Damn man, you get all these data?
Since I've already started writing, I'd like to write briefly about the last sequel.
Visually, everything remains at a high level. The story, as befits a pornographic game, is a bit silly; and that's how it should be.
Still, it's always good when there is coherence and a partial analogy with everyday reality.
The characters must be guided in their actions by motives that are at least somewhat convincing.
Dottie's desire to preserve the farm where she spent her happy moments with her late husband and her craving for carnal pleasures rekindled by MC are beautifully portrayed here.
Nancy's animosity towards the newly arrived MC is beautifully portrayed, obviously due to the various pressures and troubles she has experienced following the untimely departure of a father figure.
I have no doubt that MC will take on the role of a loving or perhaps strict father in a family living on a farm on the edge of a small town.
Some things don't make much sense though. One was fixed immediately, milk that restores stamina can now be found in the fridge (the version that is only available on Patreon). I didn't like the other thing that also concerns one of the in-game resources available to the MC (for now: money, magic, stamina). Namely, a shop has been opened in a dark street that is available at night.
We suspect that behind the shop is a demon who is locked in an interdimensional shelter from which he supposedly cannot get out
It seems that he can get out after all. It is also interesting that the disembodied demon creates material things of high complexity and asks for good old money in return. It would be more elegant if there was a merchant who asked for money (out of pure greed or some other motive - a good example is a photographer who appears and supposedly wants to get money to treat a sick sister) in exchange for devotion and service to a force that can give him instructions for making goods, for example in dreams. But still, as I said, a pornographic game has to be silly, and time is precious. It's always risky to fix things, many game development projects have stalled because of this. Comrades, stagnation is the enemy of progress.