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While Black Ops 7 is absolute ass, I'm sorry but - this game being almost 7gb is absurd, at best.
Are you using 4K textures? Are you using extremely high poly assets? What is the size of a single map layout? etc.
These are all things you could scale down.
Well, suggesting to scale down stuff in a gts sandbox game who's title is "Bigger is better" is certantly a novel idea lol
Oke joking aside i get what you mean, but the size of the game is due to the amount of stuff in it, plus everything being big and as such detailed given its a game about Giantesses. I'm checking it rn for you to be completely truthful, and we have :
9 giantesses, 68 skins between them, with each one having their own animations, game over animations, and game over screen
Player customisation
10 unique maps, (including new Frenni's nightclub which alone needed a lot of work and optimisation due to its size), 16 enviroments, 7 extra game modes
And that's just tiny escape mode, we got 2 more, one being rocket rodeo which takes place on a big space map, and GTS sim which has 4 giantesses, and 2 extra game modes if you want to ditch the sandbox and go for the timed high score, or have a win condition which rewards you with an unique victory animation depending on the gts.
I'll cut off the boring stuff, but basicly it being under 7gb/7000 mb is pretty decent given it being UE5 game and everything we put in it, im pretty sure some other UE5's can reach up to 40gb's, its simply a storage hungry program, and our main focus is adding more stuff and making it run well, so it could have been even bigger lol.
Hope this helps clear it up a bit, if you ever give it a try feel free to write any suggestions or criticisms here, we are always happy to hear people out to make the game more fun.
That would be all, take care and all the best wishes to you!