Its getting very close to that it starts with delays then slow updates become the norm then the uptates become small even tho still taking a ton of timeIt's always the same pattern on those kind of games: they all aim to become the next summertime saga and delay as much as possible, you can't trust any of them because tbh if I was making an adult game, I would do exactly the same: people will pay because they don't know how gamedev works and how lazy you are. I've been a gamedev for a decade now so I know what I'm talking about.
So he makes the switch to a new engine saying itll make everything better, and then it doesn't and makes everything worse and now the game is completely fucked up and updates are delayed indefinitely with no clear release area from now on. niceNew blog post just arrived...
View attachment 4178724
Almost November #Devlog
Like many of you, I thought the worst was behind us. However, our latest internal beta tests have revealed a critical bug, the kind that ruins the game experience and completely blocks progress.
To make things even more complicated, this bug only appears on the Windows version of the game. Due to the severity of the issue and the very unfavorable timing, we currently have no visibility on the time required to resolve it. Nevertheless, we are doing everything we can, as always, to address it as quickly as possible.
This brings me to discuss the deadlines we set. We establish them primarily for you, our backers, who deserve to know when the next version will be available. However, with the game engine change, this deadline has become an added pressure, as we face unexpected issues related to this new development environment.
I’d rather be honest with you: we can’t continue like this. This might be hard to understand for some, but it’s essential—even vital. My role is to ensure that the people working with me can do so in the best possible conditions. Constantly imposing unachievable deadlines brings the team closer and closer to burnout, something we must absolutely avoid.
From now on, the next updates will be released when they’re ready. This might be risky, but without this change, I’m not sure I can preserve the mental health of the team, nor my own.
Let’s end on a positive note: the storyline for version 0.11 is 90% complete, and it will forever change the story of Goodbye Eternity. Three new female characters will also make their debut: Erika, Nobu’s older sister; Hanako, Kenji’s mother; and Tsubaki, Takeo’s girlfriend.
Once again, I apologize for not being able to meet my commitments as planned, but please know that this doesn’t change our dedication to this project. We will continue to work hard to deliver the best possible version to you.
RNG
Well, he needed to be able to sell this game on GOG and it has to use a specific engine (I do not think they accept RenPy), which I personally fully support. There are always growing pains.So he makes the switch to a new engine saying itll make everything better, and then it doesn't and makes everything worse and now the game is completely fucked up and updates are delayed indefinitely with no clear release area from now on. nice
The upper right corner on top of a shelf, it is white and hard to see.Does anybody know where the wifi router is? I know it's in the living room but I can't seem to find it
There's plenty of ren'py games on gog you can even get Love and Sex there. The only reason for engine change was dev teams egos; they wanted to be perfectionists, and they now have real engine problems. Should have focused on releasing their first game and getting some money and reputation from the finished product while still sucking on patreon/subscribestar.Well, he needed to be able to sell this game on GOG and it has to use a specific engine (I do not think they accept RenPy), which I personally fully support. There are always growing pains.
Let's hope all bugs are fixed and the game is back to functional.
I agree with you; they’re real perfectionists. The way they keep the game under 1 GB while maintaining high-quality visuals, and then adding extra encryption functions to the Ren'Py version to prevent reverse engineering (even though some people still managed to get around it =]]). It’s impressive.There's plenty of ren'py games on gog you can even get Love and Sex there. The only reason for engine change was dev teams egos; they wanted to be perfectionists, and they now have real engine problems. Should have focused on releasing their first game and getting some money and reputation from the finished product while still sucking on patreon/subscribestar.
Thank you for sharing. This is one of my most anticipated games to play and I've been holding off as I had read this new update was coming. I sincerely hope it still is able to be released sometime in the near future. I intended on subbing to the Patreon as soon as the update came -- I've been really excited to play this one, sucks we'll have to wait a bit longer I guess, though, if it means it'll be done right, then it'll be worth it to be patient!New blog post just arrived...
View attachment 4178724
Almost November #Devlog
Like many of you, I thought the worst was behind us. However, our latest internal beta tests have revealed a critical bug, the kind that ruins the game experience and completely blocks progress.
To make things even more complicated, this bug only appears on the Windows version of the game. Due to the severity of the issue and the very unfavorable timing, we currently have no visibility on the time required to resolve it. Nevertheless, we are doing everything we can, as always, to address it as quickly as possible.
This brings me to discuss the deadlines we set. We establish them primarily for you, our backers, who deserve to know when the next version will be available. However, with the game engine change, this deadline has become an added pressure, as we face unexpected issues related to this new development environment.
I’d rather be honest with you: we can’t continue like this. This might be hard to understand for some, but it’s essential—even vital. My role is to ensure that the people working with me can do so in the best possible conditions. Constantly imposing unachievable deadlines brings the team closer and closer to burnout, something we must absolutely avoid.
From now on, the next updates will be released when they’re ready. This might be risky, but without this change, I’m not sure I can preserve the mental health of the team, nor my own.
Let’s end on a positive note: the storyline for version 0.11 is 90% complete, and it will forever change the story of Goodbye Eternity. Three new female characters will also make their debut: Erika, Nobu’s older sister; Hanako, Kenji’s mother; and Tsubaki, Takeo’s girlfriend.
Once again, I apologize for not being able to meet my commitments as planned, but please know that this doesn’t change our dedication to this project. We will continue to work hard to deliver the best possible version to you.
RNG
Thank you. I did not know about RenPy games on GOG.There's plenty of ren'py games on gog you can even get Love and Sex there. The only reason for engine change was dev teams egos; they wanted to be perfectionists, and they now have real engine problems. Should have focused on releasing their first game and getting some money and reputation from the finished product while still sucking on patreon/subscribestar.
Yeah, I also prefer well-developed games, even if they take more time. Let's hope it is worth the wait.Thank you for sharing. This is one of my most anticipated games to play and I've been holding off as I had read this new update was coming. I sincerely hope it still is able to be released sometime in the near future. I intended on subbing to the Patreon as soon as the update came -- I've been really excited to play this one, sucks we'll have to wait a bit longer I guess, though, if it means it'll be done right, then it'll be worth it to be patient!