I can understand not always picking up on subtleties of language, but there is the matter of
very unsubtle design in the game. The top choice
always opts in to whatever scene or content may be otherwise optional, so with that in mind... Why bother with a walkthrough? MB is really consistent in his design, and as far as I can remember anyway, the choices are
always "Yes, I want more content" or "No, I want to skip this" respectively.
Now granted, being that I have worked on a few games in the past and will hopefully be working on (at least) a few more games in the future, maybe I pick up on stuff like that more easily than most. But pattern recognition, at least the way I see it, is a skill that definitely transcends language barriers.
If you need the walkthrough to clarify the (admittedly occasionally pretty vague) options, then by all means. But from my point of view, it's just kind of... Yeah, you know? It simply isn't
that necessary the way I see it.
TL;DR: I am absolutely
not saying you can't or shouldn't use a walkthrough mod. I am just questioning
why you would use it in the first place.
-Mal