- Oct 28, 2019
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actually, Micro$$oft is doing this ever since DOS 5 and the first ever Windoze. Lego something together and sell it to the guinea pigs. fix what's completely breaking the product, and declare anything minor issues as feature....
Second one is releasing paid unplayable game with tons of bugs expecting from players to do free bughunting and is simply awaiting for reports instead of actually hiring enough people to do bug hunting before release. That ain't nice. I payed with my hard earned money for a game, so I want to play the game. Not to be a bug hunter, and certainly not to write multiple reports about bugs I managed to find every two steps which will never be fixed anyway, because they are of "minior importance". If I wished to do some bug hunting I would be making my own game in my free time. And I am still wondering why we, gamers, are allowing for this and more downright wrong practices of big game making companies.
cash in bic buck.
other large software companies do the very same thing, more or less. or rather, sometimes just less obvious.
it's just the bigger the package becomes, the harder it is to maintain it without any errors. the times when development was to give green light on a product, are long gone. you gotta shell it out, or it's outdated. no more time for pre-alpha testing and reruns and so on.
*edit* found a typo. now it's MINE.
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