fz
Member
- Jun 16, 2017
- 194
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Personally, I feel burnt by many dev's I have supported earlier, so I feel very hesitant to support any new developer until they have proven themselves. Not just by delivering a quality game, but also how they communicate and interact with the patrons, as well as having regular, non-milking updates.Well, for me it's actually the other way around - my games I'm watching are taking more and more time for the updates. Most of them started also with monthly releases, but having now already 3-4 months. There are very rare ones (like this one here) which still have constant cycles.
Also it's way harder for a new game to get patrons than for a now well known to keep them. It also seems that in the last 1-2 years it has become hard for new devs to gain some. I think that was way easier a few years back then compared with now.
Personally, I think that if you are supporting a game monthly, you should get an update monthly. If a developer thinks that is too short of a time to deliver a good update, they should change the charge to a per-release basis.