Unity Goblin Lord Wants Me to Become a Virgin Wizard by Managing the Brothel! [v0.19] [Happy Pillow]

3.70 star(s) 18 Votes

Yamemai

Well-Known Member
Nov 1, 2017
1,216
771
316
I recommend asking the goblin lord for some lotion. There seems to be a bug or a wrong description, but the lotion seems to last until the game is reloaded.
Speaking of bugs, my goblins lost all their traits after I loaded. So yeah, think I'll BM to see if it'll improve when completed.
 
  • Like
Reactions: flannan

Xypster

Member
Oct 21, 2019
229
225
184
Speaking of bugs, my goblins lost all their traits after I loaded. So yeah, think I'll BM to see if it'll improve when completed.
To be fair, goblins should not have any traits, that's why when you put them into main building (to add them to the total) and then drag one out (even if you only had one hobgoblin with traits so you're sure it's the one) it will not have any traits but will have proper passive in butcher room (newly grown will not have the extra chopping speed bonus)
 

Prick

Engaged Member
Jul 17, 2017
2,305
2,184
477
Is it just me or are the automation features completely borked out for this update?
- Goblins going into bridges I have set to disallow
- Babies stuck in bridge between delivery and growth
- Babies in growth room constantly being cycled, also don't get placed to a mother with milk
- Race requirements for bridge does not work at all, disallow one way, allow the other way, just gets stuck

Still baffles me why the dev made the connection nodes on rooms asymmetric.
It makes building any sort of sequence or loop really frustrating, especially if you try to mirror it with another.
One layout will work perfectly fine going to the right, but will not work if going to the left.

The new corridors are mostly useless, and cost 2x for bridges. Should only cost one bridge IMO.
We need corners, 3way, and 4way corridors for them to have any use.
100% useless without working filters anyway.
 

taireopiqt

Member
Aug 18, 2022
104
183
62
He put out the 0.20 update on Patreon, if someone is willing to share. Not on Itchi.io just yet.
Probably fixed a bunch of reported bugs.

Small tip for moving monsters out of the growth room to the main building.

Select all folks in the growth room, drag them to the main building. The monsters will disapear in to the building, but the slave types are still selected. The most useful method is to drag'n'drop one that is still in the growth room in to that room. All others will be there too but the monsters will have been moved out. That way you can't mess up any selection you parked in the main room.

Btw, the 'virgin' goblin, i.e. the player, gets some as he gets his own room where he can turbo-deprave any slave too.
 
Last edited:

Adawiny12

New Member
Nov 11, 2025
4
1
0
Just put out the 0.20 update on Patreon, if someone is willing to share. Not on Itchi.io just yet.
Probably fixed a bunch of reported bugs.

Small tip for moving monsters out of the growth room to the main building.

Select all folks in the growth room, drag them to the main building. The monsters will disapear in to the building, but the slave types are still selected. The most useful method is to drag'n'drop one that is still in the growth room in to that room. All others will be there too but the monsters will have been moved out. That way you can't mess up any selection you parked in the main room.

Btw, the 'virgin' goblin, i.e. the player, gets some as he gets his own room where he can turbo-deprave any slave too.
Can you explain your idea about freeing growth room!
 

taireopiqt

Member
Aug 18, 2022
104
183
62
Can you explain your idea about freeing growth room!
Sure. To be clear, the main building refers to the building you start with.

To illustrate, let's say you've got one lady and a goblin in the growth room and want to move the goblin to the main building.

You select both by click+dragging an area that selects them both.

You then click and drag on one of them and drop them on to the main building. The goblin disappears and the lady is on the pedestal at the front of the main building. The lady is still selected. That's the important part for larger crowds.

Now you click+drag on the lady to return her to the growth room.


Now let's say you have ten ladies and ten monsters. You do the same as before. Click+drag an area to select everybody. Then click+drag to move them to the main building.

The monsters disappear. If the pedestal on the front of the main building was empty, it will now be filled by six ladies, and another four will still be in the growth room. They are all still selected.

Now you can click+drag one of the ladies in the growth room. Just drop them in the growth room again, and ALL ladies will end up there.

That makes it a little easier to handle larger collections of folks in the growth room.
 
  • Like
Reactions: flannan and Xypster
3.70 star(s) 18 Votes