Version 0.6 has arrived to patreon!
Changelog:
Goblin Burrow Manager
- Automatization - Bridges
This new system will allow you to connect the cells together and then AI will move your slaves around these cells so you will be able to focus more on other stuff.
It will be only possible to connect any neighboring cells together so you will have to think of a good layout that will work out the best for you.
- Fairy - Your new assistant
The goblin scouts managed to capture a fairy, and since she is definitely smarter than your average goblin, it was decided that she will help you with your tasks.
She will have enough time to think about new projects to improve the brothel inside her cage.
You will finally be able to build something for yourself. A private room made just for you and for any special slaves, which you wish to keep save and away from others.
I will be adding achievements to the game.
For steam they will be implemented as any other game on steam, but because itch does not have an achievement system I will be creating an UI window where you will be able to view them instead.
- Quality of Life changes
Now when dragging the goblins around a new UI will be shown. It will work as if dragging them into the Center Hall.
Balance changes
This is something that I added to the Requests feature so it will not be as OP as it is. Now every request will cost you your reputation points and after using it all, you will be unable to pick a new request. However, with every new day you will get some of the reputation back.
- Removing slaves from the New Captive cells
From now on the slaves that you leave in the New Captive cell for the day will be removed, so to keep them you will have to make sure to have enough space available in other cells.
Bug fixes and other stuff
- Cow girl outfit fix and more details added to the textures
- 21:9 screen ratio support
- Unity engine update
- shaman's dialog portraits update
- other not worth mentioning bug fixes