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Here we are: after eight months of development, I've finally had the chance to play the Godot version of the game in a preview. While some elements are more than satisfying, I must face reality and make some difficult decisions.
I thought I could offer you this new version on time, but if you had it in your hands today, the gaming experience would really not be up to par, and an additional ten days of development wouldn't change that.
Understand me well: the version is playable and quite stable, but compared to the Renpy version, the Godot version is not yet there...
I do not wish to present you with a half-finished result, especially after a long wait.
However, don't panic: the release of version 0.8 is still scheduled for this month. Over time, one learns to anticipate problems, and I continued to develop the Renpy version while Selenyhr worked on the Godot version.
Once we finalize a few things, version 0.8 will be delivered to you in about ten days.
We've also noticed with Godot that the game size slightly increases. While this poses no problem on PC, the Android version might suffer, as Android does not allow files larger than 2 GB (this remains possible, but requires a different organization and a bit more time on our side).
I will also make the decision to postpone the release of the game on GOG, as the Godot version is not ready. I do not plan to sell the 0.8 version of Goodbye Eternity on Renpy only to switch game engines in the next update...
Sorry for this bad news... I believed in it until the end, but I cannot and do not want to make you wait any longer, especially you who support this project.
So, to summarize:
- The 0.8 version on Renpy will arrive in about ten days.
- The release of the game on Godot is temporarily postponed.
- The Godot version continues its finishing phase to surpass what Renpy can currently offer. (This will also allow Selenyhr to take a break and avoid burnout.)
Take care, and we'll see you in about ten days' time for the official release of version 0.8.