I just kept playing, raising affection when I could, followed the family members hints and then bought some items in the Mall. Things started happening. :>)how do i get to the new content? it only says wait a few days
In source files there's a check for stat to be more or equals 2. I assume it means depravity stat.At Elisa's event on the boat, you have to choose the "Stick together" option, to get "You have me."
But, if you choose "You should've warned" and "Do what I say", you will get "You have me and Felix" (NTR).
"EOP" means "Elisa obedience points."In source files there's a check for stat to be more or equals 2. I assume it means depravity stat.
Not sure why variable is named 'EOP'. I guess it stands for 'Elise Something Points'?
'EliseDepravityPoints' would make much more sense.
She's the sexiest imoView attachment 2475921 I Like Her
I have question about Amelia NTR: can you avoid it but still get her as your slave in the future? Demon hinted that she could become your slave.No, there's basically an equal amount of content for both routes
Okay, relax. This escalated 0 to a 100 really quick.There is also a variable called "EMOP" which could be the one for depravity.
It could mean "Elisa Max Obedience Points," meaning the maximum peak, but it doesn’t make sense ‘cause it continuously increases.Okay, relax. This escalated 0 to a 100 really quick.
However, my point still stands. If it's Elisa Depravity Points, why it is called EMOP?
Furthermore, EDP is still kinda weird and unintuitive, since:
1. Variable name does not reflect its purpose.
2. Variable name is not comprehensible from first glance.
Thus, I'd suggest something like - ElisaObediancePoints, ElisaCorruptionPoints, ElisaDepravityPoints.
In regard to Universal UnRenPy Mod part of your message.
Not sure where you're drawing that conclusion from, I've played the game from start to finish without any issues, checked out both versions of every scene and then got curious, opened .rpy files, and got stuck trying to understand what's up with variables. So, here we are.
Anyhow, cheers.![]()
There's a scene where you can help Elisa with dishes, during that scene there is a check against EMAP.It could mean "Elisa Max Obedience Points," meaning the maximum peak, but it doesn’t make sense ‘cause it continuously increases.
Also, "EMOP" returns identical value in "Depravity."
So, in that example EMAP and EAP is used correctly.$ EAP += 10 // Affection is increased by 10 points
if EAP > EMAP: // If current affection is bigger than affection limit number (110/100)
$EAP = EMAP // Truncate it by assigning current affection limit number (100/100)
If it’s any consolation, sometimes, Sancho1969, whom I consider The Lord of the Mods, struggles to decipher the meaning of variables written by game developers.There's a scene where you can help Elisa with dishes, during that scene there is a check against EMAP.
So, in that example EMAP and EAP is used correctly.
I have no problem with growing limit variables, since later on your affection limit is increased to a 200. Perhaps EMOP works the same way.
Really, only thing that feels icky to me is var name choices, as amount of character will grow, so will amount of variables for them, and developer will have to hold more information in his head simultaneously. While we only have a couple characters, this approach works. Later on, might become a burden.
I would imagine so. But, at the end of the day, I'm not hating or anything.If it’s any consolation, sometimes, Sancho1969, whom I consider The Lord of the Mods, struggles to decipher the meaning of variables written by game developers.
But, never mind the things that make us sad, what do you think about the switch that allows me to turn NTR on/off, while playing the game?I would imagine so. But, at the end of the day, I'm not hating or anything.
They're not employed programmers and only people who might work with their code is most likely themselves. That said, it is a bad practice and will hurt them further down the timeline.
I've edited my previous message, you might want to reread it.