Would be nice if the actual patchnotes were public so people could decide if it's worth paying for between an earlier version and this one. Think it's probably just old scene updating for this one too.
The patchnotes for the new build are public on his itch.io linked on the first page. I'll paste it here.
ChangeLog (v0.8.8):
- Reworked all remaining Megumin scenes
- Reworked all remaining Darkness scenes
- Reworked some Aqua scenes.
- QOL update, typos, and bugfixes (Improved pixel sprites for all notable side characters, added minor text to Megumin scenes, adjusted textboxes for certain scenes, etc.)
(It's recommended to start a new save.)
I’m really sorry for being a week late! A recurring bug popped up on the testing day that I thought I had already solved. I reached out to the creator of the plugin for help, but after several attempts, they still haven’t figured out what’s causing it. This issue has been stressing me out, so I tried writing some code to ignore the error as a precaution. So far, no errors have been triggered, but I’m still not completely sure, since this bug is very, very rare to occur and hard to replicate. The specific bug I’m referring to is when the screen displays a notice error about "Naturalwidth" something, something. I’m just hoping that my code actually works.
Almost all the scenes from Part 1 have been reworked. Only a few Aqua scenes and all the threesome scenes remain to be completed. I want to clarify that the reason I’m reworking Part 1’s scenes isn’t to enhance the animations or make them look better, but rather to change the format of the animations (While it's true that I also make them slightly better because I have been improved). The old animations used some kind of sequence image format, which took longer to load, had washed out colors, and bloated the game’s file size (not to mention the random flickering). That’s why, if you’ve noticed, every time a Part 1 scene gets reworked, the game size becomes smaller. That said, I also want most scenes to be fully animated rather than just displaying still images after images.
Next up, Megumin. I forgot that in the light novel, Megumin literally has a barcode! In fact, all Crimson Demons have barcodes. I’ve already added barcodes to all the Crimson Demon character models. However, since only Megumin and Yunyun’s barcodes have canonically known position, I randomized the barcodes position for the other characters XD (Of couse I put them on some hot body parts). Because of this, I added a few lines (for Kazuma and John) to point out Megumin’s barcode in her scene. This rework is my chance to fix Megumin's scenes to make the barcode appear.
As for the progress on Part 2, all the buff and debuff icons are finished. The literal map (a paper map) is still in progress, and the clothing for the side characters is also in progress.
Please report if there's a bug and write out your thoughts on the game!
I am really sorry for the late and thank you very much for your continuous support!