- Jul 31, 2018
- 22
- 8
goodbye eternity lol
goodbye eternity lol
Where's the filesGoodbye eternity V0.9.1
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Fuck you RNG
Oh, missread it. It's been years since I worked with Godot, but I assume Spine to work basically the same, soooo I stand my case.It's not using Live2D the product. That's why I said "Live2D"
Wait, so they had even complete dialogues system from the asset library?It's also using Dialogue Manager too
Goodbye Goodbye Eternitygoodbye eternity lol
Unironically, it would be amazing if devs were competent enough to write something with this DDLC 4th wall breaking vibe.
Android build is "unpacked" so for the incest patch should theoretically be as simple as extracting the apk, replacing translation with modified file, repack/sign and then hopefully profit? .gd script files are also unpacked here, but not sure if they can be modified since i have not tried.It's not the mono build but it looks to be using Spine which I think is currently only available as a module and not as a plugin/GDExtension. It's also using Dialogue Manager too so either way a custom build of GD RE Tools with some changes will be needed to extract everything
And you'll need to build Godot with the Spine module for that and to rebuild the game anyway. All perfectly doable but I'm not prepared to upload my own builds of the entire game and think some sort of modloader would be much more flexible and user friendly in the long run.
I asked the answer was something about animations being less heavy.curious anyone know why the dev's would want to change engines? Is their something about the new engine that's just better than Ren'Py?
Interesting, What tools did you use?0.9.1 modded with incest patch and unlocked gallery
Mega
Played through prologue and everything seemed fine.
Incest patch is based of this , but has some optimisations.
GDRE, HxD and VSCode.Interesting, What tools did you use?
Close the game if she starts talking about poetry
I do find it quite impressive they did a full engine update with all of the old content + new content in that timespanRenPy is trash nowadays. Also, let me remind you about summetime saga, the tech update shit that darkscammer did took fucking years to develop while RNGeusEX only took months, let that sink in.
It will be, I've been following this game since release and stuff like this happened before and RNGeusEx was able to solve most of it all.I do find it quite impressive they did a full engine update with all of the old content + new content in that timespan
...too bad it's pretty botched, but at least with updates it will be fixed. (hopefully)
No problems that I am aware of. I just used it for convenience. Important files like "en.po" and ".dialogue" can be accessed directly from inside .exe without extraction, they are not encoded.So GDRE had no issues then?
Renpy works well for these type of games, simply as that. You aren't developing a AAA game for Sony, you are creating a porn game, nothing more nothing less. Second, I am not defending Summertime Saga, I was even opposed when the people decided to go for the infamous "tech update" and I said that it was impossible to do that in only 4 months with the lot of problems his team had in the moment and the lot of work it could take before he finished the game. This has nothing to do with the time, is more with the necessity of doing this change. There is a lot of people angry about it and with reason. Let that sink really deep in your brain.RenPy is trash nowadays. Also, let me remind you about summetime saga, the tech update shit that darkscammer did took fucking years to develop while RNGeusEX only took months, let that sink in.
The problem begun when he decided to change engines without reason and you are in the way of become like one of DarkCookie followers. You are doom my friend, but i think maybe there is still time for you to change.Not trying to be an asslicker tho. RNGeus definitely should fix this before the game would turn into summertime saga 2.0
Just ran the windows build thru GDRE and it did load and launch in the godot (spine) editor. Didn't test very far but this is a huge win for modding, It's probably possible fix the issues with OpenGL now tooNo problems that I am aware of. I just used it for convenience. Important files like "en.po" and ".dialogue" can be accessed directly from inside .exe without extraction, they are not encoded.