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Unreal Engine Growth Zone: Bigger Is Better [v0.6.1] [Goolba]

FullySullyTheSecond

New Member
Jun 26, 2025
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I was gonna download this for shits and giggles, why the fuck is it almost 7 Gigs???
Can't tell if this is Growth Zone or Call of Duty Black Ops 7.
Heya, Dev here,

Long story short, it's an UE5 game, and the newest update added 4 characters, 3 new maps, tiny customisation, and more, almost doubling the file size, the game is starting to get kinda big, but its packed with content so we hope that's forgivable, if anything at least unlike bo7 every gb is actualy properly used lmao
 

FullySullyTheSecond

New Member
Jun 26, 2025
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3
i wish there were more capture animations because it seems like each character only has one (tried each character a few times each). it would also be nice if when you turn a character futa they would use the dick
Both suggestions are quite popular ones, so we are looking into it, but some characters like Karelia and Chica have variations in their animations depending if the map and GTS's scale compared to it, (like city, given they are proper giantess there)

As for futa specific animations, dude that'd be hot, but all animations are done by PervertedGiants, who has his own patreon and twitter to deal with, and is helping immensly at Zetaframe Productions on yt, so we don't want to overwork him, given he is helping us out so much already. Tho if they ever do end up in the game i'll tag you to let you know :)
 
Oct 2, 2017
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Both suggestions are quite popular ones, so we are looking into it, but some characters like Karelia and Chica have variations in their animations depending if the map and GTS's scale compared to it, (like city, given they are proper giantess there)

As for futa specific animations, dude that'd be hot, but all animations are done by PervertedGiants, who has his own patreon and twitter to deal with, and is helping immensly at Zetaframe Productions on yt, so we don't want to overwork him, given he is helping us out so much already. Tho if they ever do end up in the game i'll tag you to let you know :)
...Ah, that explains it.
 

.Sirene

Active Member
Jul 24, 2022
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Heya, Dev here,

Long story short, it's an UE5 game, and the newest update added 4 characters, 3 new maps, tiny customisation, and more, almost doubling the file size, the game is starting to get kinda big, but its packed with content so we hope that's forgivable, if anything at least unlike bo7 every gb is actualy properly used lmao
1764787861427.png

While Black Ops 7 is absolute ass, I'm sorry but - this game being almost 7gb is absurd, at best.

Are you using 4K textures? Are you using extremely high poly assets? What is the size of a single map layout? etc.

These are all things you could scale down.
 
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FullySullyTheSecond

New Member
Jun 26, 2025
11
8
3
View attachment 5494287

While Black Ops 7 is absolute ass, I'm sorry but - this game being almost 7gb is absurd, at best.

Are you using 4K textures? Are you using extremely high poly assets? What is the size of a single map layout? etc.

These are all things you could scale down.
Well, suggesting to scale down stuff in a gts sandbox game who's title is "Bigger is better" is certantly a novel idea lol

Oke joking aside i get what you mean, but the size of the game is due to the amount of stuff in it, plus everything being big and as such detailed given its a game about Giantesses. I'm checking it rn for you to be completely truthful, and we have :

9 giantesses, 68 skins between them, with each one having their own animations, game over animations, and game over screen
Player customisation
10 unique maps, (including new Frenni's nightclub which alone needed a lot of work and optimisation due to its size), 16 enviroments, 7 extra game modes

And that's just tiny escape mode, we got 2 more, one being rocket rodeo which takes place on a big space map, and GTS sim which has 4 giantesses, and 2 extra game modes if you want to ditch the sandbox and go for the timed high score, or have a win condition which rewards you with an unique victory animation depending on the gts.

I'll cut off the boring stuff, but basicly it being under 7gb/7000 mb is pretty decent given it being UE5 game and everything we put in it, im pretty sure some other UE5's can reach up to 40gb's, its simply a storage hungry program, and our main focus is adding more stuff and making it run well, so it could have been even bigger lol.

Hope this helps clear it up a bit, if you ever give it a try feel free to write any suggestions or criticisms here, we are always happy to hear people out to make the game more fun.

That would be all, take care and all the best wishes to you!