Ayakali

Newbie
Game Developer
Aug 3, 2020
70
147
141
It might be nice to have some regularly interactable NPCs, like people we buy upgrades from or new fetish content to get added into the pool of our "job." Maybe even a "boss" who tells us updates to the rules or comments on our performance.
I was honestly going to add this game as Complete at first since i just wanted it to be a kinda quick no grind game with a bunch of fap material for those who like this kind of content but people seem to like it and have good feedback. I don't want it to be too complicated though since I'm learning everything from 0 but the plan is to fix the UI, make it a bit cleaner and more visible and hopefully add a chat system to add some more content with some dialogue. There's not really any story to the game but with a chat system that kinda works I believe. Anyway, thanks for the feedback man
 

onimous1ez

New Member
May 17, 2024
2
0
87
Goon game straight to the point, NICE!! Despite the AI art, I can also upload my own videos (I just couldn't do it in "goon"). The only thing I wish was that it supported other video formats.
Some UI tweaks would be welcome.
 

Ayakali

Newbie
Game Developer
Aug 3, 2020
70
147
141
Goon game straight to the point, NICE!! Despite the AI art, I can also upload my own videos (I just couldn't do it in "goon"). The only thing I wish was that it supported other video formats.
Some UI tweaks would be welcome.
Thanks! If you look at script.rpy you can add more "goon" videos there manually. I'll probably change to just automatically use all videos in the goon folder, same as the others. The video format webm is best supported by renpy, that's why it's used. I've tried others but they just crash the game. If you have ffmpeg or download it, I can provide you a script to convert videos in a folder to webm (msg me in that case).
 

KabTm7gOn

New Member
Apr 15, 2025
7
9
22
It's a good game to start with.
Ideas come to mind, for example:
Day 1: 3D AI content
Day 2: 2D AI content
Day 3: real trans
Day 4: futanari hentai
And so on...
 

rwsssx

Newbie
Mar 17, 2025
31
27
18
I don't really want to offend you because I know not everyone is an artist or have enough money to hire one, but this game is one of the most low effort games I've ever seen. Art is AI and still so bad, there are many models which you can't even tell if it's AI or not and yet you all AI devs still keep using the most basic, screaming "MADE WITH AI" models in your games. And even if you somehow ignore that -which you really can't- other aspects of the game are also felt low effort. I hope you keep learning and grow in this industry, create better games, better stories and art and then I hope you earn a lot as well, but this is not it at all.
 

Ayakali

Newbie
Game Developer
Aug 3, 2020
70
147
141
I don't really want to offend you because I know not everyone is an artist or have enough money to hire one, but this game is one of the most low effort games I've ever seen. Art is AI and still so bad, there are many models which you can't even tell if it's AI or not and yet you all AI devs still keep using the most basic, screaming "MADE WITH AI" models in your games. And even if you somehow ignore that -which you really can't- other aspects of the game are also felt low effort. I hope you keep learning and grow in this industry, create better games, better stories and art and then I hope you earn a lot as well, but this is not it at all.
Nah it's fine mate. I've played a shit ton of games from this site and thought it would be fun to try and create something for people who enjoy this kind of content. I think that AI art is fine as long as you're clear with it from the beginning and don't try to hide it. Sometimes it comes out good, sometimes not. Maybe people feel like you and don't like this content and it's fine. I've not created any of the art myself as I mention, only picked it up from different sites since I can't make 3D art myself and can't draw for shit, atleast not yet. I work full time and have kids so I don't really have that much free time and I'm not making an effort to earn money or lie to anyone what this game is. Either way I don't mind harsh critique and people can be really open about their opinion regarding AI art which is fine. Good thing is that this site have so many fun games so hope you'll find something else you enjoy
 

rwsssx

Newbie
Mar 17, 2025
31
27
18
Nah it's fine mate. I've played a shit ton of games from this site and thought it would be fun to try and create something for people who enjoy this kind of content. I think that AI art is fine as long as you're clear with it from the beginning and don't try to hide it. Sometimes it comes out good, sometimes not. Maybe people feel like you and don't like this content and it's fine. I've not created any of the art myself as I mention, only picked it up from different sites since I can't make 3D art myself and can't draw for shit, atleast not yet. I work full time and have kids so I don't really have that much free time and I'm not making an effort to earn money or lie to anyone what this game is. Either way I don't mind harsh critique and people can be really open about their opinion regarding AI art which is fine. Good thing is that this site have so many fun games so hope you'll find something else you enjoy
When I say "models that look so good" I didn't mean it like you should hide it, you should still tell people that it's AI. But at least that way it would look better. The problem with this type of models is that they don't look *unique* at all and don't put any value in your product. You could use better prompts, better models and make it look nicer than ever. Right now I think of Nova Anime XL, that would fit in this game for example. If I was confident enough to create a good story, I'd definitely make my game like that. I'm not against AI art, I'm against "shitty AI art". I have a Pixiv account and I post regularly, I have around 700 followers and total of 50K views across all my posts. This is what I observed through the comments and request I get. People don't like the basic stuff because AI art is already low effort and those "artworks" using similar models like the ones in your game are even lower. You can create great things with AI and I totally support that. A good game deserves good art as well, yours included. Nevertheless, I hope you keep continue making new games or updating this one further. I just wanted to give an honest review(?) slash critique. I'll be looking forward to see what you'll come up with next.
 
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CutieLvr

Forum Fanatic
Jun 3, 2020
5,176
6,174
686
View attachment 5273533

Overview:
You got a new job at GoonTGram and it's your job to filter out videos that doesn't belong.
Thread Updated: 2025-09-22
Release Date: 2025-09-22
Developer: Ayakali
Censored: No
Version: 1.1
OS: Windows, Linux, Mac
Language: English
Genre:
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Installation:
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Changelog:
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Developer Notes:
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DOWNLOAD
Win/Linux: - PIXELDRAIN - - - WORKUPLOAD
Mac: - PIXELDRAIN - - - WORKUPLOAD


View attachment 5273535 View attachment 5273536 View attachment 5273537 View attachment 5273539 View attachment 5273533
Nothing short of, AMAZING & AWESOME!!!! Thank you!! Is it possible to get some pregnant sluts too??
 
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bublik

Newbie
Jun 13, 2017
30
10
192
I'm sorry that it's like this in an expanded form!

I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/script.rpy", line 1348, in script
call screen gallery_menu
File "game/script.rpy", line 243, in execute
screen gallery_screen():
File "game/script.rpy", line 243, in execute
screen gallery_screen():
File "game/script.rpy", line 255, in execute
viewport:
File "game/script.rpy", line 261, in execute
grid 10 20 spacing 10: # adjust rows/columns
Exception: Grid overfull.

-- Full Traceback ------------------------------------------------------------

Traceback (most recent call last):
File "game/script.rpy", line 1348, in script
call screen gallery_menu
File "renpy/ast.py", line 2231, in execute
self.call("execute")
~~~~~~~~~^^^^^^^^^^^
File "renpy/ast.py", line 2195, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/statements.py", line 379, in call
return method(parsed, *args, **kwargs)
~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/common/000statements.rpy", line 695, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/exports/statementexports.py", line 348, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/ui.py", line 304, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/core.py", line 2219, in interact
repeat, rv = self.interact_core(
~~~~~~~~~~~~~~~~~~^
preloads=preloads,
^^^^^^^^^^^^^^^^^^
...<4 lines>...
**kwargs,
^^^^^^^^^
) # type: ignore
^
File "renpy/display/core.py", line 2757, in interact_core
root_widget.visit_all(lambda d: d.per_interact())
~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/displayable.py", line 432, in visit_all
d.visit_all(callback, seen)
~~~~~~~~~~~^^^^^^^^^^^^^^^^
File "renpy/display/displayable.py", line 432, in visit_all
d.visit_all(callback, seen)
~~~~~~~~~~~^^^^^^^^^^^^^^^^
File "renpy/display/displayable.py", line 432, in visit_all
d.visit_all(callback, seen)
~~~~~~~~~~~^^^^^^^^^^^^^^^^
File "renpy/display/screen.py", line 503, in visit_all
callback(self)
~~~~~~~~^^^^^^
File "renpy/display/core.py", line 2757, in <lambda>
root_widget.visit_all(lambda d: d.per_interact())
~~~~~~~~~~~~~~^^
File "renpy/display/screen.py", line 514, in per_interact
self.update()
~~~~~~~~~~~^^
File "renpy/display/screen.py", line 715, in update
self.screen.function(**self.scope)
~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^
File "game/script.rpy", line 243, in execute
screen gallery_screen():
File "game/script.rpy", line 243, in execute
screen gallery_screen():
File "game/script.rpy", line 255, in execute
viewport:
File "game/script.rpy", line 261, in execute
grid 10 20 spacing 10: # adjust rows/columns
File "renpy/display/layout.py", line 547, in add
raise Exception("Grid overfull.")
Exception: Grid overfull.

Windows-10-10.0.19045-SP0 AMD64
Ren'Py 8.4.1.25072401
GoonTGram 1.1
Mon Sep 22 21:37:51 2025


I apologize again! But here's a mistake in the gallery.
 

bublik

Newbie
Jun 13, 2017
30
10
192
The game itself is working properly. I also use the MTool program, which may be important.
 

Ayakali

Newbie
Game Developer
Aug 3, 2020
70
147
141
I'm sorry that it's like this in an expanded form!

I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/script.rpy", line 1348, in script
call screen gallery_menu
File "game/script.rpy", line 243, in execute
screen gallery_screen():
File "game/script.rpy", line 243, in execute
screen gallery_screen():
File "game/script.rpy", line 255, in execute
viewport:
File "game/script.rpy", line 261, in execute
grid 10 20 spacing 10: # adjust rows/columns
Exception: Grid overfull.

-- Full Traceback ------------------------------------------------------------

Traceback (most recent call last):
File "game/script.rpy", line 1348, in script
call screen gallery_menu
File "renpy/ast.py", line 2231, in execute
self.call("execute")
~~~~~~~~~^^^^^^^^^^^
File "renpy/ast.py", line 2195, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/statements.py", line 379, in call
return method(parsed, *args, **kwargs)
~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/common/000statements.rpy", line 695, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/exports/statementexports.py", line 348, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/ui.py", line 304, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/core.py", line 2219, in interact
repeat, rv = self.interact_core(
~~~~~~~~~~~~~~~~~~^
preloads=preloads,
^^^^^^^^^^^^^^^^^^
...<4 lines>...
**kwargs,
^^^^^^^^^
) # type: ignore
^
File "renpy/display/core.py", line 2757, in interact_core
root_widget.visit_all(lambda d: d.per_interact())
~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/displayable.py", line 432, in visit_all
d.visit_all(callback, seen)
~~~~~~~~~~~^^^^^^^^^^^^^^^^
File "renpy/display/displayable.py", line 432, in visit_all
d.visit_all(callback, seen)
~~~~~~~~~~~^^^^^^^^^^^^^^^^
File "renpy/display/displayable.py", line 432, in visit_all
d.visit_all(callback, seen)
~~~~~~~~~~~^^^^^^^^^^^^^^^^
File "renpy/display/screen.py", line 503, in visit_all
callback(self)
~~~~~~~~^^^^^^
File "renpy/display/core.py", line 2757, in <lambda>
root_widget.visit_all(lambda d: d.per_interact())
~~~~~~~~~~~~~~^^
File "renpy/display/screen.py", line 514, in per_interact
self.update()
~~~~~~~~~~~^^
File "renpy/display/screen.py", line 715, in update
self.screen.function(**self.scope)
~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^
File "game/script.rpy", line 243, in execute
screen gallery_screen():
File "game/script.rpy", line 243, in execute
screen gallery_screen():
File "game/script.rpy", line 255, in execute
viewport:
File "game/script.rpy", line 261, in execute
grid 10 20 spacing 10: # adjust rows/columns
File "renpy/display/layout.py", line 547, in add
raise Exception("Grid overfull.")
Exception: Grid overfull.

Windows-10-10.0.19045-SP0 AMD64
Ren'Py 8.4.1.25072401
GoonTGram 1.1
Mon Sep 22 21:37:51 2025


I apologize again! But here's a mistake in the gallery.
Thanks for this, I've resolved it now and will have a fix on the next update. The error is due to the gallery is not able to display more than 200 videos right now. Let me know if you want a instant fix and I can upload a updated script that solves it
 

youraccount69

I'm like a karate chop
Donor
Dec 30, 2020
8,851
4,034
436
GoonTGram-1.1
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bublik

Newbie
Jun 13, 2017
30
10
192
Yes, that's right - it was observed in the gallery after 200 videos. Well, the edits that you the Developer make. It's up to you to decide when to deposit. But I think many people will encounter this in version 1.1.
 
3.30 star(s) 4 Votes