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Victorin

Newbie
Mar 18, 2019
35
176
He is not willing to share he want to do the changes himself and want someone to tell him how to do that he got point too no risk of getting banned...so i guess wait for public release in the end Jan (y)
Maybe you could tell him where to find the BN in his game, he could then bring that number back to you, and you could then compare the two BN and tell us if it was all just a rumor. :ROFLMAO:
 
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F4iunyl3x

Active Member
Modder
Aug 26, 2018
717
6,882
He is not willing to share he want to do the changes himself and want someone to tell him how to do that he got point too no risk of getting banned...so i guess wait for public release in the end Jan (y)
I thought for a while that people here were rational and could work together to achieve a common goal.
I guess I was wrong

yeah, we can wait but the issue will remain the same when the v0.5 will be available
 

Ak-19

Newbie
Feb 7, 2017
93
259
I mean if you play some games here for free you also need to give back to the community only if you are able to buy membership by yourself otherwise don't steal you mom/dad CC :KEK: if you want to be that loyal to the dev why you joined F95 stay on Patreon pal ?:sneaky:
So first a friend gave you the update, now you are a patreon with not one but two account, by the way did you resolve the “bug” you had in your release ?
 

F4iunyl3x

Active Member
Modder
Aug 26, 2018
717
6,882
and on one of the renders where you least expect it, there's some kind of marking that allows the developer to recognize the build number:D
that's why I think the only way to identify any "marking" files would be to get every hash of each file and then compare them to file hashes from another build. It would then be possible to inspect the suspect files and get rid of any BD references.

there are lots of ways to do, here is an example with powershell to generate file hashes:
Get-ChildItem "C:\...\gamepath\" -file -Recurse | Get-FileHash | Out-GridView
 
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