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LSC82

Engaged Member
Jul 27, 2020
2,250
4,628
This thing just ends... no concept of chapters, leaving you wanting more... it just cuts abruptly.
 
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ramvivat

Engaged Member
Jun 28, 2022
2,875
1,672
thinking out loud
But it is quite possible to speed up the creation of updates. you just need to distribute non-rendered frames from some resource. future readers will pick them up, render them on their own computer and post the finished frames. 10 people for 1 frame in 1 day is 10 frames in 1 day. work will move much faster. the author himself will only need to try on the script and the construction of the frames themselves. but at the same time, he will not need to spend his machine time on rendering - he will only have to compose the received images into a single project. Anyone who wants to help - he will need to install the actual package in his home in which the current scene needs to be rendered, download the file with the scene description and loading it into the rendering package, according to him, get the finished picture and send it to the author. how many readers are we? I'm sure a lot. many houses have a computer that is idle in vain. it's like in a distributed computing project "ceti@home" though you have to distribute tasks manually.
 

ramvivat

Engaged Member
Jun 28, 2022
2,875
1,672
This is an incest-riddled game, so no. Fathers and uncles die, mothers and aunts do not, they will always be there for the mc to fuck.

If the number of subscribers dip too low on Patreon/etc then they will return. ;)
... and sometimes not only to fuck but also give birth to MC's offspring hehe =)
 
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Kukipett

Well-Known Member
Feb 2, 2021
1,929
3,834
thinking out loud
But it is quite possible to speed up the creation of updates. you just need to distribute non-rendered frames from some resource. future readers will pick them up, render them on their own computer and post the finished frames. 10 people for 1 frame in 1 day is 10 frames in 1 day. work will move much faster. the author himself will only need to try on the script and the construction of the frames themselves. but at the same time, he will not need to spend his machine time on rendering - he will only have to compose the received images into a single project. Anyone who wants to help - he will need to install the actual package in his home in which the current scene needs to be rendered, download the file with the scene description and loading it into the rendering package, according to him, get the finished picture and send it to the author. how many readers are we? I'm sure a lot. many houses have a computer that is idle in vain. it's like in a distributed computing project "ceti@home" though you have to distribute tasks manually.
It would be a real mess to handle.
No i guess that the future is more like posing and animating in a game engine like Unreal 5 , i have seen some renders that are real time that are much better than the average quality that the dev here achive with DAZ. With DAZ you can get some really good quality renders but the method used is very slow, now the latest versions of Unreal 5 can really achive realistic renders with no delay. And more with unreal you can have access to a huge library of perfabs to build much better environments than you can with DAZ.
 
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JackMiejov

Well-Known Member
May 20, 2021
1,326
2,383
Guys i wanna save data please
Why? You don't need it. I just checked and you can set "Skip Unseen Text" in your preferences, then start a new game and skip until you hit a choice, select your choice, then keep skipping again until you reach the end. There are 14 choices (and I'm not sure they actually matter). It took just under 6 minutes including the time where skipping stops at a choice and you have to roll back and see what the choice is about before selecting it.
 
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Nulldev

Well-Known Member
Nov 28, 2017
1,756
3,079
It would be a real mess to handle.
No i guess that the future is more like posing and animating in a game engine like Unreal 5 , i have seen some renders that are real time that are much better than the average quality that the dev here achive with DAZ. With DAZ you can get some really good quality renders but the method used is very slow, now the latest versions of Unreal 5 can really achive realistic renders with no delay. And more with unreal you can have access to a huge library of perfabs to build much better environments than you can with DAZ.
They need to set up a boinc project :D That way supporters don't really have to do much, ergo can't fuck it up.
 
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ramvivat

Engaged Member
Jun 28, 2022
2,875
1,672
It would be a real mess to handle.
No i guess that the future is more like posing and animating in a game engine like Unreal 5 , i have seen some renders that are real time that are much better than the average quality that the dev here achive with DAZ. With DAZ you can get some really good quality renders but the method used is very slow, now the latest versions of Unreal 5 can really achive realistic renders with no delay. And more with unreal you can have access to a huge library of perfabs to build much better environments than you can with DAZ.
alas, I'm afraid you're right. I made the proposal simply because of my unfamiliarity with the kitchen for creating visual novels. I don't know if the process lends itself to any kind of automation. I don't know a lot, that's why it seems that it's all simple. I think even integrating into a boink will take a lot of work that needs to be repaid before it starts to bear fruit. no, you can potentially connect to a boink. after all, this is little different from the process of calculating a long series of numbers according to a given formula and sending the finished results. another thing is that automation is needed for preparing raw data for remote calculation, you need to export each frame from a sequence of frames separately, and create it in the simplest form for understanding in the form of a kind of zip archive, in which the 3D frame skeleton itself will be embedded without superimposed textures and attached to this frame, the required number of desired textures that must be applied to the skeletal image of the 3D frame. (but most likely I'm reinventing the wheel)
 
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