GOSA 0.26
- FIXED. Prior versions when entering animation during the “moment in the dark” some devices were crashing and some didn’t display the next scenes. Now the problem is confirmed to be fixed. Thanks @**Tonttu and @fickyou**
- Even more proofreading. Thanks, @**Ryleona**
- Save textures are now saved in 1/4 resolution to optimize and reduce lag when previewing save slots. You will see a difference when you have 100 slots. This only applies when saves are saved with the new resolution screenshot.
- This also means that save files are lighter in storage.
- Internal. Save previews are now decoded when showing in the UI instead of loading just after button click.
- This also means that there is additional feedback text.
- Saves slots UI objects now use internal object pooling. This means that when you are changing filtering tabs (i.e. From ALL to QUICK) it’s faster.
- Fixed potential follow mouse vfx script bug.
- Fixed on a few devices main menu version crash.
- Fixed bug in background with console opening from background thread.
- Replaced script writing command name for transition id.