes that making a game in RPGM kinda comes with an understanding that the combat is fair and/or fun, and understands his priorities well. Hence the Cheat skill, to make combat an afterthought for now when the main story isn't concluded and has higher development priority.cheat. it's a skill MC has for the very reason to make it easier on the battles, because balancing out battle system isn't very high on agenda, as far as i know. it will/might be balanced out some day, if the dev decides there aren't anymore more important things left to do, but it's just not top priority.
you even get asked if you want to have the cheat skill available, when you start a new game.. with pretty much the above explanation. if you insist on playing out each fight, be aware that the battle system right now is far from being balanced. you might end up broke over buying potions. you might face battles you can't win fair.
i do like the fact that the priority is on content. to be honest, i do use the cheat skill all the time, to allow me a play-through of a new version in a timely manner. once the game hits [Completed] i will take my time and play a finished game and maybe enjoy some skirmish at full length, then.
If you can't make a good combat system with your RPGM game, then either do this as well - or just find another game engine.