4.60 star(s) 159 Votes

friendmb

New Member
Oct 4, 2020
14
16
167
anybody else have trouble at the beginning of chapter 1 moving the character to the light switch? my player is stuck off to the left and nothing i can do will make him move.
 
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Reactions: Evil Earthworm Jim

FookU2

Engaged Member
Jan 23, 2018
3,494
2,703
427
Oh hey, this game is finally finished! I haven't played the last couple of chapters yet, but congrats to the dev for doing it! So many projects get abandoned, it's a relief to see such a good game like this one get completed. I'm looking forward for what comes next!
I feel like there should still be more to the story (especially certain branches), though. Maybe a part 2 would be in order. :)
 
D

Deleted member 225296

Guest
Guest
The Architect

I am confused now. Is there a 1.0.1 for Windows? The thread was updated with the 1.0.1 version for Mac, but the Windows version remains at 1.0.0.
Someone pm'ed me a 1.0.1 version from another website, but their download link is Keep2Share, which is terrible, and I haven't been able to download it thus far to check it out.

I am still awaiting for your hotfix to start with my playthrough.
 

UncleVT

Låt den rätta komma in
Moderator
Jul 2, 2017
9,493
108,715
934




Hi folks!
I always been curious about working with a real time 3D system and this tech demo is the result of a couple o weeks messing with the third dimension Unity offers. Main main goal was to make a proof of concept of a very basic character clothing system and learning a bit about Unity's real time illumination system. I don't plan to use player controlled character movement in a 3D game yet (it's a huge pain to make it right), but to build scenes with characters than can be much more dynamic than those in a 2D game.
But... Is real time 3D really better than 2D ? Of course, there are pros and cons.
The Good
It's MUCH easier to implements concepts of character/environment customization in a realtime 3D game, and it's my main interest on trying it. On a 2D game, each combination of customization/pose/animation needs to be pre-rendered or combined in some paper doll system that most of the time and have a lot of limits in terms if animation.
Setting up characters and simple environments in a 3D game takes a more of work on the beginning, but once the foundation is done it's a lot easier to expand animation, illumination and camera angles without having to render countless images again and again (and waiting a lot for these renders). Animations can be combined in real time and produce some nice results.
The Bad
One more dimension adds a plethora of possible new problems. It demands better system specs, it can generate more different results in different hardware / drivers, it asks for a lot of work in optimization of models, textures and low level stuff I not much into, like real time shaders. Stuff like hair and "fluids" are also very hard to make right in real time 3D.
The Ugly, I mean... the Art
Which one looks better? Well... This is a mostly based on personal opinion. 3D can have great visuals (if you have a big team on a studio), but making a 2D scene "beautiful" is much easier in a one man army. It's hard to tell if I could make something not much visually below the previous games. Also, there are "license complications" when using some third party assets in a real time 3D system.
So... What's you opinion? Run the tech demo, move the camera around, try different clothes and "shapes". Then post what do you think of it.. It would be cool to hear your thoughts.

[DOWNLOAD] (winx64)


Peace !
 

Elixi0r27

Newbie
Apr 13, 2019
33
11
173
It's great to have the option to change the language. Has anyone started French patch ?
Un français dans le coin ? ^^
 

slightchance

Well-Known Member
Mar 25, 2018
1,221
2,491
466
@ The Architect: It all comes down to whether you're eager enough to start anew. Not sure if there's still room for improvements after 4 completed games in 2D. I do believe you'll be able to address most of the problems (e.g. hair, shader) and make it good enough to support any story. However, there is a possibility that you won't be able to convert your style into the third dimension and therefore lose a bit of the uniqueness that made your games stand out.

The demo looks alright even though pretty basic. Consider doing a 2D version to compare both in terms of rendering/lighting, time frame etc.
 

keke91

Newbie
Jul 14, 2017
34
45
202
Anyone got a save at chapter 6? My old saves don't let me continue the game. After escape from black market
 

Magichp

New Member
Sep 7, 2019
3
1
13
It's great to have the option to change the language. Has anyone started French patch ?
Un français dans le coin ? ^^
Hum, I have way too much free time, love this game and I am a French guy fluent in English...
I guess I could start a French translation, especially now that 1.0 is out.

A moins que quelqu'un n'ai deja demarré une traduction, je vais commencer ca cette semaine.
 

SuperMaxo

Well-Known Member
Nov 3, 2017
1,237
1,017
379
Hum, I have way too much free time, love this game and I am a French guy fluent in English...
I guess I could start a French translation, especially now that 1.0 is out.

A moins que quelqu'un n'ai deja demarré une traduction, je vais commencer ca cette semaine.
Good luck, monsieur (or madame?)

Contrary to you, I don't have much time, but I'd be happy to help you out if you need help, for example if you need someone to read and copy edit your text (bref, en faire une relecture et/ou une révision rapide)
 
4.60 star(s) 159 Votes