Ren'Py Goddess Maker - Lab of God [A.2] [Ascension Simulation]

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Mar 19, 2025
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Everyone's already brought up the potential so I won't hammer that in, but I will say the game is weirdly hostile? Specifically with the choice of not showing money all game, then eventually introucing a big red button with no visible consequences that will almost double your at-the-time invisible debt, and then dropping your debt AND the ability to see your money for the first time on you simultaeneously, as well as in the same scene chastising the player character for shit out of their control.

And speaking of that shit out of your control, Allia has like, no charm to her? Which is weird, especially when the main character has such an undying devotion to her. The shit you get chastised for is not stopping her from buying a pair of internet tablets, something she did JUST AFTER you agree to give her equal purchasing and legal signing rights over the property and it's paperwork. And when those come in, there's one good one and one with no back and all the circuitry exposed, and you can guess which one ends up in your hands with no choice available. And everything here is consistent with her character just about anywhere else. Which, if this game was about like, getting dommed or degraded, would make sense. But it's not. And it results in the player character being more interesting than the main focus, which can work in some cases, but absolutely does not work here, because him being more interesting than her just makes the question of "Why is he so devoted" so much more prevalent.
Dug this from another thread to answer...

I think a lot of the concerns brought up is missing the context of the "human" element of the "Lab of God" game section, as the scenario is supposed to be a reflection of real life, like paying no mind to the debt that one owes, putting up with the decisions of someone you cannot control, taking leadership or deferring the burden, etc.

The "Why is he so devoted?" question can be answered as that's just how the scenario was started, the player character is flawed in the fact that he was aimlessly wandering through life without a cause, so he attaches himself to the partner character's desire, even if it was an irrational notion.

The binary, two protagonist concept isn't something seen in games, so I can understand why the fluidity is hard to grasp upon right away.

All that's to say, this game is quite an unorthodox development and not supposed to be a simple hentai game to indulge themselves with, but an interactive experience that's supposed to trendset the Ascension Fetish game development scene.
 
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Oct 2, 2017
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Dug this from another thread to answer...

I think a lot of the concerns brought up is missing the context of the "human" element of the "Lab of God" game section, as the scenario is supposed to be a reflection of real life, like paying no mind to the debt that one owes, putting up with the decisions of someone you cannot control, taking leadership or deferring the burden, etc.

The "Why is he so devoted?" question can be answered as that's just how the scenario was started, the player character is flawed in the fact that he was aimlessly wandering through life without a cause, so he attaches himself to the partner character's desire, even if it was an irrational notion.

The binary, two protagonist concept isn't something seen in games, so I can understand why the fluidity is hard to grasp upon right away.

All that's to say, this game is quite an unorthodox development and not supposed to be a simple hentai game to indulge themselves with, but an interactive experience that's supposed to trendset the Ascension Fetish game development scene.
Ah, so to latch on so to find purpose in life. Interesting thought and pretty reasonable for having gotten to where our character is now.

But curious question: Would we be able to latch ourselves off moment we can claim control for ourselves?
 
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Ah, so to latch on so to find purpose in life. Interesting thought and pretty reasonable for having gotten to where our character is now.

But curious question: Would we be able to latch ourselves off moment we can claim control for ourselves?
Of course. Much of the transition is, and will be implemented in the story, as the player gains IRL experience and reflects upon it, opening opportunities for a patriarchal path.

A patriarchal path, that can place partner character under the player character’s wing or toss her aside, limiting her position as subordinate, and allowing the opportunity to hook up with another desired companion.

The penis / pig attribute prestige mechanic, and more importantly, the height-based player over partner dominance mechanic, that’s currently being worked on for A.3, are big parts of the player character development, if he chooses to selfishly collect the agency for himself.
 
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Of course. Much of the transition is, and will be implemented in the story, as the player gains IRL experience and reflects upon it, opening opportunities for a patriarchal path.

A patriarchal path, that can place partner character under the player character’s wing or toss her aside, limiting her position as subordinate, and allowing the opportunity to hook up with another desired companion.

The penis / pig attribute prestige mechanic, and more importantly, the height-based player over partner dominance mechanic, that’s currently being worked on for A.3, are big parts of the player character development, if he chooses to selfishly collect the agency for himself.
Selfishly collect the agency for himself.

That's good to hear.
 
Mar 19, 2025
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knowing this is a piracy forum
someone has a newer version to download? :geek:
It would be appreciated if you don't undervalue my labor...

Such an extensive feat, done primarily by one man, should honestly be given a lot more leeway from parasitism, than a well-advertised product whose fruition likely stems from ill gotten money.

A 1 to 2 year delay would be fair for archival concerns.
 

sophielark

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Jul 7, 2020
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It would be appreciated if you don't undervalue my labor...

Such an extensive feat, done primarily by one man, should honestly be given a lot more leeway from parasitism, than a well-advertised product whose fruition likely stems from ill gotten money.

A 1 to 2 year delay would be fair for archival concerns.
this forum is about piracy.
 

illbebackabby

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Apr 4, 2018
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It would be appreciated if you don't undervalue my labor...

Such an extensive feat, done primarily by one man, should honestly be given a lot more leeway from parasitism, than a well-advertised product whose fruition likely stems from ill gotten money.

A 1 to 2 year delay would be fair for archival concerns.
Is there any chance of something other than Patreon appearing?

Personally, I wouldn't mind supporting the project and am happy to touch the changes in the game, but paying for a Patreon subscription is physically impossible in my country.

I've already supported a couple of projects through Steam purchases or a Boosty subscription.

P.S. Your project looks very original and interesting compared to many others. It's a shame I can't support it. I wouldn't want it to be consigned to the graveyard due to a loss of motivation due to a lack of funding, like so many others that showed great promise...
 
Mar 19, 2025
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Is there any chance of something other than Patreon appearing?

Personally, I wouldn't mind supporting the project and am happy to touch the changes in the game, but paying for a Patreon subscription is physically impossible in my country.

I've already supported a couple of projects through Steam purchases or a Boosty subscription.

P.S. Your project looks very original and interesting compared to many others. It's a shame I can't support it. I wouldn't want it to be consigned to the graveyard due to a loss of motivation due to a lack of funding, like so many others that showed great promise...
I do sympathize with you, I wish it wasn’t a world of American hegemony, at least in terms of using access to finance as a tool to compel countries to submit to its authority.

I’ll look into other options and see if there is anything internationally binding that won’t be too disruptive, I like the idea of using labor as an means of alternative support, but it will require work to be set aside and be appropriate for the task.
 
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illbebackabby

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I do sympathize with you, I wish it wasn’t a world of American hegemony, at least in terms of using access to finance as a tool to compel countries to submit to its authority.

I’ll look into other options and see if there is anything internationally binding that won’t be too disruptive, I like the idea of using labor as an means of alternative support, but it will require work to be set aside and be appropriate for the task.
Thank you. That's good to know.

And if I understand correctly (my English isn't that good), you're offering the opportunity to work on your project. Although I'm a programmer and could potentially contribute, unfortunately, I can't put aside my primary job (I enjoy it and a lot depends on me there).

And if we're talking about the artistic side, rather than the technical one, then I definitely can't help there. :)
 

deathtozergs

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Jun 28, 2019
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I do sympathize with you, I wish it wasn’t a world of American hegemony, at least in terms of using access to finance as a tool to compel countries to submit to its authority.

I’ll look into other options and see if there is anything internationally binding that won’t be too disruptive, I like the idea of using labor as an means of alternative support, but it will require work to be set aside and be appropriate for the task.
i would also support this if i could i am an american but since patreon has an irish payment processor my card won't let me use it.
 
Mar 19, 2025
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Thank you. That's good to know.

And if I understand correctly (my English isn't that good), you're offering the opportunity to work on your project. Although I'm a programmer and could potentially contribute, unfortunately, I can't put aside my primary job (I enjoy it and a lot depends on me there).

And if we're talking about the artistic side, rather than the technical one, then I definitely can't help there. :)
Here’s an open creative-based task that my focus isn’t currently on but I have laid the foundation to complete.

Following this article I wrote:



Each competency is assigned an interactive puzzle that has an association with the permanent intelligence growth mechanic.


Contextual examples are:

- For the growth puzzle, it perhaps be a generated prompt asking the player to calculate how much Person B is bigger than Person A by listing their respective heights.

- For the chemistry puzzle, it may perhaps be a riddle where given context clues the player would need to identify the correct element on the periodic table.


Like referenced in the article, the puzzle format shall be based on the competency subject and the kind of conundrum that one would appropriately stumble upon.


These are some, but not all, of the competencies to brainstorm an ideal impediment puzzle for:
  • "Chemistry"
  • "Growth"
  • "Serum Crafting"
  • "Amplification Rays"
  • "Radiobiology"
  • "Virology"
  • "Cell Biology"
  • "Crystallography"
  • "Cosmic Energy"
  • "Eugenics"
  • "Causality"
  • "Time Travel"
  • "Teleportation"
  • "Engineering"
  • "Robotics"
  • "Manufacturing Preparation"
  • "Temperature Control"
  • "Acupuncture"
  • "Alternate Realities"
  • "Magical-physics Alternate Reality"
  • “Strength-physics Alternate Reality"
  • "Beauty-physics Reality"
  • "Reality Warping"
  • "Limitations of Reality"
  • "Boundary Manipulation"
  • "Pocket Dimensions"
  • "Pleasure"
  • "Comfort"
  • "Stimulation"
  • "Siphoning Worship"
  • "Matter Absorption"
  • "Power Infusion"
  • "Advanced Math"
  • "Automation"
  • "Artificial Intelligence"
  • "Nanites and Microrobotics“
  • "Sex Toys"
  • "Comfort Toys"
  • "Cosmetics"
  • "Muscle Building"
  • "The Soul"
  • "Full Brain Use"
  • "Body Treatment"
  • "Cognitive Control"
  • "Possession"
  • "Celestial Bodies”
  • "Unlocking the Body"
  • "Metamorphosis"
  • "Desolidification"
  • "Slime Assimilation"
  • "Cyborganics"
  • "Linguistics"
  • "Religion"
  • "Divine Etiquette"
  • "Deity Worship"
  • "Deity Persuasion"
  • "Demon Summoning"
  • "Demon Negotiation"

I'm not asking for something too complicated, just general scenarios or concepts that come to mind that I can expand on later when I'm ready to realize this mechanic.
 

illbebackabby

New Member
Apr 4, 2018
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Here’s an open creative-based task that my focus isn’t currently on but I have laid the foundation to complete.

Following this article I wrote:



Each competency is assigned an interactive puzzle that has an association with the permanent intelligence growth mechanic.


Contextual examples are:

- For the growth puzzle, it perhaps be a generated prompt asking the player to calculate how much Person B is bigger than Person A by listing their respective heights.

- For the chemistry puzzle, it may perhaps be a riddle where given context clues the player would need to identify the correct element on the periodic table.


Like referenced in the article, the puzzle format shall be based on the competency subject and the kind of conundrum that one would appropriately stumble upon.


These are some, but not all, of the competencies to brainstorm an ideal impediment puzzle for:
  • "Chemistry"
  • "Growth"
  • "Serum Crafting"
  • "Amplification Rays"
  • "Radiobiology"
  • "Virology"
  • "Cell Biology"
  • "Crystallography"
  • "Cosmic Energy"
  • "Eugenics"
  • "Causality"
  • "Time Travel"
  • "Teleportation"
  • "Engineering"
  • "Robotics"
  • "Manufacturing Preparation"
  • "Temperature Control"
  • "Acupuncture"
  • "Alternate Realities"
  • "Magical-physics Alternate Reality"
  • “Strength-physics Alternate Reality"
  • "Beauty-physics Reality"
  • "Reality Warping"
  • "Limitations of Reality"
  • "Boundary Manipulation"
  • "Pocket Dimensions"
  • "Pleasure"
  • "Comfort"
  • "Stimulation"
  • "Siphoning Worship"
  • "Matter Absorption"
  • "Power Infusion"
  • "Advanced Math"
  • "Automation"
  • "Artificial Intelligence"
  • "Nanites and Microrobotics“
  • "Sex Toys"
  • "Comfort Toys"
  • "Cosmetics"
  • "Muscle Building"
  • "The Soul"
  • "Full Brain Use"
  • "Body Treatment"
  • "Cognitive Control"
  • "Possession"
  • "Celestial Bodies”
  • "Unlocking the Body"
  • "Metamorphosis"
  • "Desolidification"
  • "Slime Assimilation"
  • "Cyborganics"
  • "Linguistics"
  • "Religion"
  • "Divine Etiquette"
  • "Deity Worship"
  • "Deity Persuasion"
  • "Demon Summoning"
  • "Demon Negotiation"

I'm not asking for something too complicated, just general scenarios or concepts that come to mind that I can expand on later when I'm ready to realize this mechanic.
Quite a difficult task for someone as uncreative as me.

But of the competencies listed, I would say that not all of them can be reduced to basic logic or the exact sciences. Some of the competencies are quite philosophical (even those related to theoretical exact sciences).

So, I'd suggest that puzzles for such competencies should be built purely on philosophical reasoning. And the "correct/neutral/incorrect answer" mechanism should be based on some kind of personal ideology of the main character and the partner character. This would likely require the implementation of a separate flexible "personality" mechanic, although you've already presented some ideas on this matter, such as:
- Сharacter archetypes;
- Political influence;
- Of course, the current power dynamic between the main character and the partner character. This should influence the character's opinion.

It may also depend on intelligence, current abilities, level of transcendence, etc. After all, the better you are than someone else, the more likely your ego will be larger and the less you pay attention to the opinion of a more primitive being.
 
Mar 19, 2025
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Quite a difficult task for someone as uncreative as me.

But of the competencies listed, I would say that not all of them can be reduced to basic logic or the exact sciences. Some of the competencies are quite philosophical (even those related to theoretical exact sciences).

So, I'd suggest that puzzles for such competencies should be built purely on philosophical reasoning. And the "correct/neutral/incorrect answer" mechanism should be based on some kind of personal ideology of the main character and the partner character. This would likely require the implementation of a separate flexible "personality" mechanic, although you've already presented some ideas on this matter, such as:
- Сharacter archetypes;
- Political influence;
- Of course, the current power dynamic between the main character and the partner character. This should influence the character's opinion.

It may also depend on intelligence, current abilities, level of transcendence, etc. After all, the better you are than someone else, the more likely your ego will be larger and the less you pay attention to the opinion of a more primitive being.
Well, creativity requires time for your mind to process it and conjure a partial idea, which later evolves into something more substantial after building it up.

My recommendation is to select two from the list, based on the logical practicality as you mentioned, and take a few days to ponder about it and jot down some notes.

The same applies to anyone else whom is browsing these words and wishes to contribute.


As for correct/neutral/incorrect, it should be thought of as logically true or logically false, or at least in terms of an impediment as something of an obstacle to overcome.

I would hope to have impediments of multiple dimensions, like the identification of a five-dimensional shape, something that a human might not be able to visualize or comprehend but existing as a higher truth, but I also understand it needs to be appropriately handled within the Goddess Maker ecosystem.

Intelligence growth is something I feel can quickly become a detaching factor for the player, as the expectations and presentation become exponentially absurd, but as is an interactive fetish it is for me to bridge it, else it’s just the partner character being shown as becoming more intelligent and not the player character.
 
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