No, but you can read at last the Patreon post:
Goodbye Eternity 0.8 AVAILABLE NOW
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Here we are, you've been waiting for it for several months, and others have been waiting for it since the start of the Goodbye Eternity release. At last, you'll be able to get to know Noriko a little more deeply.
In an ideal world you'd be playing on the new Godot engine, but things don't always work out as you'd like, so damage has been limited.
I won't linger any longer in an interminable monologue, as I assume you've already started the game
(can't say I blame you).
I hope you enjoy this chapter on Noriko and that it inspires you to continue supporting this project.
Thank you to everyone who supports this project so wholeheartedly, it's you who makes it possible.
Patchnote :
# Patch note 0.8.0
This update was intended to be released on Godot, but due to time constraints it was not ready. So it still uses Ren'Py as an engine, and will most likely be the last one using it.
As such, translations are not ready, because we anticipated the engine change.
## Added
- Noriko's maledom storyline
- 20k words
- 3 new locations
- 9 new location variants
- 7 new CGs
- 32 new CG variants
- 5 new animations
- 27 new animation variants (1:45 minutes)
- One new character
- New facial expressions for Saito and Noriko
- New trailer added upon first startup (can be viewed in the main menu by clicking the trailer button)
- New main menu layout. If particles make your device slow down too much, you can enable "potato mode" in the settings.
## Modifications
- Veteran start is now available only after finishing the 0.7 storyline (Sakuya)
## Bugfix
- Fixed Sakuya's moans not stopping after her room repeat scene
- Fixed flash occurring at the wrong time in Sakuya's bath scene
- Fixed video loading time for Asami's room scene
- Fixed Macumba's training CG being displayed incorrectly