I seen they are f2p, I will play them for the lore and the story. The non-adult perspective does not bother me, your stories are great and you must be proud of them.
But I am curious, I see all your games are f2p, and you choose to not rely on Patreon, how do you manage the development cost? Do you develop these as your hobby?
Side note: I am an Indian and practising Hindu. I know the Wikipedia defines it as "Bhavacakra", but the spelling should be "Bhavachakra". Chakra is "চক্র" (cycle), (The script I mentioned is Bengali (it would be different in Devnagri (Sanskrit), but the pronunciation would be same). The Wikipedia spelling 'cakra' is wrong.
I've been making the games to get people read my stories. That is my real intention. So, I am making two kind of games. Non-adult and adult ones to reach wider audiences.
The stories are already there because I've been writing it for decades although 90% of my stories are focused on "Two Clusters universe". The stories have been refined over the years, and so I am indeed fond of them.
Because the stories are already there, games are far easier to make.
And, while I have no talent in drawing, I do appear to have some talents in 3D, so that's the direction I chose. For 3D savvy users, I try to avoid Daz3D for characters because they are recognized too easily. I use Blender 99% of time.
This is strictly a hobby, so I seek no money from the games. I actually think trying to earn money off my games will taint my works because, once I get a taste of money coming in, I may seek to prolong a game unnecessarily.
Finally, I am not from India, so I will assume that you are correct on the spelling of Bhavachakra. Alas, too late to just correct the spelling now. It is what it is.
The original title of the story based on G&G and other Bhavacakra games was "Tales of Heroes".