Some things, I cant get off my mind:
1.)
There'll be about 30 newborns soon to be expected.
MC, so far, is shown as caring father.
(Thats why he visits his first newborn frequently)
So, lets do the math:
30 x 30mins : 15 hours ... just for a short visit and time for mother and child.
(not counting any funny business or other activities)
That leaves about 8-9h for the rest of the day
(Eating, sleepimg, bathroom, working ?, ... and all other activities.)
In my view, this timetable is way out of reality.
(I think, every father/mother here will get my point. Spending a minimum of 2h, regarding the circumstances of the gameplot is way more believeable)
But, how to solve this discrepance?
2.)
Girls within the last months of pregnancy usually are not very likely to attend at activities of all kind (funny or just daylife) by obvious reason.
Well, MC managed to get most of them pregnant around the same time.
Which results in having birth also around the same time, +/- 1-2 weeks.
Means, these girls will be off the table (realistic) for 1-2 months or just appear within a screen for just a greet.
Point is, the story revolves around a few girls, which will all have their birth at the same time, so the story needs some new eyecatcher for this time.
1-2 months is a lot of time in that story.
To keep the soul of the story, things like a long vacation are off the table.
Well, but how do solve this?
3.)
There are possibilities for just a very few girls to avoid relationship or even pregnancy.
In my view and, as there are so many different likings and players out there, the story should offer this avoid option for all other girls, except the direct "family", which means Alli, Amy, Liz, Cat, Soph and Tanya.
Because basically, the story evolves just around these 6 girls and MC.
Not to get me wrong, I like to see so many different possibilities of persons, different appearance, point of origin, lifestyle.
But, as to choose, exactly these choices shall be possible.
Lets say, not everyone is into redheads, or into religious things (christian, muslim, etc.), different lifestyles (Accents like french, italian, etc.)
I appreaciate, that Dev gives so many options and has build them in the game.
But at the same time, each of them may be a total turndown for a players.
So he/she might not like the game.
Having an option to avoid each single girl completly (except the main 6) will give everyone the possibilty to enjoy the game at his/her liking.
How about reworking the game on this option?
(or a build-in skip option for a specific girl/s? sure, lots of content, a player wont see, but thats his choice then)
4.)
I truly like all those open and subtle humor within the game !
(Still missing the 3 birds at morning x))) ... can we get them back PLEEEAAAASE ? )
5.)
Well, the game is around girls.
Girls mean clothes !
Everyone knows, girls used to have full closets and nothing to wear.
So, in the game, they go shopping ... and still mostly wear the same outfit.
Errrrmmm ... WTF ?
And, while at the subject ... nothing defines a woman more than a frequent change of hairstyle.
(Maybe including avoid option for those, who wont like their girl being changed)
Sure, its a lot of work for graphics, but truly, I'm fairly sure, guys out there will happyly wait a few weeks more for such content.
6.)
Upcoming house is urgently needed.
But more, at so many girls, a pecking order.
Alli as oldest was to "top hen", but only as long she had no intim relation.
By having so, she lost her untouchable position and girls may point out their position by having an earlier newborn or other reasons.
Sure, such gives nice options for teasing or jealousy, but thats not the point.
The household needs a clear pecking order. More, if there might be any upcoming relationships.
and, basically, there are several different groups, which need a clean lead within that big "family".
My 2 cents would be, to eighter reestablish Alli as "top hen" (by a nice story plot) or any other of the main 6.
7.)
House ...
I thought a lot about this (and the additional needs, a big household requires)
Comparing lots of houses of all kind, the storyplot and some more things, I went through some hundred ideas of houses, places, palace, castles and unique builds.
But, setting the requirments at front (so the story fits), I somehow came back to the idea of a castle.
But why?!
In old days, castles used to fulfill all kinds of requirements.
Medical service, cooking, storage, house, you name it.
Addidional, they served a nice security.
Well, ...exactly what the household needs.
So, why not building exactly a home like this, just in a modern way?
The main "tower" in the middle, for all kind of family activities.
Directly adjected and surrounded by the living houses for the girls, so MC has access to his future girls/newborns.
This structure then may have some nice garden around until, before hitting the surrounding walls, some more houses are build for medical support, garage, storage etc.
As by the story given, money does not really seem to be a problem, such build should be possible.
If I remember correctly, on MC plot, a dungeon was found and also some access to a beach was given.
So this would be a nice idea for future stories, like expanding the castle downside into a cave with beach.
Well, my 2 cents to the story/game so far.
You're free to grill my soul, flame or hate me now. x)
... or just tell your open opinion to my ideas.
Greetings to all