Drifting slowly towards having a real battle system, I see. I dunno. This is the second or so game that's touted "we finally have some of the elements of a Wizardry-level combat system" as progress. It's good that they're keeping things moving, and yes they are very early in development still, but it really feels like it shouldn't take a long time to reinvent the RPG wheel. Then again, what they get done is what they get done, and it beats no updates at all. Maybe it's a case of a flaky programmer being replaced and some progress starting to happen. Here is an object lesson in why a lot of devs just throw up their hands and go with RPG Maker default combat.
I guess I am a little surprised that there's no Wizardry-like RPG combat framework already made in Unity. I guess that kind of game isn't exactly popular these days. Etrian Odyssey and SMT are kind in that spirit, and I guess that sort of gameplay's been stronger in Japan than it has in the West--you still see a new (porn) first-person 3D dungeon RPG come out from time to time on DLSite.
Anyhow, animal-ear people are here, and I'm an RPG gamer at heart, so I'm hopeful for this one to do well.